Piston Hyundai
Member
Do you think the focus testers told them that they didn't like the campaign coop, so they took it out?
The Dinosaurs are actually a metaphor for the dangers of fossil fuel consumption.
You don't play games for story because you play them for gameplay, but there are plenty of data to suggest that a strong emotional attachment aids with retention for certain segments of the market.
If you want expanded audience consumers, creating a strong relatable narrative hook/lore around your fantasy is sometimes a good way to onboard new combats (who get turned off being introduced to new games by mechanics, modes, or features). Helps with marketing and if done well in game, retention for single player games. Which has lots of ancillary benefits.
Again, I'm not saying this is the right tactical approach specifically for DR as much as I'm saying I'm for the overall strategy to keep a franchise on the fence going
The irony of making a game the developers say is about consumerism and yet talking about a 5th, 6th, and 7th game of more of the same. Do they have no self-awareness?!
Everyone loves to shit on Inafune and then you remember he made all your favs. I keep telling people, he was the brains of this series.
They have a 4 player co-op left4dead type mode. I wouldn't be surprised if their data showed that type of mode was more desirable than campaign co-opDo you think the focus testers told them that they didn't like the campaign coop, so they took it out?
Not really. If you're going to credit one person, it should be Yoshinori Kawano, who directed DR1 and was executive director of DR2. He wasn't involved with DR3, and I get the feeling that he had nothing to do with DR4, either.
Zombie fiction as commentary on consumerism? How novel!
Dead Rising has felt like it's been on the chopping block for awhile. Feels like a series that just make it past what's needed sales wise compared to their budget.
Maybe. Case Zero was one of the best things about Dead Rising 2. The smaller scale and more focused events worked pretty well.I wonder if a smaller budget game or episodic release based on the first two games could work out for them. People seemed generally happy with RE Revelations 2's model. This is of course assuming that Capcom is interested in pursuing this and doesn't just can it all and tell Vancouver to move on to some other IP.
"The message behind the game is around consumerism and Black Friday, and we're asking: who is the monster? The zombies running around or is it what caused everyone to fight each other and demand these products and services? I often say this is not the thinking man's game, but there are some messages in there that might make you think a little bit more than usual."
Three years ago, the TV series South Park told a similar story, where a zombie-like crowd of shoppers rip each other apart to get their hands on the new Xbox One and PS4 over Black Friday. Having made their statement on the evils of consumerism, the South Park writers wryly end the story by promoting their upcoming consumer product, the video game South Park: The Stick of Truth. I had to ask if Capcom Vancouver is embracing that same deliberate, comical hypocrisy, on one hand condemning how Christmas has become about buying things, whilst simultaneously making a game for people to buy that comes out just before Christmas.
Nickolls hesitates: "Well, the game is based on that message but... you're the first reporter to ask me that. From a business sense, this is a good time to release a game. It just happened to coincide with the fact that the game is ready. It just so happens to also be a game about consumerism and Black Friday. We didn't set out to do that.
As I've gotten older, I've begun to prefer that series progress and change than stay stagnant. I only have so much time to game, and it ends up seeming much less worthwhile to spend it on something that's so similar to previous games, even if it's a flawless formula.
That said, DR4 isn't doing a whole lot for me, but I hope people will judge it on its own merits, and not only the previous games in the series.
As I've gotten older, I've begun to prefer that series progress and change than stay stagnant. I only have so much time to game, and it ends up seeming much less worthwhile to spend it on something that's so similar to previous games, even if it's a flawless formula.
That said, DR4 isn't doing a whole lot for me, but I hope people will judge it on its own merits, and not only the previous games in the series.
"The only way to truly tell if we made the right choices is to play the game."
Real Talk.
With the current Capcom Vancouver management. I would rather Dino Crisis stays dead than go to them.
God that comes off as so pretentious and stupid.
For the love of god please give this franchise back to Japan. I don't even care if it's a rookie team that makes the next one. We've got hipsters making Dead Rising now.
Isnt Dead Rising 4 on one system only? Like if you want it to do well, you have to have it be multi at least.
Hilarious. What they're saying is practically self-parody and they don't even recognize it.
Its like they are doing preemptive damage control before this game comes out.
Do you think the focus testers told them that they didn't like the campaign coop, so they took it out?
Its on Xbox and windows 10 first then steam in a few months. Also they likely needed additional funding front MS to get the game even up and out. So it would have to have some kind of exclusivityIsnt Dead Rising 4 on one system only? Like if you want it to do well, you have to have it be multi at least.
Can't they just give it back to Capcom Japan?
No thanks, I'm good with one.
I applaud Capcom for making changes and taking risks. This is basically like Resident Evil 4, a series that brought huge (and much needed) changes to a series that was facing sales decline back then, and it paid off for Capcom when it turned into a enormous success, depite series fans hating on it pre-release.