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Capcom: "Dead Rising 'sold' 930,000 already"

Lo-Volt said:
which some may feel had better production values and tapped into trends gamers today identify with better than Nagase-sama?
Lies.
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Shig said:
The upcoming Winning Eleven/ PES is a timed exclusive, is it not?

I dunno, unless Sony is furnishing some colossal moneyhats, I think MGS4 has a pretty good chance, though maybe not day and date with the PS3 version. It's just straight up bad business not to release a western-style game that sells better in the west on the (most likely at time of release) leading console in the west.

Yes. But I just don't see Konami making any real changes from where they left off with the Xbox. The 360 lineup is more of the same garbage, sans Pro Evo/Winning Eleven, if you like football. But really, the best Konami games have a huge potential 360 audience IMO and they will probably ignore it, to their detriment. Capcom, clearly will not and they will make huge bank in the process. Good for them for thinking outside their Japanese corporate offices. Truly, its Inafune. The guy just gets it, period. He has been thinking outside the box for a few years now and he will definitely be looking like the brilliant mind now at Capcom for apealling to Western tastes.
 
Compare Devil May Cry 1's first month of sales to Dead Rising. There's your reason why Capcom may keep DMC4 exclusive to PS3, at least until they can see how well it does.
 
PS3 can keep DMC and MGS, I would be happy with more new IPs from Capcom after seeing how DR and lost Planet have turned out for their first games on the 360.
 
slade said:
Compare Devil May Cry 1's first month of sales to Dead Rising. There's your reason why Capcom may keep DMC4 exclusive to PS3, at least until they can see how well it does.

dead rising first month outsold both DMC and DMC3 on PS2. I am missing your point.
 
With the newly released special edition in Europe, and the GH pack being released in the states soon, DMC3 should be able to hit 2 million worldwide sold. Making it the best selling action game globally in it's class -- that and God of War. BTW, I get my DMC sales (and any other Capcom games) from their IR websites. Capcom makes shit public, might as well take advantage of it.
 
C- Warrior said:
With the newly released special edition in Europe, and the GH pack being released in the states soon, DMC3 should be able to hit 2 million worldwide sold. Making it the best selling action game globally in it's class -- that and God of War. BTW, I get my DMC sales (and any other Capcom games) from their IR websites. Capcom makes shit public, might as well take advantage of it.

Thanks. So you also know that Dead Rising first two months of sales is outpacing both DMC and DMC3. I was waiting for you to show up here c-warrior. I did everything but put up the bat signal.
 
cant see how people are surprised

even onimusha 3 did something like 1.3m and that was considered a bomb and dead rising is way more mainstream than most capcom games

dunno why xbots want dmc4 tho... have you guys even played a dmc game like ever? oh well if ps3 would get lost planet i guess it would be a fair trade :)
 
K_S said:
cant see how people are surprised

even onimusha 3 did something like 1.3m and that was considered a bomb and dead rising is way more mainstream than most capcom games

dunno why xbots want dmc4 tho... have you guys even played a dmc game like ever? oh well if ps3 would get lost planet i guess it would be a fair trade :)

Yes I played the last 3 games on my PS2. I bought one at launch. It was priced like a games console. So I bought it.
 
Doom_Bringer said:
Dead Rising is more appeailing than both DMC and Onimusha. It is one of the best new IP's Capcom has come up with in several years.
That is until Lost Planet comes out. That game along with GOW is going to keep me very busy.
 
snatches said:
Yes I played the last 3 games on my PS2. I bought one at launch. It was priced like a games console. So I bought it.

ps2 was $299, 360 is $399 so i guess thats not priced like a games console then :lol

what's that? $100 more is noting? well then im happy to tell you a ps3 with hdmi and other cool stuff is only $100 more than the 360 so it's nothing to whine about, right? rolleyes.gif

at least come up with a good reason for you camp switching, snatches :lol
 
K_S said:
ps2 was $299, 360 is $399 so i guess thats not priced like a games console then :lol

what's that? $100 more is noting? well then im happy to tell you a ps3 with hdmi and other cool stuff is only $100 more than the 360 so it's nothing to whine about, right? rolleyes.gif

at least come up with a good reason for you camp switching, snatches :lol

I paid for a next gen console already. So I don't need to buy a ps3 until must have exclusives are out. Look at the threads I posted last fall and early this year to see that I didn't have a "camp" at all until Sony's announcements at e3.

anyhoops. gotta go. weekend time.
 
