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Capcom: Resident Evil 7 has a 10 million sales target

Ub no? 5-6 million for the standard re7 release cumulatively. It's at 3.5 last we heard and it hasn't dropped at all in price. I don't think it's too unrealistic to expect at least 1-2m more units moved as the game hits bargin bin prices. Re-releases down the line fill in the rest.

I mean, if they are looking for 10 million ten years from now, maybe. But RE 5 is going on ten years and it just barely got past eight million, and that was released hot off the heels of the legendary RE 4. It's gonna take another 3 to 5 years at least to make ten million and that's if they do a PS5 release and sell another million.
 
RE7 truly deserves to outsell its shit-show predecessors (RE6, Revelations sequels, ORC, Umbrella Corp, etc), but I fear Capcom are letting their expectations get the better of them, which may ultimately undo the goodwill this game has done for the fanbase and horror fans overall.
 
It's like Capcom have genuinely learned nothing from the past 5 years.

Because they haven't. Capcom has been acting as a headless chicken for the past 7 years. It's come to the point where a sensible move by them is more surprising than their constant clusterfucks.
 
I mean, I'm targetting to get 10 million blowjobs, but really I'd settle for half of that.

As long as it made decent money on it it's probably fine, and it most likely already did.
 
RE7 truly deserves to outsell its shit-show predecessors (RE6, Revelations sequels, ORC, Umbrella Corp, etc), but I fear Capcom are letting their expectations get the better of them, which may ultimately undo the goodwill this game has done for the fanbase and horror fans overall.

It's already outsold a lot of the games you've mentioned. But I will just add that the sales of RE5 and RE6 show there are fans of that style as well. So it's not like RE7 is the last hope for the fanbase. They have enough room to play with multiple styles.
 
The question is what constitutes as lifetime sales? We talking over how many years?

This is Capcom being Capcom though. If DMC5 happens they probably expect it to sell 6 mil when it will probably be more at 3 mil. Then they will make dumb decisions again. The cycle continues. They won't be able to reboot DMC though because they did that already and it blew up in their faces.
 
I mean, I'm targetting to get 10 million blowjobs, but really I'd settle for half of that.

As long as it made decent money on it it's probably fine, and it most likely already did.

They already made their money back on the project, so anything at this point would be going towards DLC or will be pure profit.
 
I mean, if they are looking for 10 million ten years from now, maybe. But RE 5 is going on ten years and it just barely got past eight million, and that was released hot off the heels of the legendary RE 4. It's gonna take another 3 to 5 years at least to make ten million and that's if they do a PS5 release and sell another million.

Like I said, the number isn't important as much as the point they're trying to make about digital attach rates going forward. Re7 doesn't have to be as good as re4 if they expect digital growth rates to keep expanding year over year enough to make up for any precieved quality differences between the two. They're basically thinking if re6 can do a million on rerelease in 2017 then there's no reason re7 in 2021 and 2027 or whatever can't do 1.5-2m as attach rates get better.
 
mr_chang_senor_chang_laugh_spits_milk.gif

Perfect
 
Like I said, the number isn't important as much as the point they're trying to make about digital attach rates going forward. Re7 doesn't have to be as good as re4 if they expect digital growth rates to keep expanding year over year enough to make up for any precieved quality differences between the two. They're basically thinking if re6 can do a million on rerelease in 2017 then there's no reason re7 in 2021 and 2027 or whatever can't do 1.5-2m as attach rates get better.

You are right about the exact number not being the problem. But as I mentioned when I previously quoted you the problem is that RE7 is not like 5 and 6. It has a vastly different direction, a direction that is not as friendly to both initial sales as well as catalog sales as the previous two games in the series were.

I have been saying since the reveal of RE7 that its direction made a lot of sense, but this applies only with lowered expectations and an obviously a lowered budget. If Capcom wants RE7 to sell more than 5 and 6 did, while having the lowered budget that it obviously(if it didn't we might as well add another clusterfuck to their list) had, with it being the type of game that it is, then what this reveals in the end is complete ignorance of how the market works and has been working for years.
 
It'll be depressing if a stellar game like RE7 is considered a failure by Capcom because it doesn't meet this ridiculous goal.

