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Capcom to PC gamers: Buy SSF4 Arcade Edition

Projectjustice said:
PC gamers only care about free games. So they will never care, who are you fooling.


Hey Shaq, all the top players in the world are on XBL. Theres a reason behind this.

So you are basically called us all pirates?

Arent you the queen of generalizations.
 
Crewnh said:
Reading through this thread, I can't believe people are defending this shit.
I don't know about "defending," but I've never had problems with GFWL, I have a profile set up, and I'm on the internet 99% of the time, so it doesn't really bother me.
Should I be more outraged about things that don't particularly affect me?
 
Crewnh said:
Reading through this thread, I can't believe people are defending this shit.

I am not defending it but I am also taking a wait and see approach because if it's basically normal GFWL approach as long as you sign in with the gamertag even if you are offline than you can play all the characters but if it is different and doesn't matter if you are signed into the profile but are offline and you lose those characters than that's when I will disagree but I really don't think the quotes we have really went into the depth of exactly what's required.
 
Orayn said:
I don't know about "defending," but I've never had problems with GFWL, I have a profile set up, and I'm on the internet 99% of the time, so it doesn't really bother me.
Should I be more outraged about things that don't particularly affect me?

Martin Niemöller said:
First they came for the communists,
and I didn't speak out because I wasn't a communist.

Then they came for the trade unionists,
and I didn't speak out because I wasn't a trade unionist.

Then they came for the Jews,
and I didn't speak out because I wasn't a Jew.

Then they came for me
and there was no one left to speak out for me

Short answer? Maybe.
 
Lothars said:
I am not defending it but I am also taking a wait and see approach because if it's basically normal GFWL approach as long as you sign in with the gamertag even if you are offline than you can play all the characters but if it is different and doesn't matter if you are signed into the profile but are offline and you lose those characters than that's when I will disagree but I really don't think the quotes we have really went into the depth of exactly what's required.
But Sven clearly wrote that you need to be on an online GFWL profile and that if it goes offline and you're at the main menu, then your game gets restricted.
 
Why do people think pirates are even going to bother complaining about this? Pirates know that a game is going to have DRM and they don't care what kind it is because no matter what they're going to get a cracked version and it won't make a difference.

The people who complain about DRM are paying customers.
 
Typical Pirate is not even going to realize this even had such shitty DRM. They will crack it and enjoy playing it without much of a hassle. I hate internet DRM with a passion. When I got deployed to Iraq I bought a nice gaming laptop and couldn't play a lot of games because of internet DRM. They did have the locals selling cracked copies of the games for a couple of dollars though.
 
Sven asks for opinions...

I encourage everyone to sign up to Capcom-Unity and voice your opinion:

I understand there's some very strong opinions here and around the net.

Let me ask a few questions of the users here and perhaps we can come to a better solution for all folks involved. What I'm proposing is a constructive dialog and I'll take this feedback back to the team.

But first some ground rules for this discussion to be constructive:

Any posts dealing with complaints about GFWL will be summarily ignored and/or deleted depending upon the language used. That is a non-negotiable point at this point in development and it's not constructive to make that an issue. We have used GFWL with no problems on several releases and it works great on SSFIV:AE.

Any posts outright dismissing the need for DRM of some form are also not feasible, especially given the history with SFIV. Sorry, but that's another reality in which we live. Blizzard and Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.

Now, that said, it is in no way our intention to punish legitimate users. That's definitely not the purpose here. It is to attempt to ensure that our content is only enjoyed fully by legitimate users.

Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?

Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?

Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?

Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

Happy to hear any other proposed solutions that could work and I'll see what we can do with the team
 
Would be nice if they took this opportunity to realize that putting in any sort of DRM short of OnLive isn't going to stop all the pirates. Unlock the full roster for people playing online, with a one-time activation (like Steam's offline mode), keep the authentication as-is for online play, and accept the fact that, yes, people are going to pirate your product no matter what you do.

Rather than punishing the people who do buy your product, make a reasonable effort which provides incentives to purchase (online play) and doesn't punish paying customers by locking out features when they don't have Internet access.

If they'd just used Steamworks, this wouldn't even be a thing...!
 
It's amazing how incompetent Capcom seems to be. Totally, utterly, incompetent. And it's shameful how ignorant some people here are, and how willing they are to bend over and take this shit up the ass.


FACTS:
-This DRM WILL get cracked

-Legitimate customers WILL have a worse experience than pirates

-Street Fighter 4 was successful on PC despite the piracy

-Every other developer on earth has figured out how to secure their multiplayer and leaderboards from pirates. Why the fuck can't Capcom figure out how to do so?

-Even if this DRM was magically perfect, there is not a single shred of evidence that shows would-be pirates would go and buy the game instead. They'll just pirate something else. Because that is what they fucking do.