K_S said:
dunno why xbots want dmc4 tho... have you guys even played a dmc game like ever? oh well if ps3 would get lost planet i guess it would be a fair trade :)

K_S
wait, what?
(Yesterday, 11:53 PM)
Reply | Quote
 
icecream said:
Avatar + Quote = Bad mental image.

:lol didnt think about that

good thing my name isnt ken then it would've been really weird

edit: to the mod who gave me the quote.. please change it to just member :D ;)
 
rage1973 said:
That is until Lost Planet comes out. That game along with GOW is going to keep me very busy.


Honestly I really hope I am wrong, but I don't believe LP will be anywhere near as appealing to the masses as Dead Rising, unless it just gets only 9's and 10's from every reviewer out there. Even if it's a better game. That's because the overall "look" of Dead Rising, "zombies in a mall", is extremely appealing, especially in North America, to just about everyone. But LP is more of a hardcore gamer's game. Not to mentin by the time this game comes out there will be a lot of other great AAA choices.

Again I hope I am wrong.
 
Dead rising is rated Z in Japan and is still selling well and apparently selling systems down there. There must be something REALLY right about this game for it to get the Japanese buying systems. I think they're at like 2,000 360's a week which is by and large their best showing since launch, and it's all because of this game. I think Capcom has a hit on their hands. If they can come out with Dead Rising 2 for the next holiday period, maybe around November or December, they should make a killing. And, next time, they can censor the $hit out of it so the Japanese and German rating boards won't have any problem with it, which would equal more sales.
 
Well, doesnt this mean the chances of it coming to PS3 are higher now?

In any case, good sales for my favorite game dev/pub is always a good thing :)
 
Fady K said:
Well, doesnt this mean the chances of it coming to PS3 are higher now?
I'd say so... though I've always thought it probably would get ported anyway though, just like all Capcom's 360/PS3 exclusives.
 
Shogmaster said:
I don't buy that notion (at least not here in the US). US has no such seperation of fanbase IMO. Whatever console is popular, the fans will buy. X360 was super hot and was sold out. If RR still had the pull, it would have sold way better than it did.

I agree. If RR was a bigger franchise among Xbox fans, it would have automatically sold better. But do consider that not every RR fan liked the game. I like it for what it is, but it's not the RR I was hoping for. Secondly, I don't think there's not a lot to the gameplay, graphics, music, etc. that would pull any non-RR fan into the game.

RR6 tanked here because:

1. The game's base mechanics didn't progress since RR4 days

This is not correct, RR's mechanics have changed in many significant areas. First of all, the game's main draw has been altered to mimic the drifting in Ridge Racers for the PSP. The PSP version put your drifts on rails, so it took far less skill to drift. There is a skill required to make the most of your drift...but as far as entering and exiting the drift properly, it was made trivial.

Secondly, nitro was added to the game, adding a whole new dynamic to the races.

In all, it's completely different from any other console RR game. If RR fans wanted something different, they got it! Myself on the other hand, didn't want this dumbed down drifting nonsense. Again, I'm not saying it lacks skill, as it does require skill in different areas (as in at what angle you enter the turn with the drift, and how you control it), but not the same types of skills as in previous games (which on the whole was harder and more rewarding).

2. There was a disconnect between the visuals and the play mechanics (realistic looking cars and extremely arcady driving action) that didn't play well into the marketplace here.

The cars were clearly not real cars. Perhaps that did mean less interest as some gamers want to drive real cars from real manufacturers? As far as how realistic looking they are, in contrast to the gameplay...I don't think any gamer would actually do that.

I can't argue my side with any evidence against this point, but I do think most people would agree with me.

3. It was $10 more than a launch game that defined Next Gen visually

Well I sorta agree with the point that this game could have been better visually (despite looking excellent as-is), but there immedeate price drops on this game and it still didn't sell well.

4. The traditional RR fanbase here was weening in numbers anyways (absorved into the GT fanbase)

The two games are completely different, I don't see RR fans suddenly moving to GT. It's like saying Outrun fans would all migrate towards SEGA GT...they are completely different games.

These are reasons why I think RR6 sold horribly.

-Lack of a demo for a good 6-8 months after it's release: An online demo at launch, during a phase where there weren't many, in fact I don't think there was ONE online demo), would have garnered much more attention. Secondly, the demo itself was ill-concieved. In the full game, you start out with slow cars, and the tracks are for the most part very wide and things don't get interesting until you get faster cars. That said, it should have offered faster cars, secondly it should have offered a more interesting course. The first course is quite bland from a graphical and racing POV.

