Just tried the demo. It's probably a case of Shanoa/Charlotte/Soma playing trickson my muscle memory, but does the way Trevor moves feel incredibly slow an unresponsive to any of you? It's bad enough having to deal with 2D platforming without being able to use the D-Pad, but he walks and jumps like he's under water.
Luckily, backflips are still there.
I don't know that I necessarily like the way enemies take so much damage to kill. The fun (and difficulty) of OoE was never that enemies had a lot of health, but that they did a lot of damage and that there'd be lots of them on the screen all at once, gunning for you. So the challenge wasn't in killing as much as it was in dodging, dancing about, doing damage and clearing a path for yourself.
Are there any reviews out there?
OT is here.
Some reviews over here. Most reviews are landing at about the 7-8 range. The important thing to acknowledge is that it's not like previous 2D games in the series, but more a new kind that's basically trying to translate Lords of Shadow into 2D, which itself was heavily copying God of War. So it's basically a 2D God of War. If you go in with expectations on what a Castlevania games
should be, then you might wind up with something like the IGN review. If you're open to something different, you might find a pretty fun 2D action game.
It is slower and floatier than previous games. I think part of that is due to the framerate, which could stand to be better. I wouldn't say it's unresponsive, though. You get used to it.
As for enemies taking too many hits, a number of people have expressed this... but I feel like they're only remembering the later parts of the earlier games, where you're just plowing through everything at a high level and with a great weapon. Most enemies could take a bunch of hits when you were running around at level 1 with the starting knife.
In this game, enemies go down fairly quick if you're making use of the moves at your disposal, and they go down even quicker as you unlock new moves and learn better ways to deal with them. In the demo, for example, a skeleton will go down quickly with a launcher combo, and the shield guys will go down with one fully charged boomerang.
On your concerns about dodging not being very important, I wouldn't worry about that. The demo only has two extremely basic types of enemies besides the mini-bosses. Other enemies have more complicated and harder to dodge attack patterns. It's
really important to pay attention and learn those attack patterns, because enemies can do a lot of damage if they get just a couple hits in. On top of dodging their attacks, you also need to pay attention to which ones you can block and counter and which ones are unblockable (the unblockable ones will flash first, so there's fortunately no guessing on this), as well as throw in your own unblockable attacks when enemies start blocking.