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Castlevania Lords of Shadow 2 --- E3 2013 Presence

Anyone know the name of the music that plays at the beginning of the E3 trailer?

It's the piano part before the giant orchestration piece. Ba Bum, Da Dum, Ba Bum Da Dum Ba Bum Da Dum, Ba Buuummmm.
 
The LOS2 demo at E3 was actually on PC AND consoles. The first time I played it, I was at one of the lower stations, and I couldn't help but notice how terrible it looked..muddy textures, jaggies, low framerate..but while I was playing, I kept looking past my demo station to the person playing on the row above me, and it clearly looked vastly better on their demo station. Once I had finished, I walked up there and, sure enough, that row of demo stations had little tags on them that said "PC DEMO". They were using 360 controllers, though. But The PC version looked simply astounding. Completely fluid, smooth, no jaggies, and high res textures. The difference between that demo station and the XB360 one on the row below was night and day.
Interestingly, I asked one of the devs if there were any plans to release the game on PS4/Xbone, and they just said "Well, nothing's been announced yet..."
Which leads me to believe that they will be putting it out on next gen consoles. The game is supposed to release in December? I can't imaging them releasing it after the new consoles are already out, and not planning on a port. With as good as that PC demo looked, it'd be a shame if they didn't.

I think they should, the original trailer was obviously the PC version and it looked pretty stunning...
 
Interestingly, I asked one of the devs if there were any plans to release the game on PS4/Xbone, and they just said "Well, nothing's been announced yet..."
Which leads me to believe that they will be putting it out on next gen consoles. The game is supposed to release in December? I can't imaging them releasing it after the new consoles are already out, and not planning on a port. With as good as that PC demo looked, it'd be a shame if they didn't.

Really ?!, I am pretty sure Dave Cox also confirmed on twitter that CLOS.2 is only for Current Gen, but maybe they will release a Next Gen version, I am not so sure to be honest.

Also it is coming out in Winter, no exact date yet.
 
Graphically the game looked awful - ugly textures and framerate issues abound. From a gameplay perspective, it wasn't interesting at all. Think God of War III's weapon switching except less responsive.

Speaking of God of War - they aped it right down to the massive scripted set pieces and traversal elements of giant boss types although much more hand-hold-y in the process. Too often the game told you what to do and there wasn't a chance to figure things out for yourself. Not only that, but the climbing elements didn't always work and I found myself frustrated by the lack of movement when I pushed a specific button.

If you really didn't play the first one, you should go back and do that. It's really much, much, much better than God of War. The combat is extremely expansive, and responsive. It requires constant use of counters and strict rationing of magic resources.

And it had a few giant boss fights and QTEs, but most of the game is a lot different than that. It had a fair bit of exploration and backtracking, and this was when the camera was locked. Now it's a fully movable camera.

I have absolute unshakable faith in this game, just based on how amazing the first one was.
 
If you really didn't play the first one, you should go back and do that. It's really much, much, much better than God of War. The combat is extremely expansive, and responsive. It requires constant use of counters and strict rationing of magic resources.

And it had a few giant boss fights and QTEs, but most of the game is a lot different than that. It had a fair bit of exploration and backtracking, and this was when the camera was locked. Now it's a fully movable camera.

I have absolute unshakable faith in this game, just based on how amazing the first one was.

I think if MercurySteam wasn't quite so obsessed with making every character in the LoS games use a whip, a lot of the God of War comparisons would evaporate. It really is an entirely different beast - a lot of the human vs. human boss fights were really, really good.
 
I really dug the e3 demo. Being a fan of the first, I was surprised that it had so little ( if any, I actually don't recall ) QTE's. had a hiccup on one of the platforming segments but I feel good about it going forward.

They also had the PC Ultimate edition ( of the first game) running as well.
 
I think if MercurySteam wasn't quite so obsessed with making every character in the LoS games use a whip, a lot of the God of War comparisons would evaporate. It really is an entirely different beast - a lot of the human vs. human boss fights were really, really good.

It's Castlevania. They've been doing whip combat longer than any other games, so they don't need to abandon that to not be God of War in my book.

And besides, the Combat Cross was just really well done. Not only amazing in combat, but the platforming elements were fantastic with it.
 
why is dracula shirtless. They're trying to impress each other with their mighty pecs!

I can't wait for what all these lavish cinematics have been building up to all this time, a flex off battle on the castle's central tower between Drac and Alucard, complete with newly patented clothes tearing technology.
It will also be the peak of Oscar Araujo's soundtrack usage as the choir erupts with aural chaos when Drac flexes his most powerful and demonic pose blinding Alucard into a perilous position at the towers edge.
 
I wonder if they fixed the arbitrary platforming issues since that plagued the first Lords of Shadow.

I'm looking forward to this game. Frame rate issues and weird design choices aside, I enjoyed the original Lords of Shadow. It had beautiful vistas with amazing draw distances for an action game and a great atmosphere all around. Also, the music was pretty damn good and moody. Hopefully the combat is a bit more faster in this game.

