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Captain Toad: Treasure Tracker [Wii U] announced Holiday 2014

A retail game, really Nintendo? I guess some suckers want it.

Child please.
The Captain Toad levels were in 3D World were an absolute joy to play through.
The fact that they're expanding on that game play and character is awesome.
I want more Mario spin-offs that don't star Mario!
Also, anything that contains an HD Shy Guy is worth having.
 
I was talking to my friend while watching the Direct and I totally lost my shit at this announcement.

Dude wondered why. I fucking loved the Captain Toad stages in 3D World. Nintendo, you glorious fucks.
 
This title will have Amiibo support same as Super Smash Brothers Wii U. In SSB Wii U your amiibo will fight but what Will my Donkey Kong Amiibo do in Captain Toad?? I think Mariokart 8 has ammibo support too.
 
This title will have Amiibo support same as Super Smash Brothers Wii U. In SSB Wii U your amiibo will fight but what Will my Donkey Kong Amiibo do in Captain Toad?? I think Mariokart 8 has ammibo support too.

Dankey Kang will Expand the levels.
 
They had me at Toad's sheer terror during the Treehouse Demo. Nintendo has been really delivering on the attention to detail front lately.
 
When I saw dat dragon:

shaq.gif


So good. Instant classic Mario character.
 
I know they're not exactly the same type of game, but I feel like this will partially fill the void left by Zack & Wiki.
Oh wow, SPOT ON. I was trying to pin down what this reminds me of. Obviously it's quite different, but in many ways it has the same sensibility. Very cool. :-)
 
The Treehouse segment on this was great. That dragon boss is so damn impressive looking and the level itself was terribly well designed. Looking forward to this.
 
EAD Tokyo is the best thing to happen for Mario.

It's great they're not afraid to keep expanding the series to new directions. Mario would be such an easy franchise to stagnate into ground.
 
That's so neat that they're making games about more characters.

They make games about Mario and Yoshi but not many other characters. So I'm really happy to see games being made about Toads. This looks like a lot of fun and I'm really excited.
 
My only problem is that these sorts of games by nintendo now are just WAY too easy. I think they should at least add a hard difficulty selection just so people who loved the older NES/SNES nintendo games can get more of a kick out of it.

That was my major problem with Galaxy and Mario 3d World, just too easy and I got bored.
 
EAD Tokyo is the best thing to happen for Mario.

It's great they're not afraid to keep expanding the series to new directions. Mario would be such an easy franchise to stagnate into ground.

Heck it would have been stagnated into the ground if it weren't for them. I like NSMB but those games are way too safe. I hope Mario Maker is a sign they'll be doing something about that.
 
Can I have another Zack & Wiki while we are on that topic?

Captain Toad just looks ace. Also, anyone think it looks better than 3D World?

The assets (trailer, screenshots) are all in 1080, which Nintendo only does when the game is rendering in 1080.

It was so OBVIOUS that this needed to be a game. I'm glad someone at Nintendo thought the same. It just makes sense.

Agreed. I've been calling for it since November and I am SO glad they went with it.
 
When I was playing the Toad levels in SM3DW I was thinking I'd be down for a full game of this. Well done Ninty.
 
That's so neat that they're making games about more characters.

They make games about Mario and Yoshi but not many other characters. So I'm really happy to see games being made about Toads. This looks like a lot of fun and I'm really excited.

Yeah, expanding the Mario universe with games focusing on side characters is great.

Now give me a 4 player co-op 3D platformer starring Peach, Daisy, Pauline, and Rosalina, and a Wario & Waluigi RPG.
 
My only problem is that these sorts of games by nintendo now are just WAY too easy. I think they should at least add a hard difficulty selection just so people who loved the older NES/SNES nintendo games can get more of a kick out of it.

That was my major problem with Galaxy and Mario 3d World, just too easy and I got bored.
"I've been playing Mario games for 25+ years. Why are they getting easier?" They're not really easier. You just no longer need 2 worlds worth of training wheels to get up to speed anymore.

I'd prefer that they actually design different modes that cater to different skill sets as well, but the ramp up from 1-1 to the endgame hasn't changed much.
 
"I've been playing Mario games for 25+ years. Why are they getting easier?" They're not really easier. You just no longer need 2 worlds worth of training wheels to get up to speed anymore.

I'd prefer that they actually design different modes that cater to different skill sets as well, but the ramp up from 1-1 to the endgame hasn't changed much.

I would say Mario 3D World was an improvement in difficulty, but it was nowhere near as rewarding and hard as the older games. New Super Mario is more in line with the difficulty but it's its a little toned down.

However Galaxy was just babby tier easy and I got really bored. I hope they slowly kind of up the difficulty for their games now or just give us a mode.
 
I would say Mario 3D World was an improvement in difficulty, but it was nowhere near as rewarding and hard as the older games.
The first seven worlds of Super Mario Bros. 1 are piss easy.

Nobody remembers this because everyone just warped to the end.
 
OK we will get this game this year (awesome) plus Smash Bros. NExt year will be Zelda, Splatoon, Star Fox? and some more, so it is safe to assume we will get another Mario 2016?
 
So happy for this, I didn't see it coming. Actually it feels perfectly natural to have standalone Captain Toad adventures in retrospect.

agreed. Since the Galaxy games they've done a good job of having the Toads around kind of doing their own thing in the background. Nice to see them continue to expand on that.
 
It's amazing how many characters from the Mario games have had spin-off games, in which they're the main character.

Let's not forget that Donkey Kong was the game that started it all, so Mario and Donkey Kong received spinoffs.

Donkey Kong - Donkey Kong Country
Mario - Mario Bros.
Luigi - Luigi's Mansion
Peach - Super Princess Peach
Yoshi - Yoshi's Island
Wario - Wario Land
Toad - Captain Toad: Treasure Tracker
Bowser - Mario & Luigi: Bowser's Inside Story (he may not be the sole playable character, but I'd say he's the main character of the game. He's playable slightly more often than Mario/Luigi, and he has a lot of dialogue and personality)

Actually, that's the whole cast of Mario Kart 64.
 
Did anyone else feel an intuitive connection between this and the old top-down Zelda design Aonuma talked about?
I mean, imagine a multilayered 3D world broken broken down into blocks, in the same way top down Zelda's 2D world was broken down into rectangles. At any moment, you only see the block which represents the part of the world you're in, and you can rotate and view it from any direction. Once you finish with that block, you exit to any of the adjacent six, and the game "scrolls" accordingly.
That could be a very interesting way to design a fully 3D world, while also having a very good 3D camera at the same time.

EAD Tokyo Group No. 2 will have release Super Mario 3D World, NES Remix 1+2, and Captain Toad in a span of 2-years.

Retro ain't got nuffin on that.
That was all done by the same team in Tokyo?
Then what has EAD Tokyo 1 been up to?

Oh wow, SPOT ON. I was trying to pin down what this reminds me of. Obviously it's quite different, but in many ways it has the same sensibility. Very cool. :-)

Gave me a Toki Tori vibe personally. The genius here, I feel, is in making each level a small block in a larger 3D space, allowing you to rotate and view it from every direction, as if it were a rubik's cube or something.

Not only does it enable the gameplay to be broken down into more manageable chunks, it also makes the experience feel more tangible, and therefore more immersive.

Furthermore, it looks like they'll have a more balanced difficulty level than either Toki Tori or Zack & Wiki, which I feel was perhaps their biggest fault.
 
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