Update:
Some footage of Deep Down:
Capcom released a "Company presentation 2016" video on January 19.
https://www.youtube.com/watch?v=fut2TpaUcJY
Skip to the 5:44 mark.
They show some footage of Deep Down being worked on (and also Monster Hunter)
No way to tell the date of the footage, but it's at most as old as 2014.
It appears the "Panta Rhei" name has been dropped, as the video refers to it as "New engine".
Original post:
With the big news supposedly dropping next month ( http://www.capcom.co.jp/biohazard20th/en/ ) ,
Capcom has started a new recruitment campaign prepared for effects designers:
http://www.capcom.co.jp/recruit/mid-career/cs-career/vfx/side_capcom.html#contents
"基本社内エンジンに内包された専用のエフェクトツールを使用します。"
Roughly translates to :
"Using dedicated tools included in our in-house engine"
They are hiring R&D engineers to upgrade and maintain their own engine
http://www.capcom.co.jp/recruit/mid-career/cs-career/vfx/side_capcom.html
This is a small clip showcasing some demos of what's already possible with the vfx tools of this framework:
http://www.capcom.co.jp/recruit/mid-career/cs-career/vfx/data/7.mp4
Some footage of Deep Down:
Capcom released a "Company presentation 2016" video on January 19.
https://www.youtube.com/watch?v=fut2TpaUcJY
Skip to the 5:44 mark.
They show some footage of Deep Down being worked on (and also Monster Hunter)
No way to tell the date of the footage, but it's at most as old as 2014.
It appears the "Panta Rhei" name has been dropped, as the video refers to it as "New engine".
Original post:
With the big news supposedly dropping next month ( http://www.capcom.co.jp/biohazard20th/en/ ) ,
Capcom has started a new recruitment campaign prepared for effects designers:
http://www.capcom.co.jp/recruit/mid-career/cs-career/vfx/side_capcom.html#contents
"基本社内エンジンに内包された専用のエフェクトツールを使用します。"
Roughly translates to :
"Using dedicated tools included in our in-house engine"
They are hiring R&D engineers to upgrade and maintain their own engine
http://www.capcom.co.jp/recruit/mid-career/cs-career/vfx/side_capcom.html
This is a small clip showcasing some demos of what's already possible with the vfx tools of this framework:
http://www.capcom.co.jp/recruit/mid-career/cs-career/vfx/data/7.mp4