Sonic and Megaman have both gotten great games as well. That wasn't the point of the joke. The point is that unfavorable things are happening to these franchises now, compared to the fanservice in Smash.
Next, Namco is not the lead development team, Sakurai's studio is. I'm not saying Sakurai is doing it all himself, and I'm not saying his studio is doing it all now. What I am saying is that they are leading development, not Namco. Namco has not led this project since a couple months after Kid Icarus went gold.
If you are going to credit Namco with Pacman's design and moveset because they are doing the grunt work, that's admirable but inconsistent with pretty much how every gaming project is viewed. It's always the director's project, it's always their vision. Even if it wasn't his idea, Pacman's classic design is because of Sakurai's vision of the cast. As is Mario's and Mega Man's, and Sonic's being tweeked. There's no way to know for sure who came up with what idea in projects with teams this big, but the director get's credit because, ultimately, it's his decision whether or not the team goes with that idea.
Finally, since you want to be condescending, understand this: I'm not questioning you because I don't comprehend what you're saying, I'm questioning you because I think you're wrong. I know damn well what you are trying to say.
It would be nice to post evidence of that.
Sakurai's last Smash Direct also directed towards development being based out of Namco headquarters.
https://www.youtube.com/watch?v=7xUWnQu2Grs#t=38s
You have no idea whatsoever how much staff is involved from Nintendo and Namco and yet, regardless, aim to make assumptions out of thin air.
Even assuming that Namco isn't lead development, they are still playing a role in development of the game so it doesn't disprove my point. The end.