ElfArmy177
Member
I get weird hitching/pauses while using this? What gives? 4750k, 8gb ram, 1080gtx. Could it be the hardrive is too slow to stream the data?
I get weird hitching/pauses while using this? What gives? 4750k, 8gb ram, 1080gtx. Could it be the hardrive is too slow to stream the data?
I get weird hitching/pauses while using this? What gives? 4750k, 8gb ram, 1080gtx. Could it be the hardrive is too slow to stream the data?
Shaders compiling hanging the main thread
Did you download shader cache for your game?
https://www.reddit.com/r/CEMUcaches/
How soon can cemo get zelda botw running on release day?
Nintendo's design philosophy is so different that even when emulated, their games feel so out of place on Windows.
From color schemes to tutorials and gameplay, Nintendo looks like an alien world.
Wii had this too, but it reached a whole new level with Wii U.
While Wii U emulation is surely exciting, I feel more familiar with the more standardised Gamecube games. I'll skip this one.
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🔥🔥🔥
HOLY SHIT. Is Paper Mario actually playable?
This is awesome!!! Is there any VR support like Dolphin?
Anybody know if Fast Rcing Neo is playable with 1.7.1?
Anyone got benchmarks on performance improvements?
Any improvement in XCX?
Are you sure you're using the correct texture format to identify the shadow textures? What you're describing is no change, which sounds like you're, well, not changing, the shadow textures.MK8 and Wind Waker don't crash when you increase their shadow resolution, but they don't scale up like SM3DW does, it's very difficult to notice anything.
Are you sure you're using the correct texture format to identify the shadow textures? What you're describing is no change, which sounds like you're, well, not changing, the shadow textures.
The low res shadows definitely stick out in some places more than others, like the archway on Windfall Island. Maybe try grabbing some screens from there to see if there are more noticeable improvements.I didn't describe no change, I said it was difficult to notice anything which is implicitly saying something was noticed at all. Inclusion isn't necessary for graphic packs, the minimum is just specifying its resolution.
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Default 1024 x 1024 | 100 x 100 to show that it's being affected | 4096 x 4096
The low res shadows definitely stick out in some places more than others, like the archway on Windfall Island. Maybe try grabbing some screens from there to see if there are more noticeable improvements.
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One of these is default, the other is 8192 x 8192
I meant the archway by the docks:
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This is default. Do you mind testing with a higher res?
Again, the bigger issue is that it's breaking character lighting and I suspect there's no distinction between the shadowmaps. Even if they were separate, since we can only exclude by format at the moment, this could need actual shader modification.
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 8192
overwriteHeight = 8192
Does the character lighting still break if you isolate the shadow res overrides to affect only format 0x005?
Code:[TextureRedefine] # shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = 8192 overwriteHeight = 8192
I basically just used a binary search to narrow down the format. I started with a list of all formats between 0x000 and 0xFFF, and cut the list in half over and over again until I narrowed down the format for shadow textures to 0x005. Probably took between 30-45 minAh that fixed it. How did you go about isolating that?
Since I just figured it out myself.. you have have to be on WiiU Gamepad mode in cemu controller config or it won't work.How do you get past the xenochronicles main menu?
So what GPU would I need to run pretty much any game at 1600p?
Your GPU largely doesn't matter here. I've seen 760 run games at max. They have maximum GPU usage, but it doesn't hang the CPU. For reference the 1070 I have doesn't even hit 30% usage. It's doing so little work that the fans never start spinning.
It's been said before and it will not change. Your CPU is what matters here, all other components are of marginal importance.
As for XCX improvements, 1.7.1 has made the game stable and full speed for me. I get very few dips in that performance even when action is at it's peak in 4 Skells fighting huge Tyrants. I was not able to do that in any other build. The game still crashes with Host based CPU timer, but it is what it is. In addition to that, with Cheat Engine you don't miss out on being offline and you can play the game completely uncensored. Technically you can play it completely uncensored even without cheat engine, but Cheat Engine just makes it a bit easier.
Your GPU largely doesn't matter here. I've seen 760 run games at max. They have maximum GPU usage, but it doesn't hang the CPU. For reference the 1070 I have doesn't even hit 30% usage. It's doing so little work that the fans never start spinning.
It's been said before and it will not change. Your CPU is what matters here, all other components are of marginal importance.
Alright thanks. So what level CPU then do you need? I have an i7 870. Should that be sufficient for most things?