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Capcom: "We're targeting 30fps"; working with MS to improve Dead Rising 3

People actually arguing about 30fps not mattering... 30fps should be the bare minimum required for all games. Why does Dead Rising 3 get a pass? Every other Xbox One demo has been solid in the frame rate department. There is no excuse and if this game comes out not locked at 30 it will be because both Microsoft and Capcom didn't care.
 
If a company states it is targeting 30 fps aren't they just stating they are not targeting 60fps?

Seems like people making a big fuss out if nothing.
 
I mean...even if there is zombies up your ass everywhere, this does not look good in terms of graphics if we are comparing to other next-gen titles.

Something is wrong with development if they can't lock 30 FPS on Xbone.

Maybe this was on PS3/X360 and then upped to Xbone as a part of the deal?

This is exactly what happened. This game was in development for the 360 and not too long ago they began the process of porting it to the One as a launch title.
 
If a company states it is targeting 30 fps aren't they just stating they are not targeting 60fps?

Seems like people making a big fuss out if nothing.

No, it means they are not at 30fps and trying to achieve 30fps. Otherwise it wouldn't be worth mentioning.
 
People actually arguing about 30fps not mattering... 30fps should be the bare minimum required for all games. Why does Dead Rising 3 get a pass? Every other Xbox One demo has been solid in the frame rate department. There is no excuse and if this game comes out not locked at 30 it will be because both Microsoft and Capcom didn't care.

The main issue is that it doesn't look visually anything above and beyond current gen. That's not to say it looks bad. But if the graphics are unspectacular, at least lock down a smooth framerate.
 
Haha apparently every movie and tv show I've ever watched is 'a fucking slideshow'. Haha.

Also jumping down capcoms throat over a demo of a game that isn't out for 3 months. Jeez you guys are vicious.
 
Theres nothing wrong with 30 FPS considering the amount of fidelity and zombies etc they want to have on screen.

I'm sure i saw a post on here saying there was thousands? of zombies on screen.

However it's kinda worrying that they say they are "targeting" 30FPS. Does that mean that they are struggling to get it there or is it just poor wording.
 
I am very glad that I don't have super sensitive eyes, or whatever it is that results in hyperbole like this:

30 fps is not "very smooth" it's a fucking slideshow.

I can't imagine how much it must suck to not be able to enjoy games like TLOU or GTAV because they aren't 60fps. This is the only game I really, really want on XB1 right now. Titanfall looks good, but I'll grab that on PC if I get it.
 
I think the guy meant to say targeting a locked 30fps by launch, but please don't stop flipping your shit on my behalf.
 
May I suggest all those who are satisfied with 30FPS but still calling this game out just wait for the full game to come out before saying things like "it's unacceptable".

This is a pre-release demo (alpha?). The good news is the content seems there. The last few months of development are focused on optimization anyway. Poor choice of wording which allowed this thread to explode when it shouldn't have aside, 30FPS is perfectly fine should they hit it. Judge them when its actually out.
 
I am very glad that I don't have super sensitive eyes, or whatever it is that results in hyperbole like this:



I can't imagine how much it must suck to not be able to enjoy games like TLOU or GTAV because they aren't 60fps. This is the only game I really, really want on XB1 right now. Titanfall looks good, but I'll grab that on PC if I get it.

Look up my posts in the various TLOU threads. Yes, the framerate problems killed my interest in the game. The early portions looked sub-Zelda 64 level in many areas in terms of framerate.
 
Either the code is poorly optimized or someone needs to dial back the on-screen zombies a tad or maybe both - either way I'm not going to be impressed by games running on tech like XBone or PS4 with sub 30fps : there's just no reason for that outside bad development even allowing for early releases.
 
They need to cut down on the zombie count if that's what it takes. Still a bit shocking they're struggling so much. Game isn't exactly pushing the highest fidelity.
 
The demo I saw was running terribly. Spent most of its time in the teens with constant tearing. Every bit as sluggish as the console version of Saints Row 4. I asked them about this issue as well and received the same response. Also asked about object blur which they wanted to include but couldn't make it happen.

E3 or gamescom demo?
 
The fact that they have to say "we're targeting 30 frames per second" worries me. Any game should have this as a minimum, not a target.
Yeah.

"We're targeting playable."

Neogaf: Devs, don't tell me the truth unless it's truth I want to hear!!!
If that truth holds the door ajar to the possibility of sub-30fps then yes, its not a truth worth talking about. Not unless you want the audience to wince and wonder what the hell is going on.
 
It's not good to hear that they are still working on the framerate this late into the dev.

The gamescom demo showed a lot of clipping too.

At least they got a shit ton of zombies on screen. :p
 
May I suggest all those who are satisfied with 30FPS but still calling this game out just wait for the full game to come out before saying things like "it's unacceptable".

This is a pre-release demo (alpha?). The good news is the content seems there. The last few months of development are focused on optimization anyway. Poor choice of wording which allowed this thread to explode when it shouldn't have aside, 30FPS is perfectly fine should they hit it. Judge them when its actually out.

