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Castlevania Portrait Of Ruin (DS) thread

The final battle's still too hard for me... I guess I'll just beef up on quests.

I wonder if the Konami code is in this game? I remember if you used the Konami code in HoD you could play as 8bit Simon Belmont.

Also, does anyone else not really care for the music in this game? I honestly liked DoS's more. I thought PoR's music would blow me away since it had two of the original composers.
 
i agree with you about the music in DoS being better but there are some really good tracks in this game too. Such as jail of jewels, that tune in forest of doom, and that remix of cross your heart.
 
Chris Michael said:
The final battle's still too hard for me... I guess I'll just beef up on quests.

I wonder if the Konami code is in this game? I remember if you used the Konami code in HoD you could play as 8bit Simon Belmont.

Also, does anyone else not really care for the music in this game? I honestly liked DoS's more. I thought PoR's music would blow me away since it had two of the original composers.

I ignored quests. What's your level? I think mine is
41
, I didn't grind but I scoured all the areas to get 100% and just inadvertently reached that level in the process.

Which still provided a decent challenge at the end.

Certain tunes are great, overall it's not one of the best CV soundtracks though.
 
aku:jiki said:
Guys, where's the option for the "level cap" you speak of? I've cleared the game and have the sisters and "Richiter" (what?) unlocked and all, but I don't see that option. Does it come up when you start a game over with Jonathan or what?

Also, do your versions let you abuse the Wind glitch infinitely? With mine, I can do that with weapons, but when I tried to see how much HP/MP I could get (hey, I was done with the game by that point!) it only let me trick the game about 10 times and then it stopped giving me HP/MP boosts. Permanently. Doing it again on other quests, even if it was the first time, yielded no boosts. I'm playing a supposedly european copy.
Not out yet. Oh...
 
Yeah quests will not do much for you in terms of leveling. I was level
39
when i beat the last boss. Personally i really liked the challenge, the only boss fight that i actually found satisfying.
 
Ancestor said:
I ignored quests. What's your level? I think mine is
41
, I didn't grind but I scoured all the areas to get 100% and just inadvertently reached that level in the process.

Actually I think that's exactly what level I'm at. Maybe even higher. :p
 
What's up with GAF. This is the best soundtrack in a CV game since SOTN! DoS's music was boring. This game's music is ultra-memorable and catchy.

What the hell is going on here? I suggest you go read up on the Castlevania Dungeon or on GameFAQS. People are praising this game and all agree that this got the best portable soundtrack yet.

I don't understand all the negativity here. Or the blind love for DoS whose flaws were much bigger then Portrait's.
 
brandonh83 said:
While I certainly recognize that place as having primarily the firmest grasp on entertainment as a whole, I'll have to disagree for now.
The point is, don't act like everyone on GameFAQS are degenerates. Just read the reviews and posts on the board! Or just read the CV Dungeon, that site had been up for years and it's got the biggest fans of the series you can find. And most agree that this is the finest portable CV ever. Of all the boards I go to, the only place that didn't like the game is GAF and I think it's just weird. Like all the haters are on the same message board for some reason...
 
Pedobear said:
What's up with GAF. This is the best soundtrack in a CV game since SOTN! DoS's music was boring. This game's music is ultra-memorable and catchy.

What the hell is going on here? I suggest you go read up on the Castlevania Dungeon or on GameFAQS. People are praising this game and all agree that this got the best portable soundtrack yet.

I don't understand all the negativity here. Or the blind love for DoS whose flaws were much bigger then Portrait's.
dont bother! seriously different opinions and all that.

anyway I need help
how do I stop that train!?
 
Pedobear said:
The point is, don't act like everyone on GameFAQS are degenerates. Just read the reviews and posts on the board! Or just read the CV Dungeon, that site had been up for years and it's got the biggest fans of the series you can find. And most agree that this is the finest portable CV ever. Of all the boards I go to, the only place that didn't like the game is GAF and I think it's just weird. Like all the haters are on the same message board for some reason...

