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Capcom shares dip after Resident Evil 7 launch despite positive reception

One of the best TPS ever.

i really enjoyed RE6 but no

not even close.

That was my hope for 7, but yeah... instead we got boredom.

i mean if your idea of 'not boring' is ridiculous setpieces that fail to deliver then sure

RE6 is the greatest action game of all time

it had great meele and an in-depth combat system but let's not pretend that the setpieces and level design of RE6 weren't a disaster
 
I hope the sales spike, I don't want to go back to resident evil 6 style resident evils.
 
To the public, Resident Evil is a third person shooter/survival horror game. Campy but not scary. It has a long history of characters and story lines.

None of that was marked as part of Resident Evil 7. So while I think RE7 will sell well, and will absolutely make a profit, total unit sales won't come close to RE5 or RE6.

I wonder what Capcom will do with the series if that is the case. Will they go for big unit sales again, or will they accept profitability and lower unit sales?
 
RE7 probably cost much less to produce than RE6. So i think they will actually make more profit even if they sell less than they did with RE6 witch is a good thing.
 
Current price: 2,418 (-3%)
Nothing to worry about...

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No man. RE6 was horrible. I don't mean the actually good third person mechanics, but pacing and level and encounter designs and tone were fucking all over the place.

That's what happens when you make a game from like 500 people at times, put RE back into a tight team and let the magic flow again.

To the public, Resident Evil is a third person shooter/survival horror game. Campy but not scary. It has a long history of characters and story lines.

None of that was marked as part of Resident Evil 7. So while I think RE7 will sell well, and will absolutely make a profit, total unit sales won't come close to RE5 or RE6.

I wonder what Capcom will do with the series if that is the case. Will they go for big unit sales again, or will they accept profitability and lower unit sales?

The smart thing to do would have been to branch off into 2 kinds of games. Revelations was a low budget effort to do this but if they could balance a sequel to the big RE4 style games while also doing a big horror game and just brand them differently, I doubt anyone would be upset. I'd also have bought both, but as it is right now, I fear buying RE7 is a vote against them trying RE4 style again, so I won't.
 
No man. RE6 was horrible. I don't mean the actually good third person mechanics, but pacing and level and encounter designs and tone were fucking all over the place.

RE8 would be made by a post RE7 Capcom though.

If there's one thing that 7 makes clear (and so does Revelations 2) is that Capcom has learned their lesson when it comes to bloat (and QTEs).

A super focused campaign ala RE7 with the combat of RE6 would be pretty damn sweet.
 
RE8 would be made by a post RE7 Capcom though.

If there's one thing that 7 makes clear (and so does Revelations 2) is that Capcom has learned their lesson when it comes to bloat (and QTEs).

A super focused campaign ala RE7 with the combat of RE6 would be pretty damn sweet.

I think with regards to third-person, we'll have to hope that Revelations 3 (or 4) becomes the game RE6 should've been for the most part.
 
Investors care about big numbers, so when your next big game is under the previous you're gonna take a hit. Regardless of how well it's received.
 
Hyperbole title? The drop is nothing bombastic or anything bad at all. Capcom is fine and I am sure it'll hit its target by end of March.

If it does not then Capcom should worry in regards to its IP strength.
 
And for anyone suggesting this is a failure for the franchise, or that they are going to change back to the more "action" orientated style I wouldn't count on that at all.
 
RE7 is the first thing in a long time to give me faith in Capcom again.
 
Here are my thoughts:

RE7 is a really good game. There's also not a ton of evidence RE7 was dramatically cheaper than RE6 (I don't doubt it was cheaper, but how much is really everyone's speculation). The game is going to sell multiple millions fewer than RE6, which admittedly was a massively expensive title. I don't think you can say that the lower sales are OK because capcom had lower expectations...if I were an investor I would wonder why this monoline company with no support revenue streams is not targeting AAA with their biggest franchise. I mean maybe they could turn it into a dollhouse sim and be profitable and realistic with expectations but that wouldn't make an investor who wants revenue and EPS growth happy.

So to summarize: RE7 is very good, it doesn't feel that cheap to me, I wonder exactly what the future path forward here is, and I think capcom is kinda screwed long term.
 
2.5 Million vs 4 million for the last one. Even if you factor in Digital Distribution, and the fact that there were more 360s/PS3s then there are PS4s/XB1s, it's still a pretty big drop.

I'd be curious to know if making RE7 was cheaper than making RE6 though. RE7 has a significantly smaller scale than RE6 did, which may balance out the higher fidelity needed for games today and the cost of developing for VR

It was. Half their goal with the new engine was reduction of time/coast.
 
Here are my thoughts:

RE7 is a really good game. There's also not a ton of evidence RE7 was dramatically cheaper than RE6 (I don't doubt it was cheaper, but how much is really everyone's speculation). The game is going to sell multiple millions fewer than RE6, which admittedly was a massively expensive title. I don't think you can say that the lower sales are OK because capcom had lower expectations...if I were an investor I would wonder why this monoline company with no support revenue streams is not targeting AAA with their biggest franchise. I mean maybe they could turn it into a dollhouse sim and be profitable and realistic with expectations but that wouldn't make an investor who wants revenue and EPS growth happy.

So to summarize: RE7 is very good, it doesn't feel that cheap to me, I wonder exactly what the future path forward here is, and I think capcom is kinda screwed long term.

The future path is going to be to follow up on RE7 with another similarly styled horror 1st person game, with no engine development needed and put it out in about 2 years.

