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Capcom: We're learning tons from Slant Six, actively seeking more Western collabs

Did we ever get confirmation on if ORC was actually Resident Evil PSP? I think it could've been, lol.

No, they were different games altogether. The PSP game was just a concept. There was never anything developed for it, and it's probably not going to happen in any capacity.
 
They should collaborate with Behaviour Interactive/A2M, I think people liked that WET game, could be the next Bayonetta.
 
No, they were different games altogether. The PSP game was just a concept. There was never anything developed for it, and it's probably not going to happen in any capacity.

Oh, I know it never much existed in a form past that logo. But given Slant Six is a studio who has made PSP games, it was supposedly a departure for the series, and the Japanese didn't know about it made it seem to fit ORC.
 
Oh, I know it never much existed in a form past that logo. But given Slant Six is a studio who has made PSP games, it was supposedly a departure for the series, and the Japanese didn't know about it made it seem to fit ORC.

True, true. But capcom dismissed any connections between the projects in an interview awhile back.
 
I can totally see Capcom buying Slant Six.

They actually hinted at this recently:

GamesIndustry.biz said:
Capcom "aggressively" seeking overseas partnerships
Matthew Handrahan

Japanese publisher Capcom has released a note to investors highlighting acquisitions and mergers with Western companies as an immediate priority.
The note outlines the need for Capcom to increase sales of its game business outside of Japan to ensure future growth.

"Acquisitions and partnerships are one of the important strategies for increasing our market share overseas," the note reads.

"We aggressively seek the opportunities of acquisitions and partnerships for the purposes of creating game content with universal market appeal and acquiring technologies and know-how required for our 'Single Content Multiple Usage' strategy."

The note discourages any takeover bids on the grounds that they lead to employee departures, which compromises the value of the acquired company. As such, Capcom favours partnerships, which could lead to acquisitions in the long term.

However, similar deals with Japanese companies are explicitly discouraged.

"A merger with a large Japanese game or toy manufacturer is not being considered as a serious option since it would not make a significant contribution to growth in our overseas sales. Furthermore, this type of merger also poses the risk of limiting our activities involving the licensing of game content."

Capcom's focus on appealing to Western gaming markets has been a defining feature of its strategy over the last few years.

...
Source: http://www.gamesindustry.biz/articles/2011-09-01-capcom-aggressively-seeking-overseas-partnerships
 
Capcom is trying too much with this teaming up, acquisition and eventual monopolization of Western game developers. It is so laughable its like Capcom is Lexcorp and ends up getting greedy and end up getting owned by Bruce Wayne.

Next thing you'll know, not only will they buy Slant Six after ORC ships, but also NT after DmC.

Good job Capcom.
 
True, true. But capcom dismissed any connections between the projects in an interview awhile back.

I wouldn't be surprised if they just decided to openly deny it via interview, even if it were true. Capcom has taken back what they say in interviews on repeated occasions.
 
Wouldn't be surprised if Breath of Fire VI will be developed by Obsidian Entertainment.

If South Park proves they can do a good turn-based RPG, I'll be 100% fine with this. Better than them not doing one at all. Would hope Capcom still does the art internally or something.
 
I wouldn't be surprised if they just decided to openly deny it via interview, even if it were true. Capcom has taken back what they say in interviews on repeated occasions.

Sure. I wouldn't be surprised if they did, really. If it had any other ideas going with the concept, that is.
 
So what exactly did Capcom learn?

I don't think they learned or want to learn anything.

Their business motto: "There's a buck to be had"

They will keep rehashing sequels, charge the DLC after the product has come out, and make rapid updates to their fighting franchises.

Yes siree, business as usual.
 
This almost reads like a copy/paste of an interview they did discussing their collab with Blue Castle on Dead Rising 2.
 
His name is Solid/Naked Snake, created by one badass Japanese mofo

Capcom's got this backwards, like ass backwards

edit: well, maybe not bearded, but close enough. Reading stuff from Capcom makes me rage

931495_20060407_screen003.jpg
 
To this day I still wonder why Capcom put Jean Reno in Onimusha...

You mean they should start using ugly and unappealing art styles in their fighting games too?

They put Jean Reno in because they wanted a real life famous European actor to complement their famous Japanese actor.

And as for Skullgirls' artstyle, it's not for everyone, but I certainly don't think there's anything innately ugly about it. Different strokes for different folks. The same thing can be said for SFIV or SFxT.
 
Slant Six Games has established themselves as one of the leading producers of quality shooters, which is why we chose to team up with them. At Capcom we are really eager to soak up new development ideas that will make us competitive in the global market. Working with Slant Six Games, we wanted to take advantage of the keen insight they have on developing games for their market.


