darkistheway
Member
Show me the gameplay.
Target renders, in-game engine... All smoke and mirrors.
Target renders, in-game engine... All smoke and mirrors.
Yep, sounds like dragon's dogma to meWhy do people keep assuming this is Dragon's Dogma 2?
I really don't think it is.
For a start, one of the strap-lines is 'Conquer your fear' and the title Deep Down suggests something more like a survival-horror game.
And if that is really what it is - a survival horror game set under-ground in Medieval fantasy-times, I'm really, really excited.
Yeah, there's no way the PS4 can render that real-time PS4 demo in real-time.
Why do people keep assuming this is Dragon's Dogma 2?
I really don't think it is.
For a start, one of the strap-lines is 'Conquer your fear' and the title Deep Down suggests something more like a survival-horror game.
And if that is really what it is - a survival horror game set under-ground in Medieval fantasy-times, I'm really, really excited.
it was but I thought I read here that other devs at the show were asked and said that WASN'T possible on the new systems, as a game, unless it was like 1 room by 1 room for the entire game. They seemed to be pretty clear that no that wasn't possible.
If they were wrong...I can't wait for the next gen systems.
Read my other post. I too have my doubts whether you will actually be able to play this in real time.
They're gonna pull a bait and switch.
There's no way PS4 can render that fire in real time.
Videogame is all about trickery... What if the fire isn't full particles, but some kind of 3d object reacting to collisions with tessellation on top of it and some particles for example ?
That would be... fucking incredible. I really like Dragon's Dogma, but would prefer your idea!
They're gonna pull a bait and switch.
There's no way PS4 can render that fire in real time.
I'm really getting that vibe from the teaser.
But judging by people's reactions - IS Dragon's Dogma set in parts in underground dungeons with horror-like segments?
I don't actually know as I haven't played it!
If next gen games don't look like that when why even bother with the investment and the technical upgrade? I don't know if I'm just spoiled by pc gaming and great image quality, but I see nothing that I don't expect from consoles which call themselves "next gen machines". I didn't find KZ4 demo very impressiv and this one neither, but it's better at least.
Because that's what this obviously is. They won't want all that huge effort they put into Dragon's Dogma go to waste, so they are trying again. Maybe it'll be (as the name implies) more about dungeon crawling to deep caves with horrible monsters and less traversing in the open, but I'm fairly certain this will be an open-world action RPG like DD.Why do people keep assuming this is Dragon's Dogma 2?
I really don't think it is.
For a start, one of the strap-lines is 'Conquer your fear' and the title Deep Down suggests something more like a survival-horror game.
And if that is really what it is - a survival horror game set under-ground in Medieval fantasy-times, I'm really, really excited.
I'm really getting that vibe from the teaser.
But judging by people's reactions - IS Dragon's Dogma set in parts in underground dungeons with horror-like segments?
I don't actually know as I haven't played it!
Sorry ya I was agreeing with you. My fault I didn't make sense in how I quoted.
Adding in all the game bits I still don't doubt it will be all kinds of impressive in the new machines.
I think that the latter would be computationally more expensive and harder to create than the former.
I love pretty graphics as must as the next person, but eventually you stare at that long enough... it becomes, ok now that's outta the way... show me something next-gen in gameplay, or new, or fun that I haven't been able to do before
I think some are forgetting that Capcom is almost always at the forefront of in-game fire tech. RE4, RE5, and Dragon's Dogma all had stellar looking fire effects. I don't find it hard to believe at all that they've managed to make fire that good looking on the PS4 tech.
I have a top of the line PC with a GTX690 and I haven't seen this level of detail or lighting fidelity in ANY game or tech demo I've tried.
My PC could handle it no doubt but no one has done anything that looks this good yet, that's why consoles are awesome. Fixed hardware means it can be pushed to the fullest!
Why do people keep assuming this is Dragon's Dogma 2?
I really don't think it is.
For a start, one of the strap-lines is 'Conquer your fear' and the title Deep Down suggests something more like a survival-horror game.
And if that is really what it is - a survival horror game set under-ground in Medieval fantasy-times, I'm really, really excited.
I don't have any doubts that we won't be seeing something close to this somewhere down the line, just not at launch.
Its definitely running in realtime. Look at the jaggies-
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Ya agreed and even with a normal downgrade after adding in normal game bits I would love to check this out.
Strangely I am not as impressed with the big fire bits as I am with the faces and animation of the elf guy when he moves, grabs the torch. Sadly thats in a cutscene but hopefully built on the same programming as the real time would be.
A true next gen game set almost all underground in a fantasy would could rock. Underground cities, huge mushroom forests with the spoor like mist, frozen lakes, all kinds of things exist that would look amazing next gen.
What did they say about it? They confirmed it was a cutscene / engine demo, is that what you mean?This is awesome. I was a bit saddened to be brought back to earth after the conference and what other devs said about it. But still even close to that...WOW.
That's great. What does the game actually look like? Real-time cutscenes aren't the same as game play.