Hey, Mr. Wonderful, let's not go around equating people's opinions about video games to their mental capacity.
I was talking about my own mental state and defending removal of world 4 seriously affected it.
and it was also a joke
Hey, Mr. Wonderful, let's not go around equating people's opinions about video games to their mental capacity.
There is no difference...except for that difference. Yeah.
I'll buy it used.Do you understand that a company can create a content in paralell with the game's development and simply lock it up for laters, sell it as DLC, and not even include it on the disk? And you understand that there is no way for us to verify this?
So, instead of going by the definition that "DLC" had in 2005-2006, let us look at what they are using it for (every publisher!): selling content that is not ACCESSIBLE to the players for money. That is it.
"AUC" should be the name (Additional Unlockable Content) or simply AC, but still: there is no point in blaming Capcom specifically and ignoring that we have no way to judge whether a content was developed in paralell to the game or not with every single other publisher.
And no, realistically speaking, one should thank Capcom for saving global bandwidth with the inclusion of the content instead of wasting server capacity, user's download limit, power, HDD space on the 360's/PS3's and time that it takes to download all characters. That is my point of view on this.
The sole thing I think one should judge this is whether the content is worth it or not. If not? do not buy. Same goes for SfxT itself. 38 character not enough? Well, buy something else that has more character, if that is what you want. ; )
"There is effectively no distinction between the DLC being ''locked'' behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism."
Do you understand that a company can create a content in paralell with the game's development and simply lock it up for laters, sell it as DLC, and not even include it on the disk? And you understand that there is no way for us to verify this?
So, instead of going by the definition that "DLC" had in 2005-2006, let us look at what they are using it for (every publisher!): selling content that is not ACCESSIBLE to the players for money. That is it.
"AUC" should be the name (Additional Unlockable Content) or simply AC, but still: there is no point in blaming Capcom specifically and ignoring that we have no way to judge whether a content was developed in paralell to the game or not with every single other publisher.
And no, realistically speaking, one should thank Capcom for saving global bandwidth with the inclusion of the content instead of wasting server capacity, user's download limit, power, HDD space on the 360's/PS3's and time that it takes to download all characters. That is my point of view on this.
The sole thing I think one should judge this is whether the content is worth it or not. If not? do not buy. Same goes for SfxT itself. 38 character not enough? Well, buy something else that has more character, if that is what you want. ; )
Well, perception is very important. I'm well aware we would have no way of knowing if they just removed it off the disc but already had it complete, but we also have no way of knowing other developers are doing the same shady practices. I'm sure many of them are, as they want to get as much profit as possible and are certainly not our friends. However, we are still the piece of the puzzle that keeps them all employed, and they're slowly pushing people more and more with this stuff. It doesn't really matter if it's just Capcom or not, at this rate I hope another crash happens so these people wise up.
I also still think the characters here would already be out, it's more on the Vita version being unexpectedly delayed causing some stupid contract hangup that means they're sitting on content they didn't plan on holding back like this. SFxT also has multiple things on top of just the characters. I'm still curious to see what's happening regarding gems and whatever price they actually plan on attaching to that.
Sojgat said:Does a game feel finished or do you feel like you are being ripped off? What the letter of the law says is kind of irrelevant. Do customers feel satisfied when they know there are finished characters locked up on a disk that they already payed money for?
Well, perception is very important. I'm well aware we would have no way of knowing if they just removed it off the disc but already had it complete, but we also have no way of knowing other developers are doing the same shady practices. I'm sure many of them are, as they want to get as much profit as possible and are certainly not our friends. However, we are still the piece of the puzzle that keeps them all employed, and they're slowly pushing people more and more with this stuff. It doesn't really matter if it's just Capcom or not, at this rate I hope another crash happens so these people wise up.
I also still think the characters here would already be out, it's more on the Vita version being unexpectedly delayed causing some stupid contract hangup that means they're sitting on content they didn't plan on holding back like this. SFxT also has multiple things on top of just the characters. I'm still curious to see what's happening regarding gems and whatever price they actually plan on attaching to that.
Still not following you dude. You want free costumes because...? Capcom planned all along to...? Just sounds like more entitlement issues to me.