I think you're taking our comments a bit too far. Most of us with complaints DO like the game. I like it a lot. I've put 14 hours into the game; I doubt I would have if I didn't like it a lot. As far as Gamefaqs... it's a discussion I think I'm better off avoiding.
 
Error2k4 said:
dont bother! seriously different opinions and all that.

anyway I need help
how do I stop that train!?
Push it. Call the second char when you start pushing and it will eventually stop
 
All this talk about shitty level design is really frightening me.

Would I consider the level design shitty, even if I didn't find anything wrong with it in this level? Watching it, it seems like there's enough platforming, and some cool level design. Or is that level the cream of the crop?
 
My big problem is that the levels are okay, but they
repeat themselves
in the latter half. It's like in goddamn Silent Hill 4 when you have to go back through each area and there's nothing hardly different from the last time. It's just boring and repetitive and there isn't too much challenge, or IMO, too much fun. It's an excuse to make the game longer and there is nothing, nothing worse than when developers do that shit.
 
Virgin Wii said:
All this talk about shitty level design is really frightening me.

Would I consider the level design shitty, even if I didn't find anything wrong with it in this level? Watching it, it seems like there's enough platforming, and some cool level design. Or is that level the cream of the crop?
Either you listen to GAF's hating or you listen to pretty much everybody else. I suggest this review from the coolest CV site on the net

http://castlevania.classicgaming.gamespy.com/Games/por.html
 
So I unlocked the
Nest of Evil
, I'm clipping along through it pretty good when all of a sudden
TWO Frankensteins? Annihilation total
.

Also finally figured out how to access that area under
Drac's stairs
, liked that a lot. :)
 
My big problem is that the levels are okay, but they repeat themselves in the latter half. It's like in goddamn Silent Hill 4 when you have to go back through each area and there's nothing hardly different from the last time. It's just boring and repetitive and there isn't too much challenge, or IMO, too much fun. It's an excuse to make the game longer and there is nothing, nothing worse than when developers do that shit.

While it's obvious that they re-use assets, I really didn't they're dull, or anywhere near approaching the level of backtracking of Silent Hill 4. The enemies are different, the levels have a different overall look, and the bosses are awesome. It's no worse than the
upside-down castle
in SotN. Didn't feel like useless filler at all.
 
Jcgamer60 said:
Both Gamespot and 1up complained about dull level design also...
Yeah and the problem is just as bad in DoS. No it's worse because not only did DoS have repetitive areas, but the areas were cliche stuff we already had in the past four games.

PoR mix things up by keeping the samey level design that plagues IGA's games but at least gives us cool environments. And you don't have to soulgrind to get more weapons...you find them which is more entertaining. DoS artificially padded out it's length by forcing the players to kill the same enemy over a hundred time to get a good weapon. That's a very bad design decision.

Look at Aria. The areas are refreshing. The bosses are better. The souls are more useful and you get better abilities. Dawn was a step back in gameplay but a step up in graphics and music. It's a very good game but it's so redundant. PoR's freshness revives the series for me.

Ancestor said:
So I unlocked the
Nest of Evil
, I'm clipping along through it pretty good when all of a sudden
TWO Frankensteins? Annihilation total
.
That fight is ridiculously hard. Good luck. And good luck for what comes after. It's worse.
 
Pedobear said:
Yeah and the problem is just as bad in DoS. No it's worse because not only did DoS have repetitive areas, but the areas were cliche stuff we already had in the past four games.

PoR mix things up by keeping the samey level design that plagues IGA's games but at least gives us cool environments. And you don't have to soulgrind to get more weapons...you find them which is more entertaining.


That fight is ridiculously hard. Good luck.
yes, I agree completely I take the desert level over any level in DoS. the shitty level design was hid cleverly because of the soul system but DoS have as bad if not worse level design than this game.

this game has a shitload more action tho more than makes up for the ho hum level design.
 
Pedobear said:
That fight is ridiculously hard. Good luck. And good luck for what comes after. It's worse.

