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Castlevania remake in Unreal Engine 4 Demo and Kickstarter are up

There was also a remake called Castlevania Chronicles for ps1, it was the first game with extra levels, enemies and didn't look half bad. Also that video he showed doesn't look good in any way.
36662-Castlevania_-_Chronicles_[U]-2.png
 
He should have called it Mightyvania 9. Problem solved.

I did not like the look of the demo, did not felt like it added anything of interest to the game.
 
CV1 has already being remade twice (Super Castlevania 4 and Castlevania Chronicles) both which are amazing. Saying this looks like shit is th best compliment I could give.
 
It's funny this guy is asking for money before even getting the license for Castlevania. It's like one of the guys I know at work. He wants to remake the first Silent Hill in Unreal 4, but "sell" it under a different name. I told him that's not how licenses work for IPs owned by big publishers. Some people don't seem to understand how IP ownership work.
 
This looks like garbage. Why are there 800 things blocking your view of the character? The only one that looks cool is the transition from room to room. I can't see anything, and the characters are too small. Dolan, pls.
 
It's funny this guy is asking for money before even getting the license for Castlevania. It's like one of the guys I know at work. He wants to remake the first Silent Hill in Unreal 4, but "sell" it under a different name. I told him that's not how licenses work for IPs owned by big publishers. Some people don't seem to understand how IP ownership work.

His understanding of the concept 'intellectual property'

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from the first video

you guys are dicks
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Yeah, screw you guys for being realists with historical data to back up your outlandish claims of ceases and/or desists! Pshaw, I say. Pshaw!

Is it dickish of me to say how even if this thing makes it anywhere that it doesn't actually look like it's worth playing? Yeah, it's probably dickish of me.
 
Which is in fact a port from a 1993 X68000 PC game. And yes, it is an awesome remake.

No that is from the PS1 version in Arrange Mode. The PS1 version includes both the original 1993 X68000 PC game and a new enhanced remake 'Arrange' mode of that version which changes the music, sprites and difficulty (makes it easier).

CV1 has being remade 3 times already.
 
Yeah, screw you guys for being realists with historical data to back up your outlandish claims of ceases and/or desists! Pshaw, I say. Pshaw!

Is it dickish of me to say how even if this thing makes it anywhere that it doesn't actually look like it's worth playing? Yeah, it's probably dickish of me.
Maybe he's angry several GAFers have now seen this golden opportunity and try to outbid by a few dollars
 
So basically you have no argument.
I will not comment on my game making skill as it is neither here nor there.
I'm not even commenting on the effort needed to do this or other similar projects.
You do know it is possible to criticize something without being proficient in the craft.
I'm a very, very, very, very, very, very, very bad musician (like you have absolutely no idea how bad one can be at that, I mean really baby cries mixed with scratches on a blackboard are more pleasing than whatever I can produce) and I can still criticize some poor decisions made by someone clearly better than me at it.
If no criticism is allowed, the maker shouldn't put it out there (even more so if she/he's asking for funding).
I don't think it's unreasonable to ask for someone spending so much time (or planning to) on a project to make something you can actually decipher.

Oh I agree, this looks bad. My gripe is your baseline for minimum acceptable product from an amateur.

How hard is it for an amateur to make something close to a shippable game? Almost impossible. You seem to think it shouldnt be that hard. It is.
 
Even if this had received permission, I'm never really a fan of 3dising classic games. If there was a legitimate remake, I'd want it to be sprite based.
 
The guy commented this on one of his videos:

"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."

...i have no words

I really, really wish people would research copyright and trademark before even attempting "inspired by" games.


This upsets me greatly because it shows that he actually knows how to use UE4, if not program in general. Yet this Walking C&D is the result.
 
Change a few things and market it as a castlevania-like instead of a direct copy.

The amount of effort it probably took this person to do something that would never happen is crazy. I don't see why people don't just go the other way with it.
 
