Ogrekiller
Member
Sigh you really are clueless =/ I'm done
I'm clueless? And you're the one saying that we would have this same situation if Capcom hadn't pulled this dodge?
Ignorance is bliss. Bask in yours.
Sigh you really are clueless =/ I'm done
I know that Capcom was infamous for milking their franchises in the past, but honestly, I cant remember a worst stretch of negative, anti consumer stretch than in the last two years.
Go back and read posts at the beginning of this gen, when DMC 4 screenshots were coming out, basically every page has CAPGOD posts on them.
I'm clueless? And you're the one saying that we would have this same situation if Capcom hadn't pulled this dodge?
Ignorance is bliss. Bask in yours.
I'm clueless? And you're the one saying that we would have this same situation if Capcom hadn't pulled this dodge?
Ignorance is bliss. Bask in yours.
He is saying if we had DLC in the 16 bit days, Capcom would have done the same thing they are doing now. Their business philosophy hasn't really changed that much.
And how exactly do you know that all the extras added into DMC3 (especially the more forgiving difficulty mode that seemed to be one of the bigger selling points) weren't just stuff left on the cutting room floor from the original release?
and I've said it before in another thread. This SAME EXACT SITUATION would of happened anyways. The whole reason we are getting dlc of the characters *yes they are on disc boohoo guess what fucking thawk and deejay were on sf4 as well* is that they are under contract from Namco to only have 1 disc release of the game. If that contract did not exist, the characters would not be on the disc, and we would have the super version most likely sometime between nov or feb
T-Hawk and Dee Jay were unfinished and unplayable. Thats not a proper example, its the equivalent of unfinished dungeons in Wind Waker.
At worst RE5 is marginally inferior to "one of the best games ever made". What the best games are is updating constantly. I wouldn't say RE5 inherited the spot RE4 once held (maybe we should say Vanquish did), but I find it funny people try to paint the image that there is a valley between these games.
Thats because there is a valley between them in every way.
The game doesn't even feel anything like a Resident Evil game. I can't understand why thats even debatable it just isn't. Go play 1234 and then 5 and you tell me which one stands out as being RE - Arcade Edition!
Debating this with people sporting RE avatars probably isn't going to end well I should probably bow out.
Thats because there is a valley between them in every way.
The game doesn't even feel anything like a Resident Evil game. I can't understand why thats even debatable it just isn't. Go play 1234 and then 5 and you tell me which one stands out as being RE - Arcade Edition!
Debating this with people sporting RE avatars probably isn't going to end well I should probably bow out.
So? That does not make it a bad game.
Resident Evil 5 "feels" a lot like Resident Evil 4 and Resident Evil 4 "feels" very different from Resident Evil 1. Saying "feels" is dumb.
Resident Evil isn't my favorite series, I just like the cutscenes and Wesker in Marvel vs Capcom 3. Stop being so afraid of avatars.
RE5 doesn't "suck" per se, but it is seriously mediocre when it is inevitably compares to RE4. It's biggest flaw is being "bland", so even as an action game it doesn't do much. Personally, RE5 shows how important it is to have a director who has an overarching vision of the game, let alone of someone of Mikami's caliber
That being said, Mercenaries wasn't too bad
Here it is^. It's never happened before, ever, for a first iteration of a fighting game, but Capcom sucks because they didn't do it.
Dragon Ball Z: Budokai Tenkaichi. 56 characters, first iteration. you're welcome.
My main issue of RE 5 was the stupid ass AI that literally walked in front of your shots and stood there.
My main issue of RE 5 was the stupid ass AI that literally walked in front of your shots and stood there.
Dragon Ball Z: Budokai Tenkaichi. 56 characters, first iteration. you're welcome.
RE5 isn't terrible whatsoever, but c'mon, it pales in comparison to 4. How is this even a debate? Let's go punch some more boulders.
You gonna post up dynasty warriors next? I don't think anyone thinks of those dbz games when it comes to fighting games really. Oh and wasnt tenkaichi the 4th game. Oh and a lot of those dbz characters are really fucking shallow gameplay wise as well. -.- Super DBZ is the only one that actually plays pretty legitly and isnt shallow as hell.
Edit: no seriously it's pretty awesome
RE5 isn't terrible whatsoever, but c'mon, it pales in comparison to 4. How is this even a debate? Let's go punch some more boulders.
I feel bad for Ono
And I miss the shit out of Inafune. WHY U FORSAKE US BRO?! I thought we were friends?![]()
Yeah but how many of them are really that different from each other? How many of them have "Super-Explosive Wave" as a super attack? And they touted over 100 characters by counting all of the transformations, which is lame as hell.
Also one of those characters is Chiaotzu.
Fuck Chiaotzu.
Really? You're defending the game with cats with the exact same moveset as the 2 main characters?
Really? You're defending the game with cats with the exact same moveset as the 2 main characters?
And Chiaotzu was the shit. Ur just jealous he has more hair.
