Looks interesting.
Were the first 3 Chaos Rings games any good compared to "classic" console/handheld JRPGs? I know they got some praise, but I can't help shake the (unfair, I know) feeling that it might have been due to lowered standards with it being a mobile game.
In terms of gameplay, there's not much depth and there's a lot of repetition. The games are plotted to play the same areas, same enemies, and mostly same boss battles a couple times with different characters but with each set, only the narrative would change meaningfully. Genome Abilities are retained through each pair of characters, trivializing each successive scenario's difficulty.
You can chose the order in which you want to complete the story but the game is linear and has no sidequests. Chaos Rings 1 breaks up combat occasionally with simple puzzle rooms and Chaos Rings 2 has character specific ability prompts to reach new areas of a dungeon. It's easy to unlock turning off the random encounters and completing a game shouldn't take more then 8-10 hours, less for the prequel to Chaos Rings 1, Omega, which reuses a lot of Chaos Rings 1 content.
The pre-rendered backgrounds are lovely, the score is bombastically epic, and the plot and cast play their time-space world saving conflicts and interpersonal drama with straight-faced seriousness so they leave a decent impression anyway. The gameplay is basic and there's a fair amount of Genome abilities to unlock and the first round's enemies and bosses are balanced enough to make you consider if you should use the game's signature Pair Up or not but gameplay isn't much to gush about.