geordiemp
Member
So,
Put link in quote as it seems to be on a loading loop. I would upload some images but uploading for me does not work so....
Patent goes into great detail on pixel densities and changing FOV and removing rendering inefficiencies up to 2.5 x (Page 4) and high FOV applications. People seem to like that 2.5 number ...
It could be a Geometry engine that is optimised heavily for VR as well as very fast culling..
Not got time to read it in full, but it looks like Geomtry engine is likely highly customised, and quickly scanning it would not be surprising if Ps5 skips the VRS as the pixel density discussion is in the patent.
Hopefully posters can read and discuss this patent, likely on ps5, and remain civil.
Put link in quote as it seems to be on a loading loop. I would upload some images but uploading for me does not work so....
Patent goes into great detail on pixel densities and changing FOV and removing rendering inefficiencies up to 2.5 x (Page 4) and high FOV applications. People seem to like that 2.5 number ...
It could be a Geometry engine that is optimised heavily for VR as well as very fast culling..
Not got time to read it in full, but it looks like Geomtry engine is likely highly customised, and quickly scanning it would not be surprising if Ps5 skips the VRS as the pixel density discussion is in the patent.
Hopefully posters can read and discuss this patent, likely on ps5, and remain civil.
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