I don't even...WHAT?

If you want a leading producer you go to Epic or something, not Slant Six.
 
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I don't even...WHAT?

If you want a leading producer you go to Epic or something, not Slant Six.

There's kind of a catch-22 Japanese developers are facing.

The first problem they have is that they have huge issues staffing people who can make leading HD games in Japan, and even when they do, they often run into major development problems (see Metal Gear Rising, Versus, Final Fantasy XIII, The Last Guardian, Gran Turismo 5, and more), or they can end up with poor sales even when things go well (Lost Planet 2 was a recent major burn for Capcom in particular, and that team had a lot of major staff, and now they expect Dragon's Dogma to do pretty poorly as well).

On the other hand, if they want to outsource, basically all the major Western developers are taken, so choices are extremely limited.

Since Capcom is a public company, they have to do all of this under the pressure to grow their sales every year.

This basically means they need to find a bunch of resources to output a large amount of console games per year as well as gaining new franchises to avoid killing their current ones with extreme milking.

Capcom has said they can only handle about 2-3 large titles at a time internally, and those games often have 3+ year development cycles. If they also want new IPs, and no longer trust Western developers to make them for them, their only option is to hand off their existing IPs.

I mean, I like making fun out of Capcom a lot, but I can see how they have gotten in the situation they're currently in.

Their best option was to set up Western studios around a decade ago as well as training their staff on all the latest technology constantly, but hindsight is always 20/20.
 
Kinda surprised at the negative response here. My first reaction to the title was something like 'Anything that helps change their management style to something that can actually handle HD era titles.'

But this doesn't necessarily imply that, does it. Hm.
 
Clearly the winner in Japan for western collaboration from reading this and reflecting on studios, IPs, and sales has got to be Square. Crazy to think they 1 uped Capcom on this when Capcom was doing extremely well in the first two thirds of this generation so far, and how Square suffered for their terrible production line and will have that all resolved internally by 2012/13.
 
"Slant Six Games has established themselves as one of the leading producers of quality shooters"

With all due respect, they are not
 
I can totally see Capcom buying Slant Six.
I don't think so at all. If they really liked the cooperation with Slant Six, they would be overwhelmingly positive about it on every occasion. So far, the producer has only said that their work ethic is very different and that they could learn something from them. But seeing the game, which is obviously still very unpolished a mere three months before the release, I don't think Capcom will ever work with them again.
 
I don't think so at all. If they really liked the cooperation with Slant Six, they would be overwhelmingly positive about it on every occasion. So far, the producer has only said that their work ethic is very different and that they could learn something from them. But seeing the game, which is obviously still very unpolished a mere three months before the release, I don't think Capcom will ever work with them again.

They're a somewhat small studio, but they're hiring eight people including an HR generalist, which suggests they expect to be hiring a lot of people soon.

Generally you don't do that as an independent developer unless you have a lot of work lined up.

Perhaps they have contracts lined up with someone else, but if Capcom is buying them, presumably they want to grow them as well.
 
Slant Six is Canadian.
Canadian studios' work/life balance can be all over the place. Some are grind-em-out death march type places and others are impressively low on OT.

I have no knowledge of where Slant Six falls on that spectrum, though.


This almost reads like a copy/paste of an interview they did discussing their collab with Blue Castle on Dead Rising 2.
Yeah, that.
 
I'm glad they're going for more western support but they really need to pick their devs better. There's no one better out there than Ninja Theory and Slant Six?
 
I'm glad they're going for more western support but they really need to pick their devs better. There's no one better out there than Ninja Theory and Slant Six?

Well, maybe is balance between a competent/cheap studio, there are many studios better than those that's for sure.
 
Actively seeking more Western collabs... well I guess that's that.

Yeah, I mean. That was a complete disaster for Nintendo. I mean, handing over a beloved franchise that hadn't seen a new game in years to Retro Studios? Turok developers? What on earth were they thinking? God, I can't imagine why Capcom would want to copy such a ruinous model of development that's lead to nothing but pain.

Thank god Nintendo saw sense and handed Metroid back to Team Ninja. Japanese games should stay Japanese, clearly.
 
Yeah, make more all-girl fighting games with 8 characters only.

Those seem REAL popular with the fighting game community.

smh

Don't be intentionally obtuse. I'm sure he's referring to the objectively positive aspects of its gameplay/development such as the incredibly honest and open dialogue the developers are having with the FGC.
 
Great! Start by seeking more more arcade ports from the devs that did Final Fight Double Impact, please!
 
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