No they need to see the shit hit the fan before hand so hopefully they can do what they need to get it there (add more people to dev team or delay). Anything but releasing a rushed subpar launch game.
 
If a company states it is targeting 30 fps aren't they just stating they are not targeting 60fps?

Seems like people making a big fuss out if nothing.

This is exactly what is happening and people want to twist the terminology into something else. People are making a big fuss out of nothing but nobody wants to listen to the truth.
 
If a company states it is targeting 30 fps aren't they just stating they are not targeting 60fps?

Seems like people making a big fuss out if nothing.

Except that in every preview of this I've read, the main point if contention has been that the frame rate is generally bad, and it grinds right down to single-digit figures hen there's lot happening (like the airstrike for example).
 
Is "Feel of 60 FPS" a joke now?

Makes me feel bad man. I can't really tell if a game is 30 or 60 FPS by looking at it, but I can definitely tell while playing. That's not coming from a person who is big into framerate differences or anything either, it's just kind of a bullet point to me.
 
Yeah.

"We're targeting playable."


If that truth holds the door ajar to the possibility of sub-30fps then yes, its not a truth worth talking about. Not unless you want the audience to wince and wonder what the hell is going on.

I'm not denying the devs may be technically sub-par, but at least they aren't sugar-coating anything. Damned if you do, damned if you don't I guess.
 
This is exactly what is happening and people want to twist the terminology into something else. People are making a big fuss out of nothing but nobody wants to listen to the truth.

Yeah, up until now no one has seen the game performing poorly and developers haven't been assuring people during the recent gameplay demonstrations that the framerate will be smoothed out by launch.
 
This is exactly what is happening and people want to twist the terminology into something else. People are making a big fuss out of nothing but nobody wants to listen to the truth.

No, it clearly means they are trying to achieve 30fps, they're targeting that. If they were already at a solid 30fps, they wouldn't even need to mention it. They'd just say "we're at a solid 30fps".

Check all the demos, framerate issues galore. Why else would they say people's problems with the performance are "understandable"? If it was a straight 30fps, they wouldn't say Microsoft keeps helping them to achieve a good framerate. Come on dude.
 
I'm not denying the devs may be technically sub-par, but at least they aren't sugar-coating anything. Damned if you do, damned if you don't I guess.
Well its not just a matter of what they're sharing, but also the consideration of 30fps as a goal or aspiration rather than a bare minimum baseline. To say the target is 30fps indicates that they haven't reached that goal and implies that they may not reach that goal.
 
IMO Microsoft gimped a whole generation of games with their HDless Xbox 360 SKUs, and now I fear they're about to fuck the industry again by forcing most dev teams to work with the Xbox One's arguably inferior horsepower in mind.
 
IMO Microsoft gimped a whole generation of games with their HDless Xbox 360 SKUs, and now I fear they're about to fuck the industry again by forcing most dev teams to work with the Xbox One's arguably inferior horsepower in mind.

Inferior to Xbox 360?!

You must be right. Dead Rising 1 and 2 just weren't possible on Xbox 360, so why they thought they could succeed at making a sequel in a similar vein on a machine with '10 times' the power is clearly stupid.
 
The trolling and hate for 30 fps, good lord you guys must hate KIllzone and #Driveclub.

On the other hand, when there are thousands of zombies on screen and there is noticeable slowdown in Dead Rising 3. Like any other game, they need to optimize is or hell even cut back a little to make it a locked 30fps. No ones gonna notice if there were 800 zombies or 650 zombies. Lock it down.
IMO Microsoft gimped a whole generation of games with their HDless Xbox 360 SKUs, and now I fear they're about to fuck the industry again by forcing most dev teams to work with the Xbox One's arguably inferior horsepower in mind.
look at all that salt for 90% of multiplatform games being better on the 360.
 
The trolling and hate for 30 fps, good lord you guys must hate KIllzone and #Driveclub.

On the other hand, when there are thousands of zombies on screen and there is noticeable slowdown in Dead Rising 3. Like any other game, they need to optimize is or hell even cut back a little to make it a locked 30fps. No ones gonna notice if there were 800 zombies or 650 zombies. Lock it down.

look at all that salt for 90% of multiplatform games being better on the 360.

This is what I was thinking. Just cut back on the zombies. All the footage I've seen shows a stupid, unnecessary amount of them. Drop the number in half and we should be good to go.
 
The trolling and hate for 30 fps, good lord you guys must hate KIllzone and #Driveclub.

On the other hand, when there are thousands of zombies on screen and there is noticeable slowdown in Dead Rising 3. Like any other game, they need to optimize is or hell even cut back a little to make it a locked 30fps. No ones gonna notice if there were 800 zombies or 650 zombies. Keep optimizing Capcom.

If they make the zombies less rotten will that improve performance?

Perhaps save a few polygons by making sure every single zombie has 2+ limbs missing.
The other thing they could do is make it a little more post apocalyptic and smear the screen in dust and fog!

I could be a games designer!
 
Have you read any other posts here?

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