Trailer
The Verge:
Eurogamer:
Penny Arcade:
The Verge:
Sean Hollister said:If you had any question whether the Oculus Rift virtual reality headset would lead to desirable new games, just ask any of the 1,500 people who attended FanFest 2013 in Iceland this year. There, Eve Online developer CCP showed off "EVR," a proof-of-concept game, which stuffs players into the virtual cockpits of a 360-degree turn-and-burn multiplayer space dogfighting simulation that appears to be set in the Eve Online universe.
Eurogamer:
Richard Cobbett said:To be clear though, this isn't actually Eve Online VR, but a Unity powered, 3x3 dogfighting game using some of its assets and put together by CCP employees as a side-project. It's called EVR. It's not a finished game. The official CCP line is that no decisions have been made about its future - whether it gets the resources to become an actual Oculus Rift game/Eve spin-off, is just brought out this time next year as a FanFest tradition, or is never played again. A game only lasts three minutes, most of it spent staring and going "Oooh..." and trying not to make any unfortunate faces for unseen people to cruelly shoot with their camera-phones. This was my first time with an Oculus Rift, and while the experience was naturally a bit blurry and unkind to my glasses-wearing, astigmatic eyes, it was still hugely impressive.
Penny Arcade:
Ben Kuchera said:Each round begins with all the pilots secure in their cockpits, held tight by metal launching tubes of lumbering capital ships. You can look up and see the glass keeping you from the vacuum of space. Look down and there is your body, clad in a military flight suit. The game was built in the Unity Engine, using assets from EVE Online. They call the game EVR.
Suddenly the ship shoots forward, shot into combat like a torpedo. The left analog stick of the Xbox 360 controller flies your fighter, and your lasers can only shoot forward; you have to point your ships nose at your target to hit anything. You can also move your head and look around, trying to find your enemies, making sure no lasers or missiles are being fired. You can see the light reflecting off your cockpit, and the sense of speed, danger, and excitement are hard to describe.
Ben Kuchera said:It wasnt the most complex game, only a small number of developers worked on it and we were seeing the results of seven weeks of part-time work, but all the elements worked together to make you feel like you were inside a ship, blowing away the enemy fighters while being supported by your team. It's even weirder to watch others play; you see a row of people with VR headsets over their faces, looking around and wincing as they either kill others or explode due to the fire of others.
If you ever dreamed about being inside a game of Wing Commander, this game delivers that feeling. The cockpit is detailed, although the displays dont share any information with the player. You dont feel like youre controlling a ship, you feel like youre a pilot inside a space fighter, screaming into battle.
I asked about the chances of the game being released, and the developers were cagey. This was a side project. It wasnt finished. It was just giving them ideas for the future. It was something they were doing for fun. I nodded politely while I tried to hand them 5,000 ISK notes to get them to give me a copy of the game for my personal collection of Rift content.
They werent tempted by the bribe.