The developer put a lot of effort on this, effort that will definitively be wasted, why don't they just put a little more effort and make it an original game?
 
what a bint. game doesn't even look good and its jsut coasting off of unreal 4's graphical prowess.

make stuff like this as a hobby for a portfolio, do not attempt to sell it because you look dumb.

seriously as soon as you say " i want to sell this" then expectations on quality go through the roof. if it's just a pet project then the rough edges are forgiven
 
Change a few things and market it as a castlevania-like instead of a direct copy.

The amount of effort it probably took this person to do something that would never happen is crazy. I don't see why people don't just go the other way with it.

This. Its nice that someone wants to bring classic castlevania style gameplay back into the light (everything does not have to be Metroid style), but dont go trying to remake/reimagine something thats already been remade/reimagined several times over.

Get a similar to CV1 gameplay style going, create some light lore and new characters, and boom.
 
The guy commented this on one of his videos:

"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."

...i have no words

Oh wow; I'm definitely backing this now -- his business acumen is unrivalled!

Hopefully he can buy the rights to PT and develop it into a full game for us as well!
 
Man, look...

I just watched a Dartigan Game Sins video on Castlevania: Lords of Shadow 2. That game looks awful, and that was Konami's doing.

Why does this guy want to do even more harm to Castlevania than Konami has?
 
The complete inability to see shit in that gameplay demo certainly gives me confidence in this random guy's ability to convince Konami to let him make this.
 
I can accept a bit of jank, it's not professional work so I don't expect something absurdly perfect.
But this is basically unplayable!
You can't see shit most of the time and the effects are distracting and pointless.
Is it too much to ask people that make such projects to make sure you can actually understand WTF is going on?
Great modeling work from what little I have seen, too bad pretty much everything shits on that work to begin with.
  1. He didn't spend much time on it nor did he use assets created for this game.
  2. He doesn't understand design.
 
He's not, he wants to license the property, but is completely ignorant to how any of that stuff works. I guess I just feel for them because they want to do something impossible without knowing it's impossible.

But I mean, dude is being willfully ignorant. He doesn't want to think of the particulars. He knows they exist, and he knows that there are huge stopgaps to this, but he'd rather have someone else take care of such a problem before even thinking about dealing with it himself.
 
i get passion projects and being a fan of a franchise. but seriously. this NEVER ends well. why not just make a castlevania rip off called something else instead and avoid licencing issues and lawsuits and cease and desist letters entirely?
 
If only he'd started developing a new and exciting Castlevania pachislot game... now that would be something Konami could get behind.

This whole thing doesn't stand a chance.
 
The guy commented this on one of his videos:

"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."

...i have no words
Lololol
Amazing :D
 
The guy commented this on one of his videos:

"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."

...i have no words

How naive are some of these people? No sense of how anything works.
 
What is it with the Castlevania franchise that brings out this feverous fandom? I mean, I love the series, but how naive/delusional do you get thinking Konami will play ball with a project like this?
 
I don't know why Kickstarter even lets such campaigns go up. Is there no human oversight involved when you launch a Kickstarter? Can't ask for money before you have a license, simple as that.

before you launch a kickstarter it has to be reviewed by staff to make sure its nothing bad or illegal but these things always get through.
 
at first I only clicked on the kickstarter page assuming it's one of those troll fundraisers. Then I saw the gameplay video and read his comments. This guy.......WOW
 
He should have called it Mightyvania 9. Problem solved.

I did not like the look of the demo, did not felt like it added anything of interest to the game.

Literally went "HA HA HA!" at this, and made everyone in a starbucks look at me.
Thank you sir.
 
Oh I agree, this looks bad. My gripe is your baseline for minimum acceptable product from an amateur.

How hard is it for an amateur to make something close to a shippable game? Almost impossible. You seem to think it shouldnt be that hard. It is.

I'm absolutely not asking for a shippable product.
I'm asking for something playable or not outright messy to the point you can't even tell what's happening.
It shouldn't be hard to make a quick demo of a platformer where you can see shit, not with all the gameplay present just being able to see shit.

  1. He didn't spend much time on it nor did he use assets created for this game.
  2. He doesn't understand design.

I always forget about asset stores...
 
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