jwj442 said:The art book really makes you realize just how badly this game's style sucks.
Jcgamer60 said:to appeal to a wider audience.
Y2Kevbug11 said:For all Koshiro's hyping, I don't really anything that sounds trademark him.
I loved the opening area's music, and since then I haven't been able to really hum anything.
brandonh83 said:Jail of Jewels is very hummable, IMO. My girlfriend and I have been humming it for the past couple of days ever since we listened to it in the car on the way back from Gamestop. :lol
But yes, there aren't many. To me Dawn had so many more memorable tunes. Hell I think Curse of Darkness had a better OST.
brandonh83 said:Jail of Jewels is very hummable, IMO. My girlfriend and I have been humming it for the past couple of days ever since we listened to it in the car on the way back from Gamestop. :lol
But yes, there aren't many. To me Dawn had so many more memorable tunes. Hell I think Curse of Darkness had a better OST.
I believe IGA said he wanted that art style so the game would appeal to kids more than the GBA games did. But the games are rated T!Jcgamer60 said:The art had endless detail before! Now its just simple and plain, but i imagine they choose this new style to appeal to a wider audience.
jwj442 said:I believe IGA said he wanted that art style so the game would appeal to kids more than the GBA games did. But the games are rated T!
kinggroin said:Some quick help needed:
I've been what looks like everywhere on the main hub map, however, the only spot that looks like I can do something is the area with two motorcycles. Thing is, whenever I tell a partner to stay on one while I ride the other, halfway through they teleport off and onto mine (causing their bike to crash).
???
Xristot said:anybody have any tips onbeating the memory of the whip. I seriously cannot take that guy down. I fought him for what must have been 10 minutes and done so much damage. He just doesn't go down. What's his deal?" I've finished all the paintings and I'm around level 43. I can go fight brauner now but I feel like I should get the good whip.
Teasel said:i used the jet black whip,it's pretty weak but it does dark elemental damage which hurt richter a lot,then i jumped and used Y + Down since i could hit richter from air but by the time richter jumped and attacked i would have already escaped
MindCollizion said:All i will say is this:
so I effen LOVE this game!Don Quijote is in this game as a weapon
Javaman said:Did anyone elses "new" copy come wrapped with the cartridge upside down in the holder? I'm thinking EB sold me a rewrap. At least there weren't any saves on it.P
Check your PM inbox.carlos said:My apologies if this can't be asked for in this forum, but can anyone point me in the direction of some site that has ripped the bonus cd tracks? (or torrent)
Damn gamestop gave away my preorder bonus....
All of them. All of them were much better then all the blando bosses of DoS.brandonh83 said:I'm not being an ass whatsoever when I ask this; I promise. With that said, where are all these awesome bosses in PoR? Which ones are you referring to?
Pedobear said:All of them. All of them were much better then all the blando bosses of DoS.Wow...the Flying Armor! Wow, the crow man from SOTN! Wow...a knife throwing guy! So badass and cool!
Nah seriously. Boring, boring, boring.
Pedobear said:Sorry but DoS was just boring bosses and boring areas and boring soul farming. Aria was much, much better. Lousy bland OST too. Do you remember the garden song? Or the toy area song?
Not me.
Pedobear said:Sorry but DoS was just boring bosses and boring areas and boring soul farming. Aria was much, much better. Lousy bland OST too. Do you remember the garden song? Or the toy area song?
Xristot said:anybody have any tips onbeating the memory of the whip. I seriously cannot take that guy down. I fought him for what must have been 10 minutes and done so much damage. He just doesn't go down. What's his deal?" I've finished all the paintings and I'm around level 43. I can go fight brauner now but I feel like I should get the good whip.
Yeah but there was much less areas anyway then in PoR anyway. A cavern, a garden, a dance house like in Aria....like in SOTN,COTM,HOD too. Not so much in Portrait. I'll take it's less boring environments anyday.brandonh83 said:And you're talking about areas being retreads? At least DOS didn't take every one of its areas and make you go through them again with different music and color schemes. :lol
Pedobear said:I hated the funhouse. Like I hated the one in Dawn. I mean it was the same damn chandelier room over and over. And it was something we had already seen in Aria. I'll take any area in PoR over it. And the only enemy both have in common is the clown. That's it. At least the one in PoR had actual things to dodge to break the monotony.
Lol. My English sucks. I was talking about things to dodge in the area.brandonh83 said:Yeah, I wasn't a fan of either fun house myself. And I didn't notice any new attacks from the clown but then again I took them out pretty quickly and moved on because I wanted to get out of the level as fast as possible.
All of Death's moves in Dawn had some simple way of getting around. You could walk and not get bitten by the skulls, duck and slide under his scythe swing, super jump to dodge his scythe toss, etc...you can't do that here.
Oldschoolgamer said:You aren't. So far the only two endings i know about are the bad one and the good one.
linsivvi said:There is also a variation on the good ending.Do not cleanse the shopkeeper and the ending will be different. Oh and the sisters have their own ending too.