Yes. This is the problem with budgets/goals. A 5 million unit goal would have been more realistic and I can't imagine this game not being green lit with this goal. Capcom has always done this and their games with very few exceptions hit this mark.
 
It'll be depressing if a stellar game like RE7 is considered a failure by Capcom because it doesn't meet this ridiculous goal.

Yes. This is the problem with budgets/goals. A 5 million unit goal would have been more realistic and I can't imagine this game not being green lit with this goal. Capcom has always done this and their games with very few exceptions hit this mark.

The game was proftiable day one, so unless they're ignorant that shouldn't be a factor. However there might be an issue if the game doesn't have the legs they want. However that shouldn't be an issue either with the reduced budget (apparently a big chunk of RE7s budget was related to making the RE engine itself).

Capcom: We expect Resident Evil 7 to be the new e-sports leader

Reminds me when they thought Umbrella Corps would seriously be that.
 
As much as i love the game. Hell i beaten it multiple times. Fun to go through with circular saw and the various unlimited ammo. I do not see this reaching 10 million. I see it somewhere between 5 and 7 million.
 
They're going to need a Vive patch, fantastic discounts, and Not a Hero will need to be absolutely amazing. PSVR Aim controller support might not hurt either, if they have a way to do that.

I could see a really long tail due to gradual VR adoption
 
I mean, I'm targetting to get 10 million blowjobs, but really I'd settle for half of that.

As long as it made decent money on it it's probably fine, and it most likely already did.

Double take! I read this as "As long as _I_ made decent money", and I was like, c'mon man, you expect us to believe you get paid to receive blowjobs?
 
I mean, I love this game and all, but 10 million for a horror game? There just ain't that many gamers digging this genre. Who runs this company?
 
The fuck is wrong with their management?! Somebody step in before they turn the recent good development in the company back to shit
 
Are they completely nuts or what? Who the hell in Capcom thought "hey, 10 millions for singleplayer horror game sounds like realistic target!" and come up with those ridiculous numbers?
 
this reminds me of when SE expected the Tomb Raider reboot to promptly sell as much as all the previous TR's combined.

IIRC they expected something similar from Hitman Absolution too.
 
Correct. It'll be interesting to see if they make that, given all three of their games missed their expectations last year.
It's gotta be like the last 3 or 4 fys they've made outlandish sales targets that they have little hope of meeting.

It's like this board wants to be targeted by a shareholder action.
 
The OP and linked article are somewhat misleading. Here is the entire quote for the answer to the question on RE7 and MHXX sales:

Q. What is your take on the unit sales performance for Resident Evil 7 biohazard (Resident Evil 7 below) and Monster Hunter XX (Double Cross) as of the end of FY 2016?

1. As of the end of the fiscal year, Resident Evil 7 shipped 3.5 million units, and Monster Hunter XX (Double Cross) shipped 1.7 million units. It is a solid start, considering the short span between launch and fiscal year end. Further, unit sales for both titles continue to grow even now.

2. What is more, the re-releases of Resident Evil 4, 5 and 6 for current generation platforms are an example of successfully leveraging our library of assets; and they shipped a total of 2.8 million units during the fiscal year.

3. The lifecycle for games is growing longer, driven by ongoing digital sales; as a result, Resident Evil 4, 5 and 6 have each sold more than 7.5 to 10 million units cumulatively (including catalog and re-release sales). As such, we will work to achieve 10 million cumulative lifetime unit sales for Resident Evil 7 as well.

The 10 million target is being floated because RE5 and RE6 actually made it to there when considering every single version that's ever been released (last gen, current gen, PC, etc). Capcom is floating an unofficial target of 10 million units for sometime in the future. This basically implies that there will be future price drops, re-releases and perhaps ports on new platforms that will help Capcom increase RE7's sales.
 
The OP and linked article are somewhat misleading. Here is the entire quote for the answer to the question on RE7 and MHXX sales:



The 10 million target is being floated because RE5 and RE6 actually made it to there when considering every single version that's ever been released (last gen, current gen, PC, etc). Capcom is floating an unofficial target of 10 million units for sometime in the future. This basically implies that there will be future price drops, re-releases and perhaps ports on new platforms that will help Capcom increase RE7's sales.

Even still it'll be impressive to see the game make 10 million. It'd make it the most successful survival horror game of all time.
 
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