You mean that next room with all the
orange mermen or whatever? Ridiculous. I can't wait until the boss fight so I can catch a break
. :lol
 
Well its obvious we have very different views based on these 2 games. I love the metroidvania style. I liked SOTN, circle of the moon, aria of sorrow, and of course my favourite being DoS. So when i started playing PoR i was scratching my head why i could not find this game exciting. Ofcourse i thought it was castlevania burnout, but playing more and more that was clearly not the case. I am sorry but the level design in PoR( castle ) is just bad imo. Not only is it just dull, but hey force you to progress through it in such a linear fashion. Maybe they decided to put more attention into the portraits.. but even those were nothing special. Lets not forget all that recycling backgrounds that drove me crazy during those last 2 portraits. That just seems lazy to me. I think if you really love the portraits level designs then you will look past the main castles level design though, which i believe is the case here for people that really love this game.

Anyway, just my 2 cents. In the end we all have our own opinions dont let other peoples opinions effect your enjoyment of the game.( which seems to be the case with a lot of GAF members on here)
 
Im not sure if it was mentioned in this thread, but does anyone know where I can find completed maps of the areas? Im missing a few % in some of the areas and it's driving me crazy.
 
The castle in PoR is very clever. It gives you the classic areas but compacts them into a straightforward yet nice area that is certainly not the best castle in the series yet ahead of DoS's average one.

The paintings that can be tackled in varying order are what kickstart the fun for me. It's just fun to go through them. They are somewhat linear, yet hard and memorable. The fun is going out of the usual path and finding new gear.

Take a look at DoS. The first area was gorgeous with lovely music to boot...but look at the rest. The second area is grey and bland. The garden is a series of connected template rooms...you get a tower composed of three different types of rooms pasted together with a restrictive design.

The areas don't flow into each other at all too. Look at Aria or SOTN...PoR. The areas connect in a logical manner. DoS, not so much.

The monotony continues into the final areas. Only the final stage seems inventive enough...yet it's a series of palette swaps with a different GIF in the background.

Solid gameplay and some nice music pieces...but some design decisions were absurd. PoR's doesn't have those flaws. The levels near the end ARE utterly bad. And they do pad the game with repetitive action. But outside of those, you get just as much to explore but with the addition of just plain new things to see.

I've played Castlevania since CV3 and I bought my DS for DoS. And I'm convinced that Portrait is the ultimate handheld CV. Out with the unoriginality and up with the same kind of playability the oldschool CVs have.

The best thing about the game is how it can divide people this much. I sincerly think that the formula is wearing thin for some and this is why the game's got this reception here. But like I said, look at the very fanbase itself and you won't see the complaints you see here. Higher standarts? I think not. I just think PoR is a celebration of most things that make CV, CV. Good and bad. Poison for some, yet bliss to others. But if you're one of those who can't stand this installment. Skip the series altogether...It can't get any better than this.

Ancestor said:
You mean that next room with all the
orange mermen or whatever? Ridiculous. I can't wait until the boss fight so I can catch a break
. :lol
Ya. Look out for the next few bosses. They are killer!
 
This is like the battle of the nitpicks. :lol I won't be involved; I could type a thousand paragraphs about it, but instead I have a thousand paragraphs to type for college and I think that's a bit more important. But I respect everyone's opinions regardless.

Seriously though dude, you're complaining about DOS' "boring, repetitive" levels... uh maybe you should take a closer look at POR.
 
Error2k4 said:
wow the
Dracula/Death
is ****ing awesome
The best boss fight the franchise has seen. Challenging, original, badass music, fanservice at it's best. Did you do the secret area? Can't wait till you play through that. :lol Imagine Contra on NES. Now that the challenge of that and put it on a DS cart. Bingo

Jcgamer60 said:
lol it seems pedobear can't accept other peoples opinions.
Well duh. I'm a bear, you know.
 
Abaddon
...I hate that guy. :/

That whole leg is just insane. I can only imagine what's left.

Error, I thought you'd already finished the game.
 
