Sorry, but you just got sniped. I just bid 50,005. I'm the one with the license now.
ARRGGGGhhhhh fuck BRB off to post Kickstarter to get the required $6 to outbid you
Sorry, but you just got sniped. I just bid 50,005. I'm the one with the license now.
Which is in fact a port from a 1993 X68000 PC game. And yes, it is an awesome remake.There was also a remake called Castlevania Chronicles
It's funny this guy is asking for money before even getting the license for Castlevania. It's like one of the guys I know at work. He wants to remake the first Silent Hill in Unreal 4, but "sell" it under a different name. I told him that's not how licenses work for IPs owned by big publishers. Some people don't seem to understand how IP ownership work.
from the first video
you guys are dicks
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Which is in fact a port from a 1993 X68000 PC game. And yes, it is an awesome remake.
Copyrights and patents, how do they work?
Maybe he's angry several GAFers have now seen this golden opportunity and try to outbid by a few dollarsYeah, screw you guys for being realists with historical data to back up your outlandish claims of ceases and/or desists! Pshaw, I say. Pshaw!
Is it dickish of me to say how even if this thing makes it anywhere that it doesn't actually look like it's worth playing? Yeah, it's probably dickish of me.
So basically you have no argument.
I will not comment on my game making skill as it is neither here nor there.
I'm not even commenting on the effort needed to do this or other similar projects.
You do know it is possible to criticize something without being proficient in the craft.
I'm a very, very, very, very, very, very, very bad musician (like you have absolutely no idea how bad one can be at that, I mean really baby cries mixed with scratches on a blackboard are more pleasing than whatever I can produce) and I can still criticize some poor decisions made by someone clearly better than me at it.
If no criticism is allowed, the maker shouldn't put it out there (even more so if she/he's asking for funding).
I don't think it's unreasonable to ask for someone spending so much time (or planning to) on a project to make something you can actually decipher.
The guy commented this on one of his videos:
"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."
...i have no words
Change a few things and market it as a castlevania-like instead of a direct copy.
The amount of effort it probably took this person to do something that would never happen is crazy. I don't see why people don't just go the other way with it.
The guy commented this on one of his videos:
"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."
...i have no words
.sorry, but that looks like garbage
Oh wow; I'm definitely backing this now -- his business acumen is unrivalled!
Hopefully he can buy the rights to PT and develop it into a full game for us as well!
I can accept a bit of jank, it's not professional work so I don't expect something absurdly perfect.
But this is basically unplayable!
You can't see shit most of the time and the effects are distracting and pointless.
Is it too much to ask people that make such projects to make sure you can actually understand WTF is going on?
Great modeling work from what little I have seen, too bad pretty much everything shits on that work to begin with.
He's not, he wants to license the property, but is completely ignorant to how any of that stuff works. I guess I just feel for them because they want to do something impossible without knowing it's impossible.
LolololThe guy commented this on one of his videos:
"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."
...i have no words
The guy commented this on one of his videos:
"if i called Konami and told them i was gonna give them 50 000 USD, and offer them a future deal with royalties for sales for a game i had developed purely using my own means, they would refuse it?
they would have to be insane.."
...i have no words
I don't know why Kickstarter even lets such campaigns go up. Is there no human oversight involved when you launch a Kickstarter? Can't ask for money before you have a license, simple as that.
He should have called it Mightyvania 9. Problem solved.
I did not like the look of the demo, did not felt like it added anything of interest to the game.
Obi One KenobiReminds me of that guy that wanted to make a Star Wars game on Kickstarter. It was hilarious.
Oh I agree, this looks bad. My gripe is your baseline for minimum acceptable product from an amateur.
How hard is it for an amateur to make something close to a shippable game? Almost impossible. You seem to think it shouldnt be that hard. It is.
- He didn't spend much time on it nor did he use assets created for this game.
- He doesn't understand design.