TheFLYINGManga_Ka
Member
Well deserved.
The guy's a genius!
The guy's a genius!
Epic scowl :lolNeuromancer said:
Phife Dawg said:Carmack! Quake really shook the way we look into video game worlds. And those were the days of true competition multiplayer FPS, no radar, no stats whoring, no auto aim, no l33t starting weapons etc. Just pure skill and team coordination. *sheds a tear*
Phife Dawg said:Carmack! Quake really shook the way we look into video game worlds. And those were the days of true competition multiplayer FPS, no radar, no stats whoring, no auto aim, no l33t starting weapons etc. Just pure skill and team coordination. *sheds a tear*
Lifetime Achievement Award for contributions to the art and science of games
What were her contributions and how do they compare to the contributions of Carmack? If I understand your comment right you seem to think she should be mentioned/should've gotten the award?
PetriP-TNT said:though D3 and Q4 were pretty bad.
Yeh, quite sure Q4 was Raven.Mar_ said:I will never understand the hate for DOOM 3. It's my favourite single player FPS of all time. Other than people who played it on the xbox... It had content missing and controlled like ass.
Q4 was raven and not id right? And yeah, that game was bad.
sv_aim 0Kenaras said:Just to nitpick, Quake originally had auto aim by default. You had to disable it with a console command if you didn't want it. (It was also easier to play with it disabled; auto aim made it impossible to aim your rockets correctly.)
Mar_ said:I will never understand the hate for DOOM 3. It's my favourite single player FPS of all time. Other than people who played it on the xbox... It had content missing and controlled like ass.
Castor Krieg said:For reason why this guy is God:
http://www.youtube.com/watch?v=DLB3eD4n3aY
Always cracks me how Geoff has no damn idea what Carmack is talking about.
The mechanics were changed a lot from the 10 year old title though. Doom 3 is half like a survival horror game. The mid map backtracking is similar but the movement and combat are too different. A portion of the hate comes from the game not being as fun as its namesake or the Quake games.JaseC said:I'd think the hate for the game stems from the fact it's a corridor-heavy FPS released when shooters were becoming - either actually or seemingly - more 'open'. Obviously, when you re-imagine a then-10-year-old game and do next to nothing to update the mechanics, people are going to be divided. I, for one, enjoyed the game.
Interestingly, Wikipedia mentions the game having sold over 3.5m copies and that "it is the most successful game by the developer to date". I would've thought at least one of their previous titles to have sold more given id practically owned the FPS genre up until Q3.
Grayman said:The mechanics were changed a lot from the 10 year old title though. Doom 3 is half like a survival horror game. The mid map backtracking is similar but the movement and combat are too different. A portion of the hate comes from the game not being as fun as its namesake or the Quake games.
I had known about the sales success but never thought of it before. I would guess the lack of shareware fulfilling people without a sale is what put it over DOOM, II, and maybe Quake. The market for that type of game might have been bigger in 2004 than it was in 96-99?
On a superficial level it does not make sense as the best selling game. It is the least well received critically, had no mainstream attention, no lasting fanbase, no must have mods.
They took a lot of inspiration from System Shock 2, which I kind of want to respect. I do find it pretty hard to get into though, too much Delta Labs.Grayman said:The mechanics were changed a lot from the 10 year old title though. Doom 3 is half like a survival horror game. The mid map backtracking is similar but the movement and combat are too different. A portion of the hate comes from the game not being as fun as its namesake or the Quake games.
That played out like an uncomfortable blind date.Castor Krieg said:Always cracks me how Geoff has no damn idea what Carmack is talking about.
Eh... I dunno. I've just recently completed another run through both versions, and still convinced that the xbox port somehow turned out to be the better game. Other than the obvious drop in detail and one or two filler sequences eliminated, it just feels like a much more accurate representation of the run-and-gun pace from the original DOOM.Mar_ said:I will never understand the hate for DOOM 3. It's my favourite single player FPS of all time. Other than people who played it on the xbox... It had content missing and controlled like ass.
Was that true for multi as well? I.e. were there ever "serious" servers who didn't have it disabled? Can't remember - it's been a while. But of course point taken, head lowered in shame.Kenaras said:Just to nitpick, Quake originally had auto aim by default. You had to disable it with a console command if you didn't want it. (It was also easier to play with it disabled; auto aim made it impossible to aim your rockets correctly.)
Bring them up and compare them if you want to bring her into the discussion. I think she worked with Ion Storm before?Revelations said:Her contributions is extensive. Been around for a good while. How often does the award suppose to come?
Client option. Was always on by default and made going for blast radius damage with a rocket launcher really annoying.Phife Dawg said:Was that true for multi as well? I.e. were there ever "serious" servers who didn't have it disabled? Can't remember - it's been a while. But of course point taken, head lowered in shame.
JaseC said:Quite true. However, in the end, the game still didn't amount to much more than "Go here and kill demons". For all intents and purposes, it was a 90s-era shooter released in 2004, which irked more than a few and pleased those who were expecting nothing more.
True, but Q3A in particular was very popular in its hey-day. I guess I just expected a little more sales for the developer once at the very forefront of the genre.
I'm certainly surprised it sold as much as it did. It'll be interesting to see how Doom 4 performs, particularly if it is better-received by critics than its predecessor.
Damn I'm getting old, didn't remember - at allBMX Bandit said:Client option. Was always on by default and made going for blast radius damage with a rocket launcher really annoying.
Thanks for the tip, will try to look for a copy in Euroland.ZombieSupaStar said:well doom was shareware you got a third (later a became a fourth) of the game for free, so im sure MILLIONS had/played doom and loved it, some enough to purchase the final few episodes.
edit: beaten! curses!
also count me in the camp that id lost a lot of its magic when romero quit/forced to leave. Quake 2/3 were good (I prefer UT99 to Q3 tho, it just had more fun to me). But Keen/Wolf/Doom/Quake 1 were its golden age imo after that it became more of an engine company and less about the games powered by them, if you guys or gals have even a passing interesting in gaming i would read Masters of Doom its the best game book ive ever read, and makes u feel like u were there during its heyday, and in my case wish I was born about a decade earlier to have been able to be in on the ground floor for all this (born in 81).
I'm gonna need some help with that. As both of their accolades is spread out over a 20 year period. :OPhife Dawg said:Bring them up and compare them if you want to bring her into the discussion. I think she worked with Ion Storm before?
How about the most important ones? Shouldn't be a thesis you know. I mean what Carmack did with Quake. Did Corinne Yu do something on the same scale? I wouldn't know, so I thought maybe you do.Revelations said:I'm gonna need some help with that. As both of their accolades is spread out over a 20 year period. :O