Ancestor said:
Abaddon
...I hate that guy. :/

That whole leg is just insane. I can only imagine what's left.

Error, I thought you'd already finished the game.

I was soooooo happy when I beat him. He's the toughest boss in Dawn of Sorrow, by far, and I hate the bastard. I saw him and literally said "oh, ****!" out loud. :lol
 
Pedobear said:
The best boss fight the franchise has seen. Challenging, original, badass music, fanservice at it's best. Did you do the secret area? Can't wait till you play through that. :lol Imagine Contra on NES. Now that the challenge of that and put it on a DS cart. Bingo

That secret area was not right. I was doing okay right up until i ran into TWO
Frankenstein
bosses at the same time. I spammed Divine Storm and 1000 blades. lol


Of course...that same boss is kicking my ass still with the lvl 1 cap T_T. He throws moves out of nowhere. I practically know all of the sound cues, but ajghfdlaghsfdj.

I only have the remixed Nation of Fools level and the last bosses to do. So close, yet so far away.
 
Oldschoolgamer said:
That secret area was not right. I was doing okay right up until i ran into TWO
Frankenstein
bosses at the same time. I spammed Divine Storm and 1000 blades. lol


Of course...that same boss is kicking my ass still with the lvl 1 cap T_T. He throws moves out of nowhere. I practically know all of the sound cues, but ajghfdlaghsfdj.

I only have the remixed Nation of Fools level and the last bosses to do. So close, yet so far away.
Hard mode?

Anyway, I'm considering a LVL1 Hard Mode run with the secret characters. I wonder how hard that will be. I guess impossible.
 
Ancestor said:
Abaddon
...I hate that guy. :/

That whole leg is just insane. I can only imagine what's left.

Error, I thought you'd already finished the game.
blame TP! but I finished TP so Im playing this game non-stop now.
 
Error2k4 said:
blame TP! but I finished TP so Im playing this game non-stop now.

Well, that's a perfectly legitimate excuse.

Pedobear, Oldschoolgamer, how do you
unlock Richter, Maria, etc? Can you only play them on Hard Mode? Please don't tell me it's from doing quests
.

EDIT: NM, I got it.
 
OK, finished the
Nest of Evil and got 1000% on the map. Fighting Trevor, Sypha and Grant was so cool, that really was better than the Doppleganger, they should have swapped the order of those two fights
.
 
Pedobear said:
What's up with GAF. This is the best soundtrack in a CV game since SOTN!

Just curious about something. Did you listen to Lament Of Innocence's soundtrack?
If not, try to get your hands on this (don't play the actual game PLEASE -- it's for your sanity) Lament of Innoncence soundtrack is (imo) the best soundtrack since SOTN. Easy.
 
Ranger X said:
Just curious about something. Did you listen to Lament Of Innocence's soundtrack?
If not, try to get your hands on this (don't play the actual game PLEASE -- it's for your sanity) Lament of Innoncence soundtrack is (imo) the best soundtrack since SOTN. Easy.
Ya. I love Lament's OST. But I prefer CoD's soundtrack.
 
Pedobear said:
Hard mode?

Anyway, I'm considering a LVL1 Hard Mode run with the secret characters. I wonder how hard that will be. I guess impossible.

Thats what I am doing now. It really takes you back to the old days in video games. So little life and MP.
Richter
CAN'T Item Crash. One(two hits occasionally) will kill you. Its really ****ing hard, but, I love it!
 
Okay, next question. Where do I go after the third portrait, or how do I get through enclosed spaces that are up off the ground?
 
I don't understand the level design complaints, I think they are much better than those in DoS. Though I haven't seen all the levels yet.
 
ninj4junpei said:
I don't understand the level design complaints, I think they are much better than those in DoS. Though I haven't seen all the levels yet.
The later portraits are indeed crappy. Watch out for those.
 
Need a little help gaf

anyone know where #084 Glasya Labolas is? I need it to finish off all the spells but i can't find the damn thing. It is a the dog gargoyle looking thing.
 
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