I'm sorry, but fuck Capcom over this, and fuck anyone who defends these utterly incompetent choices.
 
The proposal in Question #3 would be the only one I would accept, and begrudgingly at that. And only if the "frequent interval" was once a month if not less frequent.

Restricting the offline mode in any way is giving pirates the better version of the game (in regards to offline play).
 
Sven said:
We have used GFWL with no problems on several releases and it works great on SSFIV:AE.
weird statement to make considering godfuckingawful was responsible for granting pirates (though being able to input any gfwl key surely skirts the line between "piracy" and "glitch") full uninhibited access, without the need find some janky hamachi workaround or play on cracked servers.

the fact they're making statements like this makes me genuinely believe they had no idea all along.
 
Sorry, but that's another reality in which we live. Blizzard and Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.

I'd really like to know what reduced functionality and features Blizzard and Valve games have that isn't 'being able to play online'.

Shit, you can play Portal 2 and L4D2 in offline mode in splitscreen, even thought hat's not even officially supported.
 
MrNyarlathotep said:
I'd really like to know what reduced functionality and features Blizzard and Valve games have that isn't 'being able to play online'.

Shit, you can play Portal 2 and L4D2 in offline mode in splitscreen, even thought hat's not even officially supported.

Blizzard has no LAN...but Valve is fine.
 
Posted my ideas.

NaM said:
I wonder how much can they really reconsider being so close to release date. I want to be optimistic but I don't know...
They still don't even have a solid release date for the PC version so they have plenty of time.
 
vidal said:
Posted my ideas.


They still don't even have a solid release date for the PC version so they have plenty of time.
Sven said the first days of July, doesn't look like a lot of time to me although only removing the offline limitations should be enough and not too hard to do in that short period of time. I'll see if I can register on capcom-unity later on and post my thoughts.
 
Chavelo said:
I encourage everyone to sign up to Capcom-Unity and voice your opinion:

NOPE.AVI

If he wants to listen to me, he can twitter PM me, e-mail me, or listen to me on GAF/GiantBomb/etc. I'm not signing up for their "community" just to say DRM sucks. Capcom of US and Japan should know that if they were on the ball about DRM.
 
TheSeks said:
NOPE.AVI

If he wants to listen to me, he can twitter PM me, e-mail me, or listen to me on GAF/GiantBomb/etc. I'm not signing up for their "community" just to say DRM sucks. Capcom of US and Japan should know that if they were on the ball about DRM.

lol, k

You should go ahead and start the steam boycott group, then... They might even hook you up with some plane tickets, mang.

:3
 
They still don't realize that this scenario is pirate heaven. There's like a challenge going on... and the only ones who really get hurt are offline players.

This trend should end soon. If the software is good enough and well priced almost everybody will buy (just look at Terraria for crying out loud...). But... sell yet a new version of the same game, with DLC, overpriced, etc. That will surely not help the fight against pirates.
 
Chavelo said:
Sven asks for opinions...

I encourage everyone to sign up to Capcom-Unity and voice your opinion:

Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

This is so hilarious to me. The game will be cracked within a week. How naive are these people?
 
Chavelo said:
You should go ahead and start the steam boycott group, then... They might even hook you up with some plane tickets, mang.

Steam sucks just as much.

In my day, you had to buy PC games on CD-ROMS and you had to travel 15 miles UPHILL IN THE SNOW BAREFOOT to buy them, and you LIKED it. None of this DRM bullshit that treated you like a criminal because people pirated your shit.

OH SUP BEING REASONABLE AND KNOWING PIRACY HAPPENS.
 
Zeliard said:
Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

This is so hilarious to me. The game will be cracked within a week. How naive are these people?
He said they don't have a defeatist attitude.... LMAO
 
How often do all your internet connections go out? So much petty whining. I can't even remember the last time mine went out...maybe a couple years? Geeeeeeeeez
 
Zeliard said:
Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

This is so hilarious to me. The game will be cracked within a week. How naive are these people?

I think he is just spouting the company line here. The sheer percentages of DRM that has been cracked has to slap some reality into his rational mind.
 
It kind of amazes that after all the backlash Ubisoft got for the always-online DRM for AC2 PC- to the point they decided to back off and scrap it completely for the PC version of AC Brotherhood- there are other publishers out there willing to try their hand at it again. I suppose this DRM is a step up from AC2 since the game is actually playable in some capacity offline, but it's still rather lousy. It's hard to believe it's going to stop piracy, and all it really seems to be accomplishing is annoying potential customers who, for whatever reason, can't always be online. Just doesn't sound like good business to me.
 
Heavy said:
How often do all your internet connections go out? So much petty whining. I can't even remember the last time mine went out...maybe a couple years? Geeeeeeeeez

You are late and an inferior troll compared to Project Justice :)
 
They go with #4.

