Hitler Stole My Potato
Banned
Well those Lost Planet commercials are certainly everywhere. I haven't seen a single videogame commercial aired this often since the original Kingdom Hearts.
With DMC4 not being a new franchise I really doubt Capcom would spend even half that amount marketing it.Defuser said:If Lost planet cost $20 million,i wonder how much DMC4 marketing would cost.
Willy Wanka said:The Lost Planet adverts seem to have done the trick over here in the UK.
neojubei said:watch capcom spend a fraction of that lost planet marketing budget on DMC4 and call it a flop if it does not sell.
JMichael said:Got a link to a commercial? It has been #1 since it launched.
PepsimanVsJoe said:I hope that happens just to piss you off.
WasabiKing said:I think they've always taken it seriously, it's just a major risk any time you have to promote a game, or any product or service for that matter.
I just don't know where the money went. Hate be all "anecdotal" on everyone, but the only time I've seen a Lost Planet commercial was on late on Adult Swim, while Tivo-ing along. I've been told it was on NFL playoffs, but again, I never noticed it. Online & print advertising should not be too much, as any heavy hitter can grind away at ad rates.
svenuce said:There's simply no way that figure is correct. Forbes needs to do more fact checking.
Not only that, but you're looking at catalogue sales for the rest of the generation for each title for each platform. That's a lot of moolah.Pachinko said:Hey, going by that EA ps3 thread on the main page it seems the wholesale cost of a game to a retailer is 45 dollars, so at 60 bucks 15 is going to the retailer itself.
Out of that other 45 though, well consider it revenue instead of profit and that's roughly a half million dollars for every 110,000 copies sold. So for a 20 million dollar game to break even based on revenue you'd need to sell 450,000 copies at full price. So keep that in mind given the current state of next gen development costs. I think the last I heard a game costs about 10 million to create for 360 or ps3 and that's likely a lowballed estimate, so given this revenue estimation any given game needs to sell 225,000 copies just to break even on it's development costs. So basically if capcom did in fact spend a total of 40 million dollars creating and marketing lost planet and it resulted in 1 million sales worldwide they've only really generated about half a million dollars in actual profit of the venture. On the other hand, it's created a brand so when lost planet 2 inevitably makes it's way out they could probally spend half as much money building and marketing it and sell close the same number and make far more profit.
Keeping this same 45 dollar rule intact, look at gears of war. It's sold what 2.5 million or something ridiculous? 113 million dollars in revenue for a product and marketing that I'd estimate is around 50 million. That's a nice return , doubled your investment , compared to capcom where you simply made 2 cents on a dollar.
Pachinko said:Hey, going by that EA ps3 thread on the main page it seems the wholesale cost of a game to a retailer is 45 dollars, so at 60 bucks 15 is going to the retailer itself.
Out of that other 45 though, well consider it revenue instead of profit and that's roughly a half million dollars for every 110,000 copies sold. So for a 20 million dollar game to break even based on revenue you'd need to sell 450,000 copies at full price. So keep that in mind given the current state of next gen development costs. I think the last I heard a game costs about 10 million to create for 360 or ps3 and that's likely a lowballed estimate, so given this revenue estimation any given game needs to sell 225,000 copies just to break even on it's development costs. So basically if capcom did in fact spend a total of 40 million dollars creating and marketing lost planet and it resulted in 1 million sales worldwide they've only really generated about half a million dollars in actual profit of the venture. On the other hand, it's created a brand so when lost planet 2 inevitably makes it's way out they could probally spend half as much money building and marketing it and sell close the same number and make far more profit.
Keeping this same 45 dollar rule intact, look at gears of war. It's sold what 2.5 million or something ridiculous? 113 million dollars in revenue for a product and marketing that I'd estimate is around 50 million. That's a nice return , doubled your investment , compared to capcom where you simply made 2 cents on a dollar.
Wow, they only get $2 from every copy sold!? That sucks.RamzaIsCool said:20 million my ass, they need to sell an aditional 1 mln units to just cover the marketing costs.....this number isn't right.
AAK said:And how much marketing did Capcom invest for Okami?
1 mln x 2$ is 2 mln $ I believe.Jonnyram said:Wow, they only get $2 from every copy sold!? That sucks.
LJ11 said:I'm pretty sure Jonnyram was being sarcastic.
Pokeylongo said:I don't think the CG commercials do the game justice, so hopefully it works for them. Makes the game look boring. I much prefer the trailers based on in-game graphics. They were amazing.
If it makes money, yes....if the sequels make money too....double yes...mckmas8808 said:Is it worth $40 million dollars?
I don't think demos would be coming out of the same profit center. (Correct me if I'm wrong, games marketing people!)John Harker said:Uh, considering I work in online marketing (and I do some adver gaming, gaming advertizing, etc), theres no way an online campaign alone would cost $20mil. That's crap unless loading two demos costs tons of money (they may be including the cost of making the demos) and they are factoring in print ads and they mean globally.
WasabiKing said:I don't think demos would be coming out of the same profit center. (Correct me if I'm wrong, games marketing people!)
I worked in online advertising as well. I was the marketing lackey that helped create and place orders for ad space, which is the reason why we tested out the ad software when we re-launched in June 2004. There's a good reason why the big three (which I consider to be IGN, CNet's GameSpot, and 1Up) don't put up their ad prices anymore, and that's because they probably never sell them at the cost posted, and that they don't want their competitors to know their rates. Even if Capcom roadblocked (only their ad appears on the site, 24/7) every site, they couldn't even spend 6 digits.
Good to hear your insight, John. BTW, GhaleonEB, thanks for the clarification about the anticipated spending budget.
ThatCrazyGuy said:It takes 3 or 4 times the cost to market a brand new IP. Maybe they spent this much, maybe they didn't. Who knows. It's hot though