Aft Dread Pressure
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Azazela said:Metroidvania FTW
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Azazela said:Metroidvania FTW
Error2k4 said:you didn't have to level up a lot in DoS, game was pretty easy.
exp. system is one of the main reasons for which I prefer old style to Metroidvania.Jefklak said:I agree, with the right weapon (or even without) the game was pretty easy. I automatically levelled way too much thanks to certain souls... Argh.
Xiaoki said:The Metroidvania games have technically been good but also quite boring because of low difficulty and emphasis on collecting.
Bring back old style Castlevania and SOON.
IPGlider said:I don't know if it wil have exp gain and other metroidvania elements, but PoR is supposed to be more old school and not castle centric.
Error2k4 said:exp. system is one of the main reasons for which I prefer old style to Metroidvania.
the exp. system is bullshit and needs to go.
the exp. system makes the Metroidvanias too damn easy.ethelred said:The exp system's not bullshit. They're action RPGs instead of just standard platformers or action games (like the actual Metroids). There's nothing wrong with that.
Error2k4 said:the exp. system makes the Metroidvanias too damn easy.
not really, they need make something like Julius Mode. now that was challenging sure it still had the levelling system but they didn't let you use potions and stuff like that. I want something similar to that mode in terms of difficulty.ethelred said:No it doesn't, the actual design within the games is what makes them easy. If Igarashi's team designed an old school Castlevania, it would be easy, too.
bjork said:Simon's Quest > all.
GreenGlowingGoo said:Definitely! Hrm, Portrait of Ruin has outdoor areas... Maybe it'll mean towns and shops like Simon's Quest! And we need a new Faxanadu too!
Error2k4 said:not really, they need make something like Julius Mode. now that was challenging sure it still had the levelling system but they didn't let you use potions and stuff like that. I want something similar to that mode in terms of difficulty.
ghibli99 said:I'll take both, but I sure wouldn't mind seeing a linear branching one, like CV3. Linear keeps things focused, and you can certainly design levels that encourage exploration within them.
That being said, it has to remain 2D or 2.5D. 3D Castlevanias need to go away... forever.
I just meant they need to balance shit out, so that you don't become uber powerful in the middle of the gameethelred said:So you want items to go away, not exp!
That'd be fine.
ethelred said:Nah, that's not really the case. First, you will gain EXP and level up. It's not old school and non-castle centric... you still have one big castle, like in the previous games; one map that will unfold as you explore the castle. The main difference is that instead of just having different "themed" areas within the castle you have the portraits that will allow you to explore more distinctly styled areas other than what you'd find in a castle.
Error2k4 said:I just meant they need to balance shit out, so that you don't become uber powerful in the middle of the game
IPGlider said:Thanks for the info.
If the game have exp system, the balance don't matter, you can grind and become powerful enough to make the game easy. The only way of balance is get ride of the lvl system. Right?
ethelred said:Yeah, they should probably get rid of leveling in Fire Emblem and Dragon Quest, too.
Actually, I dunno why RPGs/SRPGs/ARPGs exist at all.
Cdammen said:Metroidvania sans experience points and leveling = FTW!
Or. Let the enemies gain level as you gain them making it tougher.
yeah I agree.IPGlider said:If the game have exp system, the balance don't matter, you can grind and become powerful enough to make the game easy. The only way of balance is get ride of the lvl system. Right?
what are you talking about? Metroidvanias are nothing like Fire Emblem or Dragon Quest.Yeah, they should probably get rid of leveling in Fire Emblem and Dragon Quest, too.
Actually, I dunno why RPGs/SRPGs/ARPGs exist at all.
Best music of the classic games. That title theme...bjork said:Simon's Quest > all.
Pimpbaa said:The only old style I would like to see would be a Simon's Quest type game. But if it's just straightforward, fuck that, it would be over too soon. I like my games to last longer than a few hours. "Metroidvania" combines two of the best game series ever into one game, and I definitely approve of that.
Cdammen said:Metroidvania sans experience points and leveling = FTW!
Or. Let the enemies gain level as you gain them making it tougher.
ethelred said:Wow, here I am agreeing with Pimpbaa. Shocking! But you're totally right.
Tsubaki said:They forget that that Castlevania was an action game.
Old school all the way.
Tsubaki said:Why bother with the leveling to begin with? It's just a false sense of progression.
LEVEL UP SYSTEM AND SKILL ARE MUTUALLY EXCLUSIVE FOLKS! Get these weaksauce gamers outta here.
ethelred said:Booooo hooooooo.