The final battle's still too hard for me... I guess I'll just beef up on quests.
I wonder if the Konami code is in this game? I remember if you used the Konami code in HoD you could play as 8bit Simon Belmont.
Also, does anyone else not really care for the music in this game? I honestly liked DoS's more. I thought PoR's music would blow me away since it had two of the original composers.
i agree with you about the music in DoS being better but there are some really good tracks in this game too. Such as jail of jewels, that tune in forest of doom, and that remix of cross your heart.
The final battle's still too hard for me... I guess I'll just beef up on quests.
I wonder if the Konami code is in this game? I remember if you used the Konami code in HoD you could play as 8bit Simon Belmont.
Also, does anyone else not really care for the music in this game? I honestly liked DoS's more. I thought PoR's music would blow me away since it had two of the original composers.
Guys, where's the option for the "level cap" you speak of? I've cleared the game and have the sisters and "Richiter" (what?) unlocked and all, but I don't see that option. Does it come up when you start a game over with Jonathan or what?
Also, do your versions let you abuse the Wind glitch infinitely? With mine, I can do that with weapons, but when I tried to see how much HP/MP I could get (hey, I was done with the game by that point!) it only let me trick the game about 10 times and then it stopped giving me HP/MP boosts. Permanently. Doing it again on other quests, even if it was the first time, yielded no boosts. I'm playing a supposedly european copy.
What's up with GAF. This is the best soundtrack in a CV game since SOTN! DoS's music was boring. This game's music is ultra-memorable and catchy.
What the hell is going on here? I suggest you go read up on the Castlevania Dungeon or on GameFAQS. People are praising this game and all agree that this got the best portable soundtrack yet.
I don't understand all the negativity here. Or the blind love for DoS whose flaws were much bigger then Portrait's.
The point is, don't act like everyone on GameFAQS are degenerates. Just read the reviews and posts on the board! Or just read the CV Dungeon, that site had been up for years and it's got the biggest fans of the series you can find. And most agree that this is the finest portable CV ever. Of all the boards I go to, the only place that didn't like the game is GAF and I think it's just weird. Like all the haters are on the same message board for some reason...
What's up with GAF. This is the best soundtrack in a CV game since SOTN! DoS's music was boring. This game's music is ultra-memorable and catchy.
What the hell is going on here? I suggest you go read up on the Castlevania Dungeon or on GameFAQS. People are praising this game and all agree that this got the best portable soundtrack yet.
I don't understand all the negativity here. Or the blind love for DoS whose flaws were much bigger then Portrait's.
The point is, don't act like everyone on GameFAQS are degenerates. Just read the reviews and posts on the board! Or just read the CV Dungeon, that site had been up for years and it's got the biggest fans of the series you can find. And most agree that this is the finest portable CV ever. Of all the boards I go to, the only place that didn't like the game is GAF and I think it's just weird. Like all the haters are on the same message board for some reason...
I think you're taking our comments a bit too far. Most of us with complaints DO like the game. I like it a lot. I've put 14 hours into the game; I doubt I would have if I didn't like it a lot. As far as Gamefaqs... it's a discussion I think I'm better off avoiding.
All this talk about shitty level design is really frightening me.
Would I consider the level design shitty, even if I didn't find anything wrong with it in this level? Watching it, it seems like there's enough platforming, and some cool level design. Or is that level the cream of the crop?
My big problem is that the levels are okay, but they
repeat themselves
in the latter half. It's like in goddamn Silent Hill 4 when you have to go back through each area and there's nothing hardly different from the last time. It's just boring and repetitive and there isn't too much challenge, or IMO, too much fun. It's an excuse to make the game longer and there is nothing, nothing worse than when developers do that shit.
All this talk about shitty level design is really frightening me.
Would I consider the level design shitty, even if I didn't find anything wrong with it in this level? Watching it, it seems like there's enough platforming, and some cool level design. Or is that level the cream of the crop?
My big problem is that the levels are okay, but they repeat themselves in the latter half. It's like in goddamn Silent Hill 4 when you have to go back through each area and there's nothing hardly different from the last time. It's just boring and repetitive and there isn't too much challenge, or IMO, too much fun. It's an excuse to make the game longer and there is nothing, nothing worse than when developers do that shit.
While it's obvious that they re-use assets, I really didn't they're dull, or anywhere near approaching the level of backtracking of Silent Hill 4. The enemies are different, the levels have a different overall look, and the bosses are awesome. It's no worse than the
Yeah and the problem is just as bad in DoS. No it's worse because not only did DoS have repetitive areas, but the areas were cliche stuff we already had in the past four games.
PoR mix things up by keeping the samey level design that plagues IGA's games but at least gives us cool environments. And you don't have to soulgrind to get more weapons...you find them which is more entertaining. DoS artificially padded out it's length by forcing the players to kill the same enemy over a hundred time to get a good weapon. That's a very bad design decision.
Look at Aria. The areas are refreshing. The bosses are better. The souls are more useful and you get better abilities. Dawn was a step back in gameplay but a step up in graphics and music. It's a very good game but it's so redundant. PoR's freshness revives the series for me.
Ancestor said:
So I unlocked the
Nest of Evil
, I'm clipping along through it pretty good when all of a sudden
Yeah and the problem is just as bad in DoS. No it's worse because not only did DoS have repetitive areas, but the areas were cliche stuff we already had in the past four games.
PoR mix things up by keeping the samey level design that plagues IGA's games but at least gives us cool environments. And you don't have to soulgrind to get more weapons...you find them which is more entertaining.
yes, I agree completely I take the desert level over any level in DoS. the shitty level design was hid cleverly because of the soul system but DoS have as bad if not worse level design than this game.
this game has a shitload more action tho more than makes up for the ho hum level design.