OK Here we go. What's one of the arguments for DLC? That shit had a separate budget right? OK. In SF4 vanilla they completed the costumes way way before the console release. When the console version was released they put those costumes on disc and charged you to pay for them. I think that's ucked up but then you argue that separate development time and budget had to be allocated and shit like that. Still shitty but whatever. then hat happened in SSF4? Code was copy and pasted onto the new game. These same costumes which did not take any additional development time you still had to pay to use, despite the fact negligible development time was needed. I am not talking about the new costumes to SSF4 i am talking about SF4's alts. Same shit happened in AE you still had to pay for shit present in old games despite no additional work needed. Do you understand?
We agree, except for one thing: not the developers benefit from this , but the publishers. Big difference. I have yet to see a game designer directly state that their wish was to butcher up their game ambitions into tiny pieces of DLC.
Also, this is a two way street: they are still artists, providing entertainment for us. And with this regard, I personally consider the makers of fighting games two or three categories above those that simply create games with anything between 5-30 hours of gameplay contained in them, still having DLC. Their games are more important to me than me keeping that money I need to pay in order to enjoy the games for years(!) - or in worst case scenario, months.
You did not pay for those characters. You paid for the physical disc which is worth around $0.50-$1.50 nowadays. That is exactly the amount that you are paying for with "paying for the disc" - the software that sits on the disc is what warrants the price, not the method of delivery itself. If you buy a Windows 7 Home, you should not feel bad knowing that Ultimate features still sit on the disc. You did not pay for that license, after all. And that disc is still $0.50-$1.50.
You are acting like people are totally powerless and are being forced to pay for the DLC.
OK Here we go. What's one of the arguments for DLC? That shit had a separate budget right? OK. In SF4 vanilla they completed the costumes way way before the console release. When the console version was released they put those costumes on disc and charged you to pay for them. I think that's ucked up but then you argue that separate development time and budget had to be allocated and shit like that. Still shitty but whatever. then hat happened in SSF4? Code was copy and pasted onto the new game. These same costumes which did not take any additional development time you still had to pay to use, despite the fact negligible development time was needed. I am not talking about the new costumes to SSF4 i am talking about SF4's alts. Same shit happened in AE you still had to pay for shit present in old games despite no additional work needed. Do you understand?
What is happening here is that Capcom is making sure that the people who actually PAID for the costumes are not feeling ripped off - so their purchase does not get devaluated. It would be very bad business practice to sell a game for $60 with DLC and then make that DLC a part of a game that costs $40 AND that new release has new stuff in it as well.
/QUOTE]
Game of the year editions have all the content included, they do this already.
Game of the year editions have all the content included, they do this already.
I do not see Capcom doing it. Never saw a game of the year edition for SFIV/SSFIV/SSFIV:AE, or MVC3/UMVC3, for that matter.
You did not pay for those characters. You paid for the physical disc which is worth around $0.50-$1.50 nowadays. That is exactly the amount that you are paying for with "paying for the disc" - the software that sits on the disc is what warrants the price, not the method of delivery itself. If you buy a Windows 7 Home, you should not feel bad knowing that Ultimate features still sit on the disc. You did not pay for that license, after all. And that disc is still $0.50-$1.50.
then hat happened in SSF4? Code was copy and pasted onto the new game. These same costumes which did not take any additional development time you still had to pay to use, despite the fact negligible development time was needed. I am not talking about the new costumes to SSF4 i am talking about SF4's alts. Same shit happened in AE you still had to pay for shit present in old games despite no additional work needed. Do you understand?
I do not see Capcom doing it. Never saw a game of the year edition for SFIV/SSFIV/SSFIV:AE, or MVC3/UMVC3, for that matter.
Also true, but I still feel ripped off.
Well technically they are right....
Downloadable content= DLC
Disc-Locked content= DLC
Except for the fact that you save on bandwidth costs and it's already completed prior to release. Amirite Capcpom
Im confused, how is Modern Warfare and by extention Activision greedy but Capcom gets a pass?
Disc Locked Content
Problem?
They did say it'll be DLC.
Disk Locked Content.
The nickel-and-dime bullshit and disc-locked content ("DLC", hah) really need to go.
They're just hiding behind semantics.
DownLoadable Content
Disc-Locked Content
No difference in their acronyms. 'Tis true.
Did anyone point out that disc-locked content can be shortened to DLC yet? I'm in no way at all defending this crap, but it did make me laugh.
