Posts like this confuse me because the same game archetypes have been popular for ages.
Bejeweled came out in 2001. Candy Crush is hugely successful in 2015.
Farmville came out in 2009. Hay Day is a major hit in 2015.
Travian came out in 2004. Clash of Clans and Game of War are at the top of the charts.
Have the games evolved over time? Sure. Are the platforms different? Yes, they're on mobile devices instead of browsers. The fundamentals are all still there though.
Saying that casual gaming seems transient because of platform and title shift is like saying FPS games are on their way out because Quake isn't on top anymore and people play shooters on consoles.
Agree entirely. There is no reason to think mobile gaming is really going anywhere. The game types that succeed are the same game types that have been succeeding for a long time on different platforms. Heck, I see more people playing Minecraft on their phones and tablets these days than at their PC.
One thing people forget about the mobile market is that the bubble only bursts when folks stop carrying mobile phones.We're nowhere near a time where most people who have a little bit of money in this world don't have a mobile phone, and smart phones are increasingly affordable, especially since older models are consistently supported. The bubble isn't going to burst. Maybe it does for a specific game (say, candy crush isn't played anymore in 6 years), but something else will come along to replace it.
I mean, what is going to kill console/mobile console gaming? People not buying the platform. That's really it. When the audience isn't there, the bubble bursts. Right now, the audience is still there for console and handheld (3DS). People are buying phones and will continue to buy phones for the forseeable future and many decades ahead. The platform isn't going anywhere, and if anything, each new generation gets more and more gaming viable.