BOTW MEGATHREAD
Zelda FPS Guide
That has pretty much everything.
-In 1.7.4 you can use disableGPUfence via the editing the correct file in your Gameprofiles folder under CEMU. Locate the one that corresponds to your game: USA is
00050000101c9400, for EU
00050000101c9500, and for JPN
00050000101C9300.
Open it up and add this to it:
Code:
[CPU]
emulateSinglePrecision = true
[Graphics]
disableGPUFence = true
This should give you a big performance boost. You could also just enable the Cemuhook HACK, which is under Options once CEMUHook is installed.
-Make sure you get
cemuhook, mainly to enable pre-rendered cut-scene playback
-Links to
precompiled shaders, they are region specific but that can be fixed by simply changing the filename. Install by deleting your shader cache from transferable folder and precompiled folder, insert the new shader cache into the transferable folder with the same filename as your old Zelda cache... ie, mine was
dcac9927.bin
-After loading up CEMU, go to OPTIONS, GPU Buffer Accuracy... set that to Low.
-You can use Graphics packs to make it higher resolution and to tweak graphics. Links for Graphic Packs and
how to install them (shove them in the graphics pack folder). There are
standard packs you can find on that page, then some tweaked out ones
here.
-Use the Nvidia Control Panel settings in there if you have Nvidia. If you have AMD, sorry.
-Changing your
CPU Core affinity might help. While your at it, raising the priority might as well. This is all at your own risk.
-A
Graphics Pack Durante linked to, to disable Post Process AA that gets funky when you play at higher resolution.
-Using RivaTuner to cap CEMU framerate to 30fps is helpful.
That's about all I can think of at the moment. The biggest ones are the GPUfence tweak, CEMUhook and Shader Profiles. Hope that's helpful, any questions feel free to PM and I'll try and point you in the right direction.