Well its obvious we have very different views based on these 2 games. I love the metroidvania style. I liked SOTN, circle of the moon, aria of sorrow, and of course my favourite being DoS. So when i started playing PoR i was scratching my head why i could not find this game exciting. Ofcourse i thought it was castlevania burnout, but playing more and more that was clearly not the case. I am sorry but the level design in PoR( castle ) is just bad imo. Not only is it just dull, but hey force you to progress through it in such a linear fashion. Maybe they decided to put more attention into the portraits.. but even those were nothing special. Lets not forget all that recycling backgrounds that drove me crazy during those last 2 portraits. That just seems lazy to me. I think if you really love the portraits level designs then you will look past the main castles level design though, which i believe is the case here for people that really love this game.
Anyway, just my 2 cents. In the end we all have our own opinions dont let other peoples opinions effect your enjoyment of the game.( which seems to be the case with a lot of GAF members on here)
Im not sure if it was mentioned in this thread, but does anyone know where I can find completed maps of the areas? Im missing a few % in some of the areas and it's driving me crazy.
The castle in PoR is very clever. It gives you the classic areas but compacts them into a straightforward yet nice area that is certainly not the best castle in the series yet ahead of DoS's average one.
The paintings that can be tackled in varying order are what kickstart the fun for me. It's just fun to go through them. They are somewhat linear, yet hard and memorable. The fun is going out of the usual path and finding new gear.
Take a look at DoS. The first area was gorgeous with lovely music to boot...but look at the rest. The second area is grey and bland. The garden is a series of connected template rooms...you get a tower composed of three different types of rooms pasted together with a restrictive design.
The areas don't flow into each other at all too. Look at Aria or SOTN...PoR. The areas connect in a logical manner. DoS, not so much.
The monotony continues into the final areas. Only the final stage seems inventive enough...yet it's a series of palette swaps with a different GIF in the background.
Solid gameplay and some nice music pieces...but some design decisions were absurd. PoR's doesn't have those flaws. The levels near the end ARE utterly bad. And they do pad the game with repetitive action. But outside of those, you get just as much to explore but with the addition of just plain new things to see.
I've played Castlevania since CV3 and I bought my DS for DoS. And I'm convinced that Portrait is the ultimate handheld CV. Out with the unoriginality and up with the same kind of playability the oldschool CVs have.
The best thing about the game is how it can divide people this much. I sincerly think that the formula is wearing thin for some and this is why the game's got this reception here. But like I said, look at the very fanbase itself and you won't see the complaints you see here. Higher standarts? I think not. I just think PoR is a celebration of most things that make CV, CV. Good and bad. Poison for some, yet bliss to others. But if you're one of those who can't stand this installment. Skip the series altogether...It can't get any better than this.
Ancestor said:
You mean that next room with all the
orange mermen or whatever? Ridiculous. I can't wait until the boss fight so I can catch a break
This is like the battle of the nitpicks. :lol I won't be involved; I could type a thousand paragraphs about it, but instead I have a thousand paragraphs to type for college and I think that's a bit more important. But I respect everyone's opinions regardless.
Seriously though dude, you're complaining about DOS' "boring, repetitive" levels... uh maybe you should take a closer look at POR.
The best boss fight the franchise has seen. Challenging, original, badass music, fanservice at it's best. Did you do the secret area? Can't wait till you play through that. :lol Imagine Contra on NES. Now that the challenge of that and put it on a DS cart. Bingo
Jcgamer60 said:
lol it seems pedobear can't accept other peoples opinions.
I was soooooo happy when I beat him. He's the toughest boss in Dawn of Sorrow, by far, and I hate the bastard. I saw him and literally said "oh, ****!" out loud. :lol
The best boss fight the franchise has seen. Challenging, original, badass music, fanservice at it's best. Did you do the secret area? Can't wait till you play through that. :lol Imagine Contra on NES. Now that the challenge of that and put it on a DS cart. Bingo
That secret area was not right. I was doing okay right up until i ran into TWO
Frankenstein
bosses at the same time. I spammed Divine Storm and 1000 blades. lol
Of course...that same boss is kicking my ass still with the lvl 1 cap T_T. He throws moves out of nowhere. I practically know all of the sound cues, but ajghfdlaghsfdj.
I only have the remixed Nation of Fools level and the last bosses to do. So close, yet so far away.
That secret area was not right. I was doing okay right up until i ran into TWO
Frankenstein
bosses at the same time. I spammed Divine Storm and 1000 blades. lol
Of course...that same boss is kicking my ass still with the lvl 1 cap T_T. He throws moves out of nowhere. I practically know all of the sound cues, but ajghfdlaghsfdj.
I only have the remixed Nation of Fools level and the last bosses to do. So close, yet so far away.
Nest of Evil and got 1000% on the map. Fighting Trevor, Sypha and Grant was so cool, that really was better than the Doppleganger, they should have swapped the order of those two fights
Just curious about something. Did you listen to Lament Of Innocence's soundtrack?
If not, try to get your hands on this (don't play the actual game PLEASE -- it's for your sanity) Lament of Innoncence soundtrack is (imo) the best soundtrack since SOTN. Easy.
Just curious about something. Did you listen to Lament Of Innocence's soundtrack?
If not, try to get your hands on this (don't play the actual game PLEASE -- it's for your sanity) Lament of Innoncence soundtrack is (imo) the best soundtrack since SOTN. Easy.
anyone know where #084 Glasya Labolas is? I need it to finish off all the spells but i can't find the damn thing. It is a the dog gargoyle looking thing.