Both RE7 and RE8 will be profitable games. Shares dipped a tiny 3% drop, this isn't even anything major.

RE7 isn't going to be a small game, its going to clear 4 million before March 31st of this year. It very well may leg to 5.5 - 6 million units. Its going to be plenty large. Some of this thread feels like the same stuff we were seeing around FFXV.
 
The worst thing about RE7 is that now people will shit (even more) on RE4-6 style of gameplay, as you can clearly see in this thread.

On-topic: Well, of course some of the investors will look at previous numbers of the series and see this as a disappointment, but it'll be okay. Capcom's goal of reaching 4mil sell by the end of march is quite reasonable.
 
Watch them go back to RE6 style immediately after RE7 in order to please the shareholders (which to be fair, they have to do). Goddammit.

Even if that is the case, we got Resident Evil 7. This is a game I never imagined us receiving. I thought the series was done. If the games return to their previous stupidity, that will be regrettable, but we will have at least been given one last truly great Resident Evil game.

That's what happens when you make a game from like 500 people at times, put RE back into a tight team and let the magic flow again.

They did that; it's a game called Resident Evil 7. The magic is flowing at a dangerous speed. We are now drowning in a well of magic (just when we had thought Capcom had run dry).
 
It dropped because there isn't anything big coming from them soon now that re7 is out. This is 100% normal for a bigger product launch.
 
I don't get why shareholders would want an massive, expensive, unwieldy game selling 6.5 mil over a much cheaper investment selling, say, 4-5 mil total. Maybe they think that damages the franchise in the long term?

I'm tired of games going so big that one misstep kills them (see: Deus Ex news today). RE being strategically moved away from that space to be a more sustainable franchise makes all the sense in the world to me.

Because it doesn't show growth. Investors are all about growth.
 
The worst thing about RE7 is that now people will shit (even more) on RE4-6 style of gameplay, as you can clearly see in this thread.

On-topic: Well, of course some of the investors will look at previous numbers of the series and see this as a disappointment, but it'll be okay. Capcom's goal of reaching 4mil sell by the end of march is quite reasonable.

It was a down hill slope ever since 5 came out for those of us who prefer that style. For whatever reason.
 
Good luck with that. 6 is the second best selling game from Capcom, only beaten by 5.


That was my hope for 7, but yeah... instead we got boredom.

Going back to action RE with a big budget is a gamble. If they fuck it up it's gonna be 6 all over again but this time Capcom won't be able to recover the franchise.
 
I do think the budget overall was cheaper than RE6, but people need to remember that RE7 had some additional costs RE6 didn't. They made the RE Engine from scratch, and bought a studio for their photogrammetry system to use in the future.

But from what I hear, the Day 1 sales for RE7 already made back the game's total cost, so it's all profit from here on out.
 
That would mean building the game literally from ground up, not happening. 2 should remain being as much as 2 as possible.

They already need to build it "from scratch" there is no remake 2 they can just uport to current system and don't make people wonder why they sell PS1 games for more than 5 euro.
 
Standard case of the previous game/movie in the series affecting the following entry into the series. RE4's success lead to more RE5's sales, just like RE6's abysmal offering lead to RE7's lower than expected numbers. After playing RE7, it is an absolute must play especially on PSVR. I feel like the sales numbers will be long in the tooth. Kinda like how Rainbow Six Siege was a late bloomer once word got around.
 
It was a down hill slope ever since 5 came out for those of us who prefer that style. For whatever reason.
Yeah, and it's getting rather annoying. Even after getting a pure horror game with RE7, people still feel the need to say that RE4-6 were crappy in every single RE related thread..
 
Yeah, and it's getting rather annoying. Even after getting a pure horror game with RE7, people still feel the need to say that RE4-6 were crappy in every single RE related thread..

Oh I know. It's always beat into the ground even though the battle is already over versus the two style. Just hope capcom realizes that there are still fans that want that action and not in the form of what Revelations offered.
 
I don't get why shareholders would want an massive, expensive, unwieldy game selling 6.5 mil over a much cheaper investment selling, say, 4-5 mil total. Maybe they think that damages the franchise in the long term?

I'm tired of games going so big that one misstep kills them (see: Deus Ex news today). RE being strategically moved away from that space to be a more sustainable franchise makes all the sense in the world to me.

Investors want you to make it with Resident Evil 7 budget but sell Resident Evil 5/6 numbers.
 
I do think the budget overall was cheaper than RE6, but people need to remember that RE7 had some additional costs RE6 didn't. They made the RE Engine from scratch, and bought a studio for their photogrammetry system to use in the future.

Don't think the engine costs should count overall since that is something they will be using for other games in the series and maybe even other IP. It's a tool that they can benefit from greatly moving forward.

It's like the Fox Engine, KojiPro may have made it for MGSV but they were also using it for Winning Eleven and were hitting the ground running with Silent Hills thanks to it. Heck, they even seem to be benefiting from that knowledge with Death Stranding.

So yeah, when it comes to actual game budget, I would say RE7's is much lower than 6's was.
 
Like I said in other threads, I'm torn. I want RE more like 1 through Veronica and hate the direction they took with this for both game play and story but I don't want the series to tank and get shelved. That said I don't the RE2 remake to be anything like 7.
Why, exactly, would anyone expect this? A greater concern would be them mimicking the action RE formula instead of making it like REmake, as most people seem to want from it.
 
While I can't imagine that RE7 is going to be a losing venture in the long run, I imagine that the Monster Hunter team is feeling a lot of pressure to be able to lift the rest of Capcom up. All eyes are on them at this point.
 
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