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Capcom raytracing is a disgrace. Pragmata on ps5 pro has noteable artifacts issue.

Why you are in this thread then?
People acting this game unplayable and to me that's fucking idiotic.

People praise Cyberpunk's ray tracing and yet to this day game is still filled with bugs often you see NPCs walking on air or random T pose during cutscenes or even UI bugging out so I have to restart the game.

Shit like that bothers more than petty stuff you guys complaining about.
 
Lol. Its a console. What exactly do you expect
Naw that's just juvenile cope. This is just the devs being terrible with rt. The standard rt was clearly very low priority and effort and they basically just used the Nvidia path tracing tech covering the high end and called it a day. There are several games on the ps5 pro that look much better without even close to this level of lackluster rt. Look at ac shadows an open world game and tell me the pro can't do any better.
 
If I'm not mistaken, Pragmata uses a mixture of SSR + RT reflections, and RE Engine has always had poor SSR.

Capcom's RT might not be the best, but it sure as hell helped RE2 and 3 remakes with how bad the SSR were.


ray-tracing-cleans-up-the-re-titles-disappointing-screen-space-reflections-left-while-resident-evil-3-remake-right-has-many-more-reflective-surfa.large.jpg
 
Lol. Its a console. What exactly do you expect

Expect something better perhaps?

I have many games on ps5 pro that use RT at much higher quality than this.

The cheap hardware argument is no longer applicable in this case and may only work for those who choose to be arrogant.
 
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I'm not graphic obsessive to give a fuck, I was too busy enjoying the actual game.

People have to bitch about something either about graphics or culture war crap.

I think it's totally fine to enjoy a game if it doesn't bother you or if you don't notice. I also think it's perfectly fine to share your opinion on something that is an issue for you. I don't understand why we all can't have different viewpoints.
 
I think it's totally fine to enjoy a game if it doesn't bother you or if you don't notice. I also think it's perfectly fine to share your opinion on something that is an issue for you. I don't understand why we all can't have different viewpoints.
My issue isn't people have different views point, my problem is the hyperbolic nature of the argument.

There people here who think game is unplayable because of it including OP.

I don't how the fuck you guys enjoy any game with that type mind set?
 
My issue isn't people have different views point, my problem is the hyperbolic nature of the argument.

There people here who think game is unplayable because of it including OP.

I don't how the fuck you guys enjoy any game with that type mind set?

Relax buddy, it's just another day on the internet. The game is fine, we know that.

But if you need something like path tracing to make it look normal, you've kind of screwed up. That's it.
 
To be honest even on a 5080 you need frame gen for PT. Shit's heavy yo.
I think a big part of that depends on your display. I'm still using my old faithful 1080p 60fps-ish non-HDR monitor and I can play these newer games at max on my 4080 without any framegen or upscaling. None of them even provide the option to play without denoising, though, so clearly I need that.
 
So I started to play Pragmata. First area was wow amazing IQ but going further
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And it's lot worse to see in first person but I'm not that good to make capture. I don't know if it's a thing of the update but I have really big trouble to play it. It's not everywhere but when appears is very visible. I really start to regret to have raytracing in capcom games because it's clear to me they are completely incompetent to handle this tech. Now I can only hope the pssr2 forced will continue to be update by sony to at least to mitigate the issue but I have zero faith in capcom for this stuff.

Sorry for the typo in the title.
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Hopefully one day GPUs will be powerful enough to path trace everything without denoising at all
None of them even provide the option to play without denoising, though, so clearly I need that.
Denoising is even more necessary with RT unless you want a flickering, noisy mess, no amount of rays per pixel will change that, a power of thousand 5090s wont help much. The more RT effects the more important it becomes, especially for GI, with path tracing (all effects) youll need it the most.

Denoising is not your enemy, youd get a completely unusable image without it. What you truly want is "high quality" input for the denoiser, high quality denoising and high quality AA after.
 
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Hopefully one day GPUs will be powerful enough to path trace everything without denoising at all
Why? The solution to a shit denoiser is not no denoiser. Capcom's implementation of a path tracer is technically the least robust version of path tracing in any shipped game. The only reason it even looks great is the artwork and the primary rays already being rasterized. Every aspect of it is outdated except DLSS RR. Without RR, the whole thing will fall apart.

For everything, including primary rays, to be path traced AND for it to look clean enough to not need a denoiser, you can probably get 1 frame per minute on a 5090 with optimizations. You and I may not be alive to see 60 fps in real time on a silicon based gpu on any consumer grade hardware.

Meanwhile, viable path tracing and denoising solutions are available right now and will reach a point where this is a non-issue in just a couple of years. If you prefer to be alive to see it, you gotta embrace denoising.

 
Why? The solution to a shit denoiser is not no denoiser. Capcom's implementation of a path tracer is technically the least robust version of path tracing in any shipped game. The only reason it even looks great is the artwork and the primary rays already being rasterized. Every aspect of it is outdated except DLSS RR. Without RR, the whole thing will fall apart.

For everything, including primary rays, to be path traced AND for it to look clean enough to not need a denoiser, you can probably get 1 frame per minute on a 5090 with optimizations. You and I may not be alive to see 60 fps in real time on a silicon based gpu on any consumer grade hardware.

Meanwhile, viable path tracing and denoising solutions are available right now and will reach a point where this is a non-issue in just a couple of years. If you prefer to be alive to see it, you gotta embrace denoising.
I didn't mean that I hate denoisers. I totally agree with you that they're obviously essential right now and they will be for a long time, and the better ones do do a good job. I'm just saying that I also think it'd be great if GPU power got to the point where we could do without this.
 
They need to make it more scalable now that they are no longer stuck with RDNA2 RT for its base line. They show that they are willing to remove RT entirely for base PS5. Shame that had to go backward and drop RTGI in RE4R which was a nice addition for RE2,3,7&8
 
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