Hmm, the somewhat slow pace was part of what made the N64 Castlevania games unique. It really enhanced the adventure feel of the games... with a faster pace they never could have put in so many puzzles, much less all the platforming. The combat is decent enough too (I didn't think the combat was terrible, but maybe that was just because of how ridiculously easy it all is with Cornell... ), but I really think that in both games it is quite a bit less important than the platforming and adventure elements of the games are, and I think that the formula worked pretty well. Legacy of Darkness definitely was a good game. It's too bad that there probably will never be another Castlevania game like the N64 Castlevania games again, with how Igarashi thinks that the PS2 games are how to do 3d Castlevania...