platypotamus said:- randomly placed land tiles on a map with different numbers placed on them (also randomly if using that rule)
- each type of land produces a different resource (wood, sheep, stone, brick, wheat)
- resource production is determined by die roll, if the number of a given plot of land comes up, players with a settlement/city on that land get the good
- use resources to build up settlements, roads, cities, etc
- trade with opponents for resources
- roads/settlements/cities block off part of the map, so opponents can't build there
- settlements are worth 1 point, cities 2 points.
- first to ten points wins.
CANT WAIT! theres some right wheeling & dealing going on over XBLA