Those characters do not really exist, they are sorta just there for the ps3 version. You should of said something about ryu and ken and you would of had more merit in your argument.
I wasn't defending any game in that post. What are you talking about?
I would much rather play RE5 than RE4 any day
Because it controls better, looks better(artictically), has more features, a better plot, and personally I like the main characters a lot better. Both good games, I just prefer the direction RE5 went in.
I would much rather play RE5 than RE4 any day
Because it controls better, looks better(artictically), has more features, a better plot, and personally I like the main characters a lot better. Both good games, I just prefer the direction RE5 went in.
Can we not bring Skullgirls into this thread?all your bitching won't make skullgirls any better.
But characters? 5 was bad enough but another 1/4 of the ENTIRE cast after that? That's inexcusable, considering characters pretty much make up the game.
Nothing at capcom is any different then it's ever been, you don't think if DLC was around in the days of 16 bit that arcades would have had to pay extra to upgrade older street fighter 2's into championship editions and so on and so forth ? Or that new characters wouldn't have been sold seperatly had they been able to ? The answer is that they and everyone else would have happilly done that 20 years ago if there was a way to pull it off. It's only in the last 6 years that there IS a way to do it. It'd actually be stupid NOT to add DLC to a game. Even throwing it on the disc , everyone complains about SFXtekken because all 12 characters are already there and hackers have been unlocking them. Well, here's the thing the main title already has a crapton of shit on it , so why is it so bad to budget X for what you have now and then add Y to the budget to make 25% more characters available and should the majority of those assets be ready to go within the same development cycle toss them on the disc. Rather then complaining about a business trying to make money off their consumers vote with your dollar and don't buy the game or don't get the DLC keys, it's not rocket science.
Also consider the alternative- they simply don't make those characters at all and no one wins. OR option 2, they go back after release and make a new version of the game which in turn costs twice as much as downloading the keys does... again, everyone is worse off in both those scenarios. It's just another case of gamers being nothing but a bunch of whiny over entitled crybabies.
If games cost now what the comparative increase in development cost is we'd all be paying 200$ for each game off the shelf. No one wants that, so companies have to find other ways to come close t making up that difference. Or, stop making games look better to keep budgets smaller.
Disagree .If you want to compare, thats not nearly as bad as having 12 dlc characters in a fighting game. Its not even close.
Yes, there was some dlc when Inafune was in charge, thats unavoidable .... but its been exacerbated since he left.
No it isn't.It is a bad opinion because Resident Evil 4 is a much better game than Resident Evil 5.
Because it controls better, looks better(artictically), has more features, a better plot, and personally I like the main characters a lot better. Both good games, I just prefer the direction RE5 went in.
Simply looking at percentages is being short-sighted. It's 1/4 of an already large cast. The base cast is not a piddly amount. It's pretty darn beefy when you look at fighting games. What if there were 80 characters and 20 of those were DLC. That's 1/4 of the ENTIRE CAST! Would you still be complaining if they only gave of 60 of those in the core game. Would that not be enough simply because more exists? The point is, you have to take the value/content of the core product into consideration if you're going to make that argument. You'd have a hard time trying to claim that a 38 character roster is skimpy for the first iteration of a fighting game when you look at the genre's history. If they put out a game with 20 total characters and 5 of them locked, then maybe this argument would have some weight.
Also, you're right that is a ton of content. It's a ton of content that takes a lot of development time/resources regardless of what "budget" it was under.
People seem to forget that this is just another company trying to maximize their profit. Employee time is valuable. If not making DLC content, they're not just sitting around doing nothing. There's a point where they reach diminishing returns when adding content to a game.
I've had plenty of angry rants against some of Capcom's dumb development decisions or prioritizing, but I just can't side with this argument here, especially given how game development works now. I think people's expectations here are simply out of touch with reality.
This pretty much sums it up.
Like most Japanese developers, creativity has been stifled because they look to the West for inspiration. Games like Lost Planet are a waste of time, in my opinion.
And obviously that takes a large budget. But it's obvious that the extra characters were not made because they lacked money. They are already there, right now, with absolutely no return to show for it until they start to sell them. They had the budget to make the game in the first place with the characters.
Wesker did no such thing, Chris was a rock punching buffoon, and Jill looks better as a brunette.Don't know why people laughing at the idea of someone preferring to play RE5 over RE4. I'm with that person. RE5 made Chris go from bland to cool. It had Wesker kicking ass. It had a BLONDE Jill. RE5 is chock full of quality.
They wouldn't have given the team the budget to make those additional characters unless they could monetize them in a way unrelated to the original purchase. I don't see what's hard to follow about this... You bring up MvC3 as an example and this literally happened; they had extended DLC plans for the game, but they were scrapped because of the poor sales or the tsunami or both and we got another disc release(Ultimate) which at least in part had content originally planned to be monetized as DLC for vanilla MvC3.
So...Wesker didn't kick ass right? Whatever you say.Wesker did no such thing, Chris was a rock punching buffoon, and Jill looks better as a brunette.