I try to say it as polite as possible: You are one of the worst juniors I have seen for a long time.
I personally have no problem determining value and making purchasing decisions accordingly. People completely over react to how big an issue DLC is. Most of it is fluff, and if it isn't I appreciate it's existence.
Happens all the time. See upcoming Dark Souls PC release.Charging for the stuff added to the 360 version would have been ridiculous.
I try to say it as polite as possible: your grammar is awkward.
Witcher was great hope these guys stay around for many years.
Charging people for DLC isn't an inherently bad thing. CDP only don't do it because they're trying to jerk off PC gamers. It's just a different tactic. They wanna be Valve, without making games half as good as Valve or having a digital distribution platform half as good as Valve or a name that's half as pronounceable as Valve.
I try to say it as polite as possible: You are one of the worst juniors I have seen for a long time.
Charging people for DLC isn't an inherently bad thing. CDP only don't do it because they're trying to jerk off PC gamers. It's just a different tactic. They wanna be Valve, without making games half as good as Valve or having a digital distribution platform half as good as Valve or a name that's half as pronounceable as Valve.
I try to say it as polite as possible: your grammar is awkward.
Charging people for DLC isn't an inherently bad thing. CDP only don't do it because they're trying to jerk off PC gamers. It's just a different tactic.
I don't mind being "over-exploited" now and again. It's up to us. Don't like it, don't buy it.
I did my part in double dipping with the Witcher 2(PC/360).
Charging people for DLC isn't an inherently bad thing. CDP only don't do it because they're trying to jerk off PC gamers. It's just a different tactic. They wanna be Valve, without making games half as good as Valve or having a digital distribution platform half as good as Valve or a name that's half as pronounceable as Valve.
Paid expansion pack a while after release = yes please
Expensive day 1 on-disc DLC = fuck no
Shouldn't be too hard to figure out what we like and don't like.
Yup, English isn't my native language and I try my best to express myself as good as possible. But I still prefer having an awkward grammar to having a grammatically correct expressible dumb opinion.
And when we put it out for free, we saw a boost in the sales with the Enhanced Edition because it just created good will, and it refreshes the product, he added.
He's not entirely wrong. In business terms, it's "product differentiation". CDP does free DLC as a product differentiator, to make it stand out from the rest of the games out there that charge for DLC. Their internal spreadsheets clearly show this makes them more money with increased box sales than paid DLC would.
That said, if everyone did free DLC, CDP's stand wouldn't be as appealing and they'd sell less boxes. They'd have to do something else to make their product stand out. They're lucky in a sense that the games market allows them to have a business stance that aligns with a lot of gamers moral stance. Paying eastern European wages to develop their games also significantly helps with that.
It's too bad that gamers tend to defend their own over-exploitation.
It created good will by and large because it went (goes) against the norm. And the good will was well deserved. However, if the argument put forward is that all publishers should take this approach then you're effectively changing the landscape upon which the cited model is based.
The situation for a lot publisher is that there product is on store shelves for such short period of time that they have have alternative streams of revenue to break even. With 80% of the revenue coming in the first two months, publishers are unable to create the long tail model that Valve and CD Projekt have been able to create.
Also those publishers have their own online store fronts meaning that when they sell their own game they get the sticker price. The have a luxury to get free content away, so it's understandable to see why publishers need to charge for their extra content.
The situation for a lot publisher is that there product is on store shelves for such short period of time that they have have alternative streams of revenue to break even. With 80% of the revenue coming in the first two months, publishers are unable to create the long tail model that Valve and CD Projekt have been able to create.
Also those publishers have their own online store fronts meaning that when they sell their own game they get the sticker price. The have a luxury to get free content away, so it's understandable to see why publishers need to charge for their extra content.
They're acting like they've found the secret to success here. Criterion tried the same thing with Burnout Paradise and it was a financial failure.
And that just magically happened after horse armor.
They're acting like they've found the secret to success here. Criterion tried the same thing with Burnout Paradise and it was a financial failure.
Maybe more publishers should look into that "long tail model".
While I see your point, big IPs nowadays often do it "as normal practice". Staff says they wanna put in something extra to flesh out the game and improve the quality, you know what guys, make this DLC. Nowadays DLC is a nobrainer for companies instead of a thought for quality micro-expansions.He's not entirely wrong. In business terms, it's "product differentiation". CDP does free DLC as a product differentiator, to make it stand out from the rest of the games out there that charge for DLC. Their internal spreadsheets clearly show this makes them more money with increased box sales than paid DLC would.
That said, if everyone did free DLC, CDP's stand wouldn't be as appealing and they'd sell less boxes. They'd have to do something else to make their product stand out. They're lucky in a sense that the games market allows them to have a business stance that aligns with a lot of gamers moral stance. Paying eastern European wages to develop their games also significantly helps with that.
Charging for the stuff added to the 360 version would have been ridiculous.
The problem with Burnout Paradise is that they started charging for a stuff a year after the fact with horse armour and a multiplayer mode. They would probably have found greater success had they released all of the paid-for content as a big-ass expansion pack, rather than trying to serve it piecemeal.
Agreed, but I would be fine with that.
Yup, English isn't my native language and I try my best to express myself as good as possible. But I still prefer having an awkward grammar to having a grammatically correct expressible dumb opinion.
I try to say it as polite as possible: your grammar is awkward.
I personally have no problem determining value and making purchasing decisions accordingly. People completely over react to how big an issue DLC is. Most of it is fluff, and if it isn't I appreciate it's existence.
I don't understand.
Charging people for DLC isn't an inherently bad thing. CDP only don't do it because they're trying to jerk off PC gamers.
Psh. CDP is just trying to cynically and shamelessly get business by offering tons of value and being consumer-friendly.
Bought Witcher 2: Enhanced Edition at full price and I don't regret a thing. It's a pleasure supporting these guys as long as they maintain their current philosophy (and quality games ofc).
Charging people for DLC isn't an inherently bad thing. CDP only don't do it because they're trying to jerk off PC gamers. It's just a different tactic. They wanna be Valve, without making games half as good as Valve or having a digital distribution platform half as good as Valve or a name that's half as pronounceable as Valve.
DLC isn't inherently bad, just that too many publishers push it too far. Can't wait to see their cyberpunk game. I'm playing The Witcher 1 to prepare myself for 2, but I got burned from fantasy so it's taking me a while for me to get going.
![]()
Pachter thread wasn't enough for you?