Pirates crack game in 2 weeks.

Capcom releases unlocker.

Sales skyrocket.

Then everyone will be like "Now, was that so hard?"
 
mbmonk said:
You are late and an inferior troll compared to Project Justice :)
I know you're probably joking but what exactly is trolling about that... it's been years since I can remember the last time my DSL went out. Maybe once during a crazy thunderstorm with hundred mile an hour winds but I usually stay off the computer during a huge storm like that anyway. I understand the complaints about this but it just seems like such a small nuisance that 99% chance won't even affect you if you have a decent Internet connection. I enjoy this forum quite a bit but it always irks me when I see such divisive reactions for things that (to me at least) seem so petty in nature. Everything is either "terrible" or "awesome" here.
 
Stumpokapow said:
I'd love to hear your opinions!

Before you give your opinions, know that we won't permit negative opinions about either GFWL or DRM

*shakes head*

Lol. To be fair he said they would be ignored "depending on the language used". I included my anti GFWL comments at the very end of my post so they wouldn't dismiss my post until after they have read it. :)
 
Heavy said:
How often do all your internet connections go out? So much petty whining. I can't even remember the last time mine went out...maybe a couple years? Geeeeeeeeez
There is a thing called traveling, laptops, and internet outages, yes they exist.
 
Does this Sven guy read GAF or something? It's almost as if he read my complaints earlier in this thread, but I guess many people made the same kind of comments.

But really, it's almost directed at me :P (including the comments about use of language, GFWL rant and specifically question nr.4, which suggested a Sunset solution which came out of nowhere).

Soneet said:
I don't care what happens to pirates.

But as a legitimate customer, it's basically this:
Capcom: as long as you're online, you're okay. If your internet drops, to us, you're as good as a stinking filthy money-stealing pirate.


Well Capcom, let me say this: Fuck you. Thanks to you I missed out on the SSF4 scene. Now you want me to hop back to SSF4:AE with an attitude like that? Also, let me add this: SF4 had online pirates because you chose GFWL over Steam. Your conclusion: stick to GFWL. You idiots! It seems you guys forget that you're still a business trying to sell a product to consumers. You need to fucking beg us to buy your game, not the other way around.

- Angry fan
Soneet said:
I also like to add that if pirates manage to unlock the full game offline before I'm back from Japan, I'm gonna completely boycott this game until legitimate costumers get an official patch that does the same.
 
They don't need to degrade the offline copy in any way. Online play and ranking is already a value add. All they need to do is make sure that the people playing online are legitimate buyers, and I doubt that they'll even get that right.
 
GhostRidah said:
There is a thing called traveling, laptops, and internet outages, yes they exist.
How many people out there have expensive gaming laptops capable of running AAA games at good settings? If you took a poll on GAF, I bet you it would be in the single digit percentile range, and on the lower end of that scale to boot. And I certainly don't lug my desktop around while traveling, nor do I have enough "internet outages" to warrant something like this being an issue whatsoever. I bet that's the case for the majority of PC gamers out there. I just find this type of uproar a bit over-the-top, to say the least.
 
Heavy said:
I know you're probably joking but what exactly is trolling about that... it's been years since I can remember the last time my DSL went out. Maybe once during a crazy thunderstorm with hundred mile an hour winds but I usually stay off the computer during a huge storm like that anyway. I understand the complaints about this but it just seems like such a small nuisance that 99% chance won't even affect you if you have a decent Internet connection. I enjoy this forum quite a bit but it always irks me when I see such divisive reactions for things that (to me at least) seem so petty in nature. Everything is either "terrible" or "awesome" here.

I think the question that should be asked is does the DRM have to be that harsh? Losing your internet connection means you lose any progress in challenge mode and you are locked down to 15 characters out of 39. That is pretty crappy.

How about DRM that calls home once a month instead? Why is that not acceptable? Or just a 1 time initial authentication? I just don't see the need for this level of DRM. God forbid the GFWL service goes down like PSN did. I couldn't play my Capcom DD title on my pS3 because PSN was offline for 3 weeks. There are about a 100 better ways to protect you property than requiring everyone be logged into to you DRM server at all times they are playing the game. Surely there is a better balance to be had.
 
Heavy said:
How many people out there have expensive gaming laptops capable of running AAA games at good settings?
An appealing quality of SFIV on PC is that it actually doesn't require a high-end rig in order to run at 60FPS.
 
Heavy said:
How many people out there have expensive gaming laptops capable of running AAA games at good settings? And I certainly don't lug my desktop around while traveling, nor do I have enough "internet outages" to warrant something like this being an issue whatsoever. I just find this type of uproar a bit over-the-top, to say the least.
Street Fighter isn't exactly an intensive games. My 2008 Macbook Pro runs it without issue. It's not like you need a super laptop to run it.
 
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