I guess we can all agree when it comes to Capcpom DLC, it really stands for "Disc Locked Content" and not "Down Loadable Content"
Haha, I never thought of DLC = Disc Locked Content. Capcom you sly dogs!! Nothing can stand against that explanation, they had this put in place if something like this went down. Oh man, haha...
Disc Locked Content
not sure if anyone posted this or not
Well technically they are right....
Downloadable content= DLC
Disc-Locked content= DLC
No, the reason for that is so they can have a single disc production SKU which covers manufacture for both CE versions and normal versions.E.g. From the Ashes for ME3. It is part of the deal when you buy the collectors edition of the game. Why not simply make it available from the start without downloading a tiny piece of code? Consumers are already paying a premium to have this content! Just sell it already unlocked! I believe the reason is that they are trying to deceive both the the collectors edition owners and the vanilla owners into believing that the DLC is something "extra".
No, the reason for that is so they can have a single disc production SKU which covers manufacture for both CE versions and normal versions.
Capcom PR gives a thumbs upWell technically they are right....
Downloadable content= DLC
Disc-Locked content= DLC
If Capcom doesn't want the backlash, they shouldn't put it on the disc. Seriously, how much money did this bad PR save them? How much cheaper is having everyone download an unlock key vs a 100-200 meg file?
Guys, I think the point has been made.
It was either get backlash for having the content on the disc or get backlash for not having the DLC characters work in online multiplayer because not everyone will have them.If Capcom doesn't want the backlash, they shouldn't put it on the disc. Seriously, how much money did this bad PR save them? How much cheaper is having everyone download an unlock key vs a 100-200 meg file?
Is there any situation in which you could *not* feel ripped off without increasing Capcom's costs or decreasing their revenue?
No, it's pretty much *all* of it.I believe this is only part of it.
It's doubling the certification processes they have to go through.Pressing 2 sets of discs is not going to cost them that much more.
Make people pay more to cover their inefficiency which they're only doing to placate the people who apparently are demanding that the inefficiency takes place?If it does roll it into the cost of the CE edition
That *shouldn't* matter. I'm not saying that it doesn't matter - we're clearly seeing otherwise - but it shouldn't.or simply advertise the fact that there are hidden unlockables ON DISC.
Not as much as the alternative. Besides, this also allows them to *sell* the simple unlock - using the *exact same framework* - as well as give it away for free. That is an efficient solution.The downloading a simple unlock also costs them bandwidth and storage space on there servers.
They are.I doubt that are saving money doing it this way instead of unlocking it on the disc.
There is no actual deception, here; every option is presented in an honest manner. I'm not disputing the money grab!It's deceitful money grab plain and simple.
Unlikely. Or rather, Capcom should have done the costings and come to the conclusion that it's not the case that *sufficiently* more people would buy it to justify that approach. They should have a fairly good idea by now of how large their potential audience is.Yes. A fighting game in particular should be a singular thing, stop selling it piecemeal and maybe more people would buy it.
I'm not actually much of a fighter player; aren't (non-interactive) stages just as cosmetic as a cowboy hat?DLC stages for a fighting game would make way more sense, but then that would take more work than putting Ken in a fucking cowboy hat.
I don't particularly blame you, particularly with search being unreliable right now. Just amused at the fact that so many made the same observation.I'm not gonna read through 19 pages!
It was either get backlash for having the content on the disc or get backlash for not having the DLC characters work in online multiplayer because not everyone will have them.
I think they made the right choice.
Did anyone else stop buying capcom fighters when they started releasing incomplete versions or just me? I am only a very casual player of fighters but the unavailable characters immediately hit my fuck it button.
but then it is a one player fighting game.
I'm not actually much of a fighter player; aren't (non-interactive) stages just as cosmetic as a cowboy hat?
Cosmetic, yes, but much more worthwhile. Plus wouldn't they be easier to implement, if the other player (online) doesn't have them, then they could play on a default background. No need to download content packs or have on-disc DLC.
I just think that if they kept the new characters under wraps and off the disc, and announced that 12 new characters would be available as DLC for $20 before the end of the year, we would be singing their praises. "It's a super update, but you don't have to buy a new disc!" we'd say.
Instead they got this thread and severe backlash. Some people who would've bought the DLC aren't because it's on the disc. Some people didn't even buy the game because of this crap. Was it really worth it?