Shogmaster said:
I don't buy that notion (at least not here in the US). US has no such seperation of fanbase IMO. Whatever console is popular, the fans will buy. X360 was super hot and was sold out. If RR still had the pull, it would have sold way better than it did.
I agree. If RR was a bigger franchise among Xbox fans, it would have automatically sold better. But do consider that not every RR fan liked the game. I like it for what it is, but it's not the RR I was hoping for. Secondly, I don't think there's not a lot to the gameplay, graphics, music, etc. that would pull any non-RR fan into the game.
RR6 tanked here because:
1. The game's base mechanics didn't progress since RR4 days
This is not correct, RR's mechanics have changed in many significant areas. First of all, the game's main draw has been altered to mimic the drifting in Ridge Racers for the PSP. The PSP version put your drifts on rails, so it took far less skill to drift. There is a skill required to make the most of your drift...but as far as entering and exiting the drift properly, it was made trivial.
Secondly, nitro was added to the game, adding a whole new dynamic to the races.
In all, it's
completely different from any other console RR game. If RR fans wanted something different, they got it! Myself on the other hand, didn't want this dumbed down drifting nonsense. Again, I'm not saying it lacks skill, as it does require skill in different areas (as in at what angle you enter the turn with the drift, and how you control it), but not the same types of skills as in previous games (which on the whole was harder and more rewarding).
2. There was a disconnect between the visuals and the play mechanics (realistic looking cars and extremely arcady driving action) that didn't play well into the marketplace here.
The cars were clearly
not real cars. Perhaps that did mean less interest as some gamers want to drive real cars from real manufacturers? As far as how realistic looking they are, in contrast to the gameplay...I don't think any gamer would actually do that.
I can't argue my side with any evidence against this point, but I do think most people would agree with me.
3. It was $10 more than a launch game that defined Next Gen visually
Well I sorta agree with the point that this game could have been better visually (despite looking excellent as-is), but there immedeate price drops on this game and it still didn't sell well.
4. The traditional RR fanbase here was weening in numbers anyways (absorved into the GT fanbase)
The two games are completely different, I don't see RR fans suddenly moving to GT. It's like saying Outrun fans would all migrate towards SEGA GT...they are completely different games.
These are reasons why I think RR6 sold horribly.
-Lack of a demo for a good 6-8 months after it's release: An online demo at launch, during a phase where there weren't many, in fact I don't think there was ONE online demo), would have garnered much more attention. Secondly, the demo itself was ill-concieved. In the full game, you start out with slow cars, and the tracks are for the most part very wide and things don't get interesting until you get faster cars. That said, it should have offered faster cars, secondly it should have offered a more interesting course. The first course is quite bland from a graphical and racing POV.
-Graphics could have been better: The graphics for RR6 are amazing. Every texture is crisp, the overall look is sharper than PGR3, and it runs at a slick 60 fps! There are a whole lot of cars, and the cars themselves are modelled very well. The issues I have have more to do with art direction and some technical stuff. There was some multitexturing on the road that looks fabulous when you are awarded a car...but it was never used in any track (it is in some PS3 RR7 tracks). There are no realtime shadows, no self shadowing (could have at least put it on the player's car), no spec highlights (would have looked AWESOME), no multitextures on rock textures and such, and the smoke/particle effects could have been a lot better. The PS3 version is largely much the same...there are no improvements over the 360 version, besides the fact that the courses look more interesting. Anyways, if it had the things I mentioned, it would have been jaw-dropping and everyone would forget about PGR3.
-Lackluster gameplay: It's the gameplay from RR on PSP. Which was great for the PSP...but not on home consoles. People aren't looking for dumbed down gameplay. I still play RRV because it's by far a more rewarding game. Secondly, at the time, RRV's art was impressive. The game graphically impressed people and that can draw in a lot of people. RR6 on the other hand...it's hard to find graphical flaws, they did so many things RIGHT...but it's just not impressive to most people. Some simple things, like highlights, real-time shadows, multitextures...would have made a World of a difference and impress more people. Heck, some of the earlier courses were just plain and boring. Amazingly crisp textures, great draw distance...but just boring.
It's a decent game IMO. There's a lot to the game, the races can still get intense, but I can't get into the gameplay. I still play RRV because it just feels a whole lot better.