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Castlevania Portrait Of Ruin (DS) thread

jwj442 said:
The art book really makes you realize just how badly this game's style sucks.

The art had endless detail before! Now its just simple and plain, but i imagine they choose this new style to appeal to a wider audience.
 
For all Koshiro's hyping, I don't really anything that sounds trademark him.

I loved the opening area's music, and since then I haven't been able to really hum anything.
 
Y2Kevbug11 said:
For all Koshiro's hyping, I don't really anything that sounds trademark him.

I loved the opening area's music, and since then I haven't been able to really hum anything.

Jail of Jewels is very hummable, IMO. My girlfriend and I have been humming it for the past couple of days ever since we listened to it in the car on the way back from Gamestop. :lol

But yes, there aren't many. To me Dawn had so many more memorable tunes. Hell I think Curse of Darkness had a better OST.
 
brandonh83 said:
Jail of Jewels is very hummable, IMO. My girlfriend and I have been humming it for the past couple of days ever since we listened to it in the car on the way back from Gamestop. :lol

But yes, there aren't many. To me Dawn had so many more memorable tunes. Hell I think Curse of Darkness had a better OST.

Dracula's Tears was an awesome tune in DOS.
 
I dont know but... hidden curse, silent prison, jail of jewels, chaotic playground, hail from the past, invitation of crazed moon, the gears gone awry are all excellent songs. certainly better than all the other handheld castlevanias.
 
brandonh83 said:
Jail of Jewels is very hummable, IMO. My girlfriend and I have been humming it for the past couple of days ever since we listened to it in the car on the way back from Gamestop. :lol

But yes, there aren't many. To me Dawn had so many more memorable tunes. Hell I think Curse of Darkness had a better OST.

Yeah, that's true. I like Jail of Jewels.
 
Jcgamer60 said:
The art had endless detail before! Now its just simple and plain, but i imagine they choose this new style to appeal to a wider audience.
I believe IGA said he wanted that art style so the game would appeal to kids more than the GBA games did. But the games are rated T!
 
jwj442 said:
I believe IGA said he wanted that art style so the game would appeal to kids more than the GBA games did. But the games are rated T!

lol. I guess he thinks kids will ask their parents to buy it for them *shrugs*

Btw anyone else really like that remix of
Cross your heart
near the end?

I would love to get an mp3 version of that one.
 
Some quick help needed:

I've been what looks like everywhere on the main hub map, however, the only spot that looks like I can do something is the area with two motorcycles. Thing is, whenever I tell a partner to stay on one while I ride the other, halfway through they teleport off and onto mine (causing their bike to crash).

???
 
kinggroin said:
Some quick help needed:

I've been what looks like everywhere on the main hub map, however, the only spot that looks like I can do something is the area with two motorcycles. Thing is, whenever I tell a partner to stay on one while I ride the other, halfway through they teleport off and onto mine (causing their bike to crash).

???

You have to periodically switch between the two to keep each charaters on each bike.

Start off with both characters on seperate bikes.

Make sure you have control over the bottom bike.

Start up, duck. Switch to other character, duck, switch back, duck, and switch to the top one finally and jump over that little block.
 
anybody have any tips on
beating the memory of the whip. I seriously cannot take that guy down. I fought him for what must have been 10 minutes and done so much damage. He just doesn't go down. What's his deal?" I've finished all the paintings and I'm around level 43. I can go fight brauner now but I feel like I should get the good whip.
 
Xristot said:
anybody have any tips on
beating the memory of the whip. I seriously cannot take that guy down. I fought him for what must have been 10 minutes and done so much damage. He just doesn't go down. What's his deal?" I've finished all the paintings and I'm around level 43. I can go fight brauner now but I feel like I should get the good whip.
i used the jet black whip,it's pretty weak but it does dark elemental damage which hurt richter a lot,then i jumped and used Y + Down since i could hit richter from air but by the time richter jumped and attacked i would have already escaped
 
Teasel said:
i used the jet black whip,it's pretty weak but it does dark elemental damage which hurt richter a lot,then i jumped and used Y + Down since i could hit richter from air but by the time richter jumped and attacked i would have already escaped

thanks, I was beginning to think I'd never get that.
 
Okay...I seriously want to throw my DS. Every time i get him to the point where I know he is about to die, i end up touching something and seeing the game over screen. >:( I can't even begin to imagine how tough the final boss is going to be...

Whenever
Death switches colors, I switch to Maria and hit with a barrage of Doves. I don't think her actual magic does much damage to death. The birds worked wonders against Loretta, but, don't seem to be quite useful here. Whenever the chains grab one of the characters, it seems like lights out. I don't know what the **** is going on there.

Also, does
Richter lack the MP to pull of his Cross Crash?
 
My apologies if this can't be asked for in this forum, but can anyone point me in the direction of some site that has ripped the bonus cd tracks? (or torrent)

Damn gamestop gave away my preorder bonus....
 
