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CCP (Eve Online dev) shows off Oculus Rift space combat sim

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Well I'm not an Eve player but coming from the space simulator angle, that is awesome! Great initiative on the Oculus Rift.
 
Seems only logical to incorporate Oculus Rift VR into space and flight simulations. The simming community has been ahead of the curve for a while, at least where head tracking is concerned, thanks to TrackIR

If you'd like to see more space sims with Oculus Rift potential, a game a worked on, Diaspora: Shattered Armistice, shipped with head tracking support. Here's a video showing some gameplay by a user actively using TrackIR: http://www.youtube.com/watch?v=ZqDoWvBTQt8. We might later add Oculus Rift support post-release but we're at least halfway there. :P
 
The technology is of course impressive, but the question is is it $300 impressive? The Chevy Volt is pretty damned impressive, but at $40k, no matter how relatively good a deal it may be, it's just not a terribly appealing pricepoint. As cool as this is, I really can't justify spending that much money on something with so little support at the moment. Like I said earlier, I think the comparison to the Novint Falcon is particularly apt. For 3D haptic feedback there was a lot of potential, but at an entry price of $200+ and with little actual software support it's been relegated to a confined but still living niche. I would hope something like this could get to the point where it's at least as ubiquitous as 3D monitors are nowadays, but as it stands it's a hefty price point for something so limited in application (almost entirely game related), at least at the moment. Rest assured, though, this tech will get cheaper, and considering it's using fast-developing mobile parts that price will drop quite quickly within the next 2-3 years. I'd bank on it being down somewhere in the $120-$150 range by about 2015, if not lower.

Oculus do not switch for you console or PC. It is screen for 300 bucks we are talking here about shitty quality small TV meanwhile Oculus delivers true headtracking with field of view where even cinema is less and final kit will be probably 1080p native.

It is steal !
 
$300 dollar is the price of a decent TV or monitor, only it limits you to only one person watching it at once.
So yeah, I get how some people might think it's expensive.
Personally, I'm waiting for it to drop to $200ish, by the time most bugs have hopefully been sorted out and support has expanded for the device.
 
This looks damn impressive! I hope they release this. Either way, we'll be getting a spacefight sim soon enough!

On a side not, anyone know what headphones they were using at fanfest? In the market for a good headset for the rift!
 
This looks damn impressive! I hope they release this. Either way, we'll be getting a spacefight sim soon enough!

On a side not, anyone know what headphones they were using at fanfest? In the market for a good headset for the rift!
Going off by the GamerhubTV video, they look like Razer Megalodon's.
 
I can imagine this being incredible in a game like Freelancer. Just being able to explore the stars and do all sorts of stuff with that would be awesome.
 
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