I seriously hope that Alucard is an unlockable character with his own story ala Vergil in DMC3: SE. Castlevania games typically well know for extra content after beating the game.
 
I wonder if they fixed the arbitrary platforming issues since that plagued the first Lords of Shadow.

I'm looking forward to this game. Frame rate issues and weird design choices aside, I enjoyed the original Lords of Shadow. It had beautiful vistas with amazing draw distances for an action game and a great atmosphere all around. Also, the music was pretty damn good and moody. Hopefully the combat is a bit more faster in this game.

I seriously hope that Alucard is an unlockable character with his own story ala Vergil in DMC3: SE. Castlevania games typically well know for extra content after beating the game.

Man, I hope so. It's going to be such a disappointment if Alucard's only playable appearance is in the 3DS game and he didn't even get to use his sword.

It's Castlevania. They've been doing whip combat longer than any other games, so they don't need to abandon that to not be God of War in my book.

And besides, the Combat Cross was just really well done. Not only amazing in combat, but the platforming elements were fantastic with it.

I'm just saying that most of the GoW comparisons are coming from people going "Kratos uses chains, so does this guy! Clearly a God of War ripoff!"
 
This is me posing next to Dracs himself:

DSC00257.jpg


I tried getting closer to dracula by leaning my arm on his throne, but i was told it was fragile so i had to settle for this.

As for the demo, framerate was solid, had some jaggie issues, responsive controls.
only thing i may have disliked was playing the demo using the 360 pad
i apparently was playing the pc version

fantastic demo that ends with a nice cliffhanger. Am gonna pre-order the ps3 version for sure as soon as they announce a collectors edition.
 
This and the original (PC version) are two of my most anticipated games this year. It's a shame it didn't have more of a presence at E3 though. I would liked to have seen it in one of the conferences, but I guess they were wanting to focus on next gen. Hopefully MoF makes it to PC and consoles as well.
 
This is me posing next to Dracs himself:

http://s8.postimg.org/6nzr2xxr9/DSC00257.jpg[IMG]

I tried getting closer to dracula by leaning my arm on his throne, but i was told it was fragile so i had to settle for this.

As for the demo, framerate was solid, had some jaggie issues, responsive controls.
only thing i may have disliked was playing the demo using the 360 pad
i apparently was playing the pc version

fantastic demo that ends with a nice cliffhanger. Am gonna pre-order the ps3 version for sure as soon as they announce a collectors edition.[/QUOTE]

Good stuff man, I think I'll definitely get the collector's edition hopefully with a mini statue of that or a chalice
 
The LOS2 demo at E3 was actually on PC AND consoles. The first time I played it, I was at one of the lower stations, and I couldn't help but notice how terrible it looked..muddy textures, jaggies, low framerate..but while I was playing, I kept looking past my demo station to the person playing on the row above me, and it clearly looked vastly better on their demo station. Once I had finished, I walked up there and, sure enough, that row of demo stations had little tags on them that said "PC DEMO". They were using 360 controllers, though. But The PC version looked simply astounding. Completely fluid, smooth, no jaggies, and high res textures. The difference between that demo station and the XB360 one on the row below was night and day.
That is great news! Thanks for clearing that up!

PC versions of both LoS1 and 2 are definitive versions indeed. LoS1 certainly seems worthy of a double dip to be sure for 60fps.
 
I humbly disagree.

While there were definite technical issues with the demo (geez, that frame rate), I enjoyed the set pieces, the SOTN callback, and the relative ease of combat. The thing that stood out to me was that starting in Dracula's Castle at least gave me the impression that there was some sort of Castlevania to be had here from the get-go, as opposed to having to work for it in the first game.

I'm hoping that the tech issues get cleared up closer to launch, but for me, I went from being staunchly anti-LoS2 to kind of looking forward to it.

But that's me. :)

The frame-rate is shit again? how in the world can anyone who makes a freakin' game who's mostly based on action combat not have the fucking frame-rate locked at 30fps and then work the graphics? especially when the previous game already run like crap and people complained about it, talk about having the wrong priorities in a game like this.

Now gameplay wise the demo looked like a poor man's GoW, I was not a fan of the first game and I hoped that maybe the sequel could improve some things but this looked like the same thing to me. BTW the press L2 to see where to go is hilarious and sad at the same time, some games lately must have being made with monkeys in mind as their target audience. :/
 
I really enjoyed the first game but I'm not impressed with what I've seen of 2, which is really disappointing after the teaser they showed ages ago. On top of that, it looks worse graphically.
 
This is me posing next to Dracs himself:

DSC00257.jpg


I tried getting closer to dracula by leaning my arm on his throne, but i was told it was fragile so i had to settle for this.

As for the demo, framerate was solid, had some jaggie issues, responsive controls.
only thing i may have disliked was playing the demo using the 360 pad
i apparently was playing the pc version

fantastic demo that ends with a nice cliffhanger. Am gonna pre-order the ps3 version for sure as soon as they announce a collectors edition.