Javaman said:
Did anyone elses "new" copy come wrapped with the cartridge upside down in the holder? I'm thinking EB sold me a rewrap. At least there weren't any saves on it. :oP

My sealed copy had an upside-down card too. Weird.
 
carlos said:
My apologies if this can't be asked for in this forum, but can anyone point me in the direction of some site that has ripped the bonus cd tracks? (or torrent)

Damn gamestop gave away my preorder bonus....
Check your PM inbox.

Sorry to hear about your bonus being given away/taken by employees. That's happened to me as well a lot of times which is why I just order online if there's a bonus I really want. Sure, you'll have to wait longer and shell out a little extra for shipping, but I don't trust the local stores enough to take the chance.
 
I think this game would have the best soundtrack ever in a Castlevania if it wasn't for the quality. I didn't like DoS's music much. Too many bland songs. And PoR's bosses are much better.
and the good ones are all secret bosses in PoR anyway!
 
I'm not being an ass whatsoever when I ask this; I promise. With that said, where are all these awesome bosses in PoR? Which ones are you referring to?
 
brandonh83 said:
I'm not being an ass whatsoever when I ask this; I promise. With that said, where are all these awesome bosses in PoR? Which ones are you referring to?
All of them. All of them were much better then all the blando bosses of DoS.
Wow...the Flying Armor! Wow, the crow man from SOTN! Wow...a knife throwing guy! So badass and cool!

Nah seriously. Boring, boring, boring.
 
Pedobear said:
All of them. All of them were much better then all the blando bosses of DoS.
Wow...the Flying Armor! Wow, the crow man from SOTN! Wow...a knife throwing guy! So badass and cool!

Nah seriously. Boring, boring, boring.

Hey, Puppet Master and Gergoth were awesome.
 
Dawn of Sorrow actually required acrobatics in some of its battles which made it much more fun. I'm sorry, the fight with
Death
in DOS is... oh god I'm not even able to imagine how many times better it is than in POR. Most bosses in DOS require some kind of strategy. I honestly "whipped" my way through most of the bosses in POR. I just found MOST of the bosses in DOS to be much better, much tougher, and much smarter. DOS made me feel like I developed SOME skill playing the game. POR was just... smack, smack, smack. There were some instances where I had to memorize attacks and whatnot, but duh, that's come to be expected.

And what exactly is so much more creative and inspiring about POR's bosses than DOS?
The Creature? They took an ENEMY from DOS and made it a boss. Medusa? Cool, I like Medusa, but nothing special. The Egyptian chick? Yeah, wasn't big on that at all. Death was okay, but again, handled much better in DOS. Legion. AGAIN. Dracula was the EXACT SAME as he always has been, though the combination of Death during the fight was awesome. I dunno. I just don't see what's so special about the bosses in POR.
 
Sorry but DoS was just boring bosses and boring areas and boring soul farming. Aria was much, much better. Lousy bland OST too. Do you remember the garden song? Or the toy area song?


Not me.
 
Pedobear said:
Sorry but DoS was just boring bosses and boring areas and boring soul farming. Aria was much, much better. Lousy bland OST too. Do you remember the garden song? Or the toy area song?


Not me.

I remember the Lost Village song quite well. :D
 
Yeah that song rocked. And the Underwater area song. And the Clocktower song. And the boss themes. These were awesome. Not the rest. DoS felt rushed to me. All the areas were retread from previous games and there was no fun in the exploration.
 
Pedobear said:
Sorry but DoS was just boring bosses and boring areas and boring soul farming. Aria was much, much better. Lousy bland OST too. Do you remember the garden song? Or the toy area song?

Actually, yeah, I do. But you're ignoring the greater songs in DOS.
The Pinnacle is so memorable and hummable, IMO. The two or three different boss tracks were great, one being especially intense. The Condemned Tower. The Abyss. Cursed Clock Tower.
And aside from some tracks like Jail of Jewels, I'm having an equal amount of trouble remembering tunes from POR, so I guess it just boils down to opinion of course.

And you're talking about areas being retreads? At least DOS didn't take every one of its areas and make you go through them again with different music and color schemes. :lol

Let's face it, all Castlevania games have similar areas... which is honestly one of my bigger complaints about the series as a whole. I did like going outside the castle in POR though, that was neat, but none of the areas were really that gripping to me.
 
Xristot said:
anybody have any tips on
beating the memory of the whip. I seriously cannot take that guy down. I fought him for what must have been 10 minutes and done so much damage. He just doesn't go down. What's his deal?" I've finished all the paintings and I'm around level 43. I can go fight brauner now but I feel like I should get the good whip.


