We keep saying this, but are they? Companies wouldn't do this unless people were buying it. Clearly there's a vast majority of people who enjoy buying DLC.
Do I like this? No. But I'm not blind to the fact that DLC exists for the fact that it sells.
I know, but people won't buy Capcom games if they keep ripping the original content into DLC's, so they'll be affected in the long run.By increasing the revenue per unit sold?
Am okay if they REDUCE THE PRICE
Seriously; just launch cheaper than everyone else with lots of DLC aimed at different audiences. People get the bits they want.
If done right - by the model they're following - DLC should be cheap to develop, along with high profit margins. If anything, the situation you're describing is much more likely if they *don't* do DLC; if the game development cost is higher than the game revenue, and there's no scope for further monetisation.It's going to bite them in the ass when their DLC development cost is higher than their DLC income. It's bound to happen.
lmao games without DLC potential cancelled. wow.
We keep saying this, but are they? Companies wouldn't do this unless people were buying it. Clearly there's a vast majority of people who enjoy buying DLC.
Do I like this? No. But I'm not blind to the fact that DLC exists for the fact that it sells.
Yes, but it's all free.
I know, but people won't buy Capcom games if they keep ripping the original content into DLC's, so they'll be affected in the long run.
We keep saying this, but are they? Companies wouldn't do this unless people were buying it. Clearly there's a vast majority of people who enjoy buying DLC.
Do I like this? No. But I'm not blind to the fact that DLC exists for the fact that it sells.
My guess: in next-gen there will not be a single game published without some kind of DLC plan. Also: episodic releases will be more prevalent.
My guess: in next-gen there will not be a single game published without some kind of DLC plan. Also: episodic releases will be more prevalent.
I've known far too many great games fail to turn a profit to have much confidence in this.If they just made higher quality games in the first place that people wanted to play, they might sell better.
Those versions are effectively subsidised by the early adopters. If the early adopters go away, so do the subsidies, and so does the viability of that plan.Solution: don't buy Capcom games immediately, wait a year until GOTY ed/expanded version that includes everything that was hacked off, and at a far cheaper price.
As a consumer, I hate this trend. It's why I'm moving back to retro games. The feeling of being milked is strong.
I do understand why this is happening, though. It's the nature of the business now. Publishers dangled it, people bought it, and now DLC revenue is built into the expectations for a game.
Just one of those things that make me realize I'm on one road and modern video gaming is on another, and we're getting farther and farther apart.
Yeah, there is nothing worse than not having to download something. They've taken all the fun out of it.And all of it will be on the disc.
Yeah, there is nothing worse than not having to download something. They've taken all the fun out of it.
No, they took the fun out of it by making things that used to be hidden characters, costumes, or even cheats and charging money for them instead. Keep being a good little consumer who is okay with getting less and less while you pay more and more, though.
No, they took the fun out of it by making things that used to be hidden characters, costumes, or even cheats and charging money for them instead.
I don't know what you were playing, but, for the most part, my current gen capcom Fighters have more content than the fighters I bought in the past. People like to bring up alternate outfits, but aside from Chun Li, no previous SF or Marvel game even had alternate outfits. Hidden characters? You mean the palette swaps we'd get like E. Ryu with a different property on an uppercut? Stuff like that?
/shrug
Sometimes I think I remember fighting games different from other people.
And just like a good consumer, If I don't like it, I won't buy it.
I hate to sound like a cheapskate, but this has been a big deal to me, too. So much stuff that we used to see as commonplace in video games a couple of generations ago, like cheats, costumes, and extra characters are DLC now.
I realize that DLC is the nature of the beast now, but changes like these after status quo for so many years just feels like a ripoff to me. I don't like this direction. I respect that video games are a business, but I won't support this trend. There are other options out there.
cvs, project justice, and alpha 3 had large amounts of extra content. costumes and characters weren't as big a focus for capcom as they were for other companies which is true. however, old capcom didn't lock arcade content or an entire 1/4 of the roster behind paywalls for their games. color edit mode also came with colors back in the day.