-Graphics could have been better: The graphics for RR6 are amazing. Every texture is crisp, the overall look is sharper than PGR3, and it runs at a slick 60 fps! There are a whole lot of cars, and the cars themselves are modelled very well. The issues I have have more to do with art direction and some technical stuff. There was some multitexturing on the road that looks fabulous when you are awarded a car...but it was never used in any track (it is in some PS3 RR7 tracks). There are no realtime shadows, no self shadowing (could have at least put it on the player's car), no spec highlights (would have looked AWESOME), no multitextures on rock textures and such, and the smoke/particle effects could have been a lot better. The PS3 version is largely much the same...there are no improvements over the 360 version, besides the fact that the courses look more interesting. Anyways, if it had the things I mentioned, it would have been jaw-dropping and everyone would forget about PGR3.

-Lackluster gameplay: It's the gameplay from RR on PSP. Which was great for the PSP...but not on home consoles. People aren't looking for dumbed down gameplay. I still play RRV because it's by far a more rewarding game. Secondly, at the time, RRV's art was impressive. The game graphically impressed people and that can draw in a lot of people. RR6 on the other hand...it's hard to find graphical flaws, they did so many things RIGHT...but it's just not impressive to most people. Some simple things, like highlights, real-time shadows, multitextures...would have made a World of a difference and impress more people. Heck, some of the earlier courses were just plain and boring. Amazingly crisp textures, great draw distance...but just boring.

It's a decent game IMO. There's a lot to the game, the races can still get intense, but I can't get into the gameplay. I still play RRV because it just feels a whole lot better.
 
Nice, DR is best game released for the 360 since now.

Next one with best salles will be Los planet and with that numbers capcom will release DMC4 don't forguet that the game uses Ded rising engine but with 4 enemies instead 100... finally Re5 and with all of that we will make a party for reborn clover us a 360 second party :_D
 
There's no way Lost Planet won't sell well. It's got high visibility because of its demo, and it's got another demo on the way. Not to mention that it involves aliens, guns, and blowing shit up. It's going to sell great.

Pimpbaa said:
Very true.

:lol :lol
 
Mifune said:
Yeah, the text size is pretty much the only thing keeping me from getting this game.
You won't be missing anything by being unable to read the text. The only good story elements are in the cut-scenes and everything else has a nice arrow to direct you. If you somehow manage to get really confused, there's full faqs out there to help you along. Really, DR isn't something you should miss, especially for $40. The main part of the game is great, but overtime is OMFG fantastic, at least in my opinion. Capcom knew what they were doing making it a seperate mode to replay it at will.
 
Aaron said:
You won't be missing anything by being unable to read the text. The only good story elements are in the cut-scenes and everything else has a nice arrow to direct you. If you somehow manage to get really confused, there's full faqs out there to help you along. Really, DR isn't something you should miss, especially for $40. The main part of the game is great, but overtime is OMFG fantastic, at least in my opinion. Capcom knew what they were doing making it a seperate mode to replay it at will.
As some one who couldn't read the text at all on my TV, I just wanted say I disagree with this. Without being able to

1) read dialogue
2) read the mission objectives

the game becomes "follow the arrow". I'm interested in the story, and if Capcom gave everyone lines to say to me, then I want to read them. A game where all you do is follow an arrow around isn't very fun. I thought it was unplayable without being able to know what was going on, and I hated it. I realize this is a huge debate and we've had a few threads about it, but I urge anyone with an SD-TV to rent it first to make sure you can read it. I returned my copy after two hours of play, out $25.
 
GhaleonEB said:
...I returned my copy after two hours of play, out $25.

For those who are not feeling Dead Rising, there is a coupon in Game Informer (the DMC4 issue) for 30% added trade in towards Gears and a few other things. I used it along with my More card yesterday trading in DR towards GoW and got $50.15. I paid $54 for DR when it came released (10% discount at Best Buy).
 
GhaleonEB said:
As some one who couldn't read the text at all on my TV, I just wanted say I disagree with this. Without being able to

1) read dialogue
2) read the mission objectives

the game becomes "follow the arrow". I'm interested in the story, and if Capcom gave everyone lines to say to me, then I want to read them. A game where all you do is follow an arrow around isn't very fun. I thought it was unplayable without being able to know what was going on, and I hated it. I realize this is a huge debate and we've had a few threads about it, but I urge anyone with an SD-TV to rent it first to make sure you can read it. I returned my copy after two hours of play, out $25.
whatever else we've said in previous threads on the topic, i just wanted to bold your great advice so nobody misses it.
 
plagiarize said:
whatever else we've said in previous threads on the topic, i just wanted to bold your great advice so nobody misses it.

And if you're in Europe, buy a SCART cable.
 
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