Me too, I am thinking of getting the Collector Edition, I wouldn't mind a statue similar to the one at E3.
 
I played the demo ages ago...
I'm relieved to hear that.

In any case, the original LoS demo was kinda shitty, but the actual game itself was pretty damn good. PC version seems to be the way to go if the framerate issues are still persistent on consoles. Too bad about titan boss fights coming back though.

Hey Konami. Here

KxKh1g1.jpg


Use this as a boxart.
Now watch them give us an ugly 3D render of Dracula staring at you instead
This would be perfect.
 
Too bad about titan boss fights coming back though.

It sounds like they're changing the Titan fights to be more a rip-off of GOW3 and less a rip-off of Shadow of the Colossus. Cox acknowledged in an interview that they felt too rigid and mechanical and so they're replacing it with Titans that you actually traverse and fight on. It's in some of the gameplay videos. I don't know if they'll pull it off, but it sounds improved to me already.
 
It sounds like they're changing the Titan fights to be more a rip-off of GOW3 and less a rip-off of Shadow of the Colossus. Cox acknowledged in an interview that they felt too rigid and mechanical and so they're replacing it with Titans that you actually traverse and fight on. It's in some of the gameplay videos. I don't know if they'll pull it off, but it sounds improved to me already.
That does sound much better actually.
 
LoS had too many throw away characters. I hope the NPCs are more valid and span the entire adventure. There was a point in LoS where I forgot about the mask. The game needs to remind us where the finish line is, and what that means. Gabriel wants revenge on who? God? Now that's interesting. This Gabriel could be blasphemous.
 
LoS had too many throw away characters.
Like who ?!

The game needs to remind us where the finish line is, and what that means. Gabriel wants revenge on who? God? Now that's interesting. This Gabriel could be blasphemous.

where did you get that from !!!, in the ending of CLOS.1
Dracul want release from his immortality, there is no mention -yet- that he wants revenge against God or whatnot, he may want revenge against the Brotherhood of Light though after what he discovered in Mirror of Fate
 
Like who ?!



where did you get that from !!!, in the ending of CLOS.1
Dracul want release from his immortality, there is no mention -yet- that he wants revenge against God or whatnot, he may want revenge against the Brotherhood of Light though after what he discovered in Mirror of Fate

Every Lord of Shadow was a boss at the end of a chapter. Those characters had more story and gameplay currency.
 
Every Lord of Shadow was a boss at the end of a chapter. Those characters had more story and gameplay currency.

Yes they did, cause they were pillars to the story, still other bosses had history like Olrox and Brauner, Black Knight, Malphas, Gravedigger, ....etc etc etc

Can't see your point.
 
Yes they did, cause they were pillars to the story, still other bosses had history like Olrox and Brauner, Black Knight, Malphas, Gravedigger, ....etc etc etc

Can't see your point.

These characters are treated like end of stage boss battles. They lack history with me the player. Show don't tell. It's better when it's personal.
 
These characters are treated like end of stage boss battles. They lack history with me the player. Show don't tell. It's better when it's personal.

oooh I see what you mean now, they may lack history with you, but they themselves have history, who they were, how they become who they are, ....etc

I don't think everything needs to be personal, God of War story was all about personal matters more or less, LoS is different.
 
One of the things I love about Lords of Shadow and hope to see it more in Lords of Shadow 2 is Boss Battles, especially the Humanoid Ones, while I like fighting someone so huge, nothing beats old good One on One fights, hence why I felt happy when I saw that Golden Paladin fighting Dracul in One on One.

LoS also doesn't shy from having many boss battles, which is great if you ask me.
 
I was worried when I read Kagari's first post, but relieved when she said she hasn't played the first game.

the demo and LOS itself is a pretty poor game the first few chapters, it then clicks and turns into an epic adventure through and through.
 
Looking forward to this. Judging from the demo, this still looks great in terms of presentation and art direction and very similar to the first game gameplay wise, which is fine by me. My main gripe with LOS 1 was the fixed camera and it is free now...

I'm sad that this is the last LOS game. Hope it closes Gabriel's story properly...
 
Looking forward to this. Judging from the demo, this still looks great in terms of presentation and art direction and very similar to the first game gameplay wise, which is fine by me. My main gripe with LOS 1 was the fixed camera and it is free now...

I'm sad that this is the last LOS game. Hope it closes Gabriel's story properly...
I agree, I wanted more from Mercury Steam & Lords of Shadow, but I understand they want to finish strong and leave a great legacy behind, so I will respect that.

I have no idea who will be the nest developer for Castlevania, or if they will be able to top Lords of Shadow, I don't think anyone can.

Does this game still not have a release date?
Not yet, only Winter release window so far.

Cant wait for a post ending DLC
Dave Cox said that CLOS.1 DLCs were a mistake, I doubt Mercury Steam will do the same mistake again.
 
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