I used nebula and beat him before going into any of the 4 small paintings before brauner.. lol.. It took me a while but I didnt use 1 potion hes really simple and has a easy pattern
 
brandonh83 said:
And you're talking about areas being retreads? At least DOS didn't take every one of its areas and make you go through them again with different music and color schemes. :lol
Yeah but there was much less areas anyway then in PoR anyway. A cavern, a garden, a dance house like in Aria....like in SOTN,COTM,HOD too. Not so much in Portrait. I'll take it's less boring environments anyday.


Boring. Just too boring. Not real effort in finding new cool themes.
 
I just don't agree. What was so much better about the fun house stage in POR than in DOS? The music was pretty much the same in both games, and the POR fun house took some of the same exact enemies from DOS and recycled those... just not seeing the huge difference here, but it's obvious that we have very different opinions, so we should leave it at that.

I will say the
Sandy Graves level was great, as was the Forest of... whatever it was... at least the color schemes in the forest. They just had to add another building that isn't much different than other structures in the rest of the game. The Forest should have been an actual forest, instead of starting out outside--which was promising--then throwing us into yet another stale building structure.
 
I hated the funhouse. Like I hated the one in Dawn. I mean it was the same damn chandelier room over and over. And it was something we had already seen in Aria. I'll take any area in PoR over it. And the only enemy both have in common is the clown. That's it. At least the one in PoR had actual things to dodge to break the monotony.
 
Pedobear said:
I hated the funhouse. Like I hated the one in Dawn. I mean it was the same damn chandelier room over and over. And it was something we had already seen in Aria. I'll take any area in PoR over it. And the only enemy both have in common is the clown. That's it. At least the one in PoR had actual things to dodge to break the monotony.

Yeah, I wasn't a fan of either fun house myself. And I didn't notice any new attacks from the clown but then again I took them out pretty quickly and moved on because I wanted to get out of the level as fast as possible.
 
To beat the whip's
memory, I heard you should use that pitch black whip (forget its name), but I think it's found in the Dark Academy somewhere. Either way, I managed to beat
Richter without it by faking him out and making him pay for using the subweapons. I was too hasty and had to get the VK ASAP, so I rushed into it. However, that is exactly the wrong mentality against Richter, because he will make you pay for being impatient. Patience is the key.
 
brandonh83 said:
Yeah, I wasn't a fan of either fun house myself. And I didn't notice any new attacks from the clown but then again I took them out pretty quickly and moved on because I wanted to get out of the level as fast as possible.
Lol. My English sucks. I was talking about things to dodge in the area.
 
LOL @ the bosses being harder in Dawn of Sorrow. No way. Most of them were extremely boring to fight (on normal). Things changed a little bit if you played while restricting yourself from killing monsters, but, for the most part they are nothing special. Hell, you can see that for yourself
when you get to the Demon's Den. Its a shame how easily they get owned.

As for
Death, with the exception of his skull attack, all of his moves are still there. He even has some of them upgraded, plus he has the one hit kill attack.
All of Death's moves in Dawn had some simple way of getting around. You could walk and not get bitten by the skulls, duck and slide under his scythe swing, super jump to dodge his scythe toss, etc...you can't do that here.

As with Dawn, the bosses are require a tad bit more thought to beat when you limit yourselves. I've been fighting
Death with Richter and Maria
for the better half of the day.

If you really think the bosses are super easy, play with those two on hard with the lvl 1 cap on. No continuation from any other file. FRESH. Playing like that ups the difficulty ten fold. Hopefully, there will be a way to get to the demon's den with them.
 
Yeah.
All the good bosses of DoS are in the demon's den. And all of them are easier then some of the normal enemies found there. Heck the Cave Trolls are much harder
 
All of Death's moves in Dawn had some simple way of getting around. You could walk and not get bitten by the skulls, duck and slide under his scythe swing, super jump to dodge his scythe toss, etc...you can't do that here.

I like that acrobatic work though. In POR it was just... dodge some of the same attacks which don't require much skill and then hitting him over and over. In DOS, he was MUCH faster and had more attacks. To me it just seemed like he floated in the same spot and occasionally went off-screen for a moment. In DOS he was constantly moving around and trying to take you out. Plus his design was a lot more badass and ruthless looking in DOS. I also thought there was just far more strategy in DOS but whatever, again we're obviously on different wavelengths concerning these games.
 
I need help, I just finished the Nation of Fools painting and I have no idea where to go now. I've been wandering around the castle for about 20min. Where do I need to go, or do I need a certain item that I might have passed up?
 
Oldschoolgamer said:
You aren't. So far the only two endings i know about are the bad one and the good one.

There is also a variation on the good ending.
Do not cleanse the shopkeeper and the ending will be different. Oh and the sisters have their own ending too.
 
linsivvi said:
There is also a variation on the good ending.
Do not cleanse the shopkeeper and the ending will be different. Oh and the sisters have their own ending too.

Cool. I will have to get those when i finish this run up.

I finally beat Death. No sub-weapons, no damage, no nothing. Now I can actually finish the portraits.
 
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