Black women with afros (alternatively bald) and mean faces who punch guys way more physically built for them isn't the answer either but thats what the whole gaming industry seems to think now.
People seem to think black and women = representation of all races.
He might be future posting about The New Colossus.What games are you talking about?
ThisBlack women with afros (alternatively bald) and mean faces who punch guys way more physically built for them isn't the answer either but thats what the whole gaming industry seems to think now.
People seem to think black and women = representation of all races.
This
People over simplify the diversity issue. Just having one black character or one woman doesn't make a game a shining example of diversity, however a game that doesn't have a main character that is black, a woman, Hispanic, etc. doesn't make it an exemplary game. You need to account for much more details and factors.
What games are you talking about?
I don't know if I ever actually encountered a mass belief that character creators would solve diversity. I understand your point and agree but it seems to me you're addressing a sentiment that isn't really common.
Is there like a major piece of writing that you drew this conclusion from?
He might be future posting about The New Colossus.
That sounds like Uncharted 4. People are still angry about Nadine laying into Drake and Sam.
For example?
I find Blade & Soul is a particularly interesting example.It is badly explained but since your story has to fit every single character, games with character creators rarely have stories with personal moments since a big burly elder manly dude would react different from the girliest of little girls... so it is hard to identify if the story is not touching personal levels within the character
The phenomenon they're alluding to is having diversity "parachuted in", meaning that while their existence in the game gives an appearance of diversity, without narrative elements that make them distinct from the rest of the predominantly white and/or male cast of characters, it makes it appear to be more of a token gesture that could easily be replaced by a character from the majority (like a white person in the case of racial "parachuting") at best, and an indication that racial diversity is only fine if characters of different races "act white" at worst.
I mean, someone can feel free to correct me, but I think that's the gist of what they're trying to inform about here. Without a narrative justification for them being there, be it playable or NPC character, it can just as easily be an appearance of diversity rather than true diversity.
Dahhh c'mon, OP, if being able to create a black woman with an afro and male voice with cockney accent in Saint's Row is not diversity, then nothing else is.
For example?
I don't see what's wrong with "token gestures" in this context though.
As i said diversity of experiences is also a plus, but most videogames don't really talk about gender or race specific experiences, most videogame stories are about X character fighting aliens, in which case, real world background nuance is virtually irrelevant to me.
MasterChief being black or white changes nothing about Halo, because MasterChief's race was never going to be a relevant plot point.
In that sense, offering "token diversity" as you put it, is the only realistic option, but it still counts for something, if you have an interest in diminishing the sense of "white male = standard".
Well for starters what's the developer's intent? And does it fit the scenario they're trying to show?Dahhh c'mon, OP, if being able to create a black woman with an afro and male voice with cockney accent in Saint's Row is not diversity, then nothing else is.
For example?
It is badly explained but since your story has to fit every single character, games with character creators rarely have stories with personal moments since a big burly elder manly dude would react different from the girliest of little girls... so it is hard to identify if the story is not touching personal levels within the character
And you can't force a white cis het dudebro to play with a black trans bi women.
Yeah, one of my biggest pet peeves is when a game with character creation either omits body sliders or has crappy range on the ones available (breast sliders in particular being a real sore point for me). On top of that there are a number of games that don't let you control muscle tone and/or mass even when they do have a good range on the sliders. And then of course, there's the issue of dark skin tones not being properly represented (most notably with regards to the patches of lighter skin that real dark-skinned people have on their palms and soles).It's not like character creation is even that inclusive anyway. Many different races and body types are still left out by the options or outright ignored, and that could (and should) be improved instead of striking CC out of the picture. I definitely don't think they are a replacement of any form to diversity and representation in games, but they do more good than harm in my opinion.
Heh, I guess you're not wrong that gaming still hasn't gone through its Blaxploitation phase. At least the intentions are good/their hearts are in the right place most of the time.Black women with afros (alternatively bald) and mean faces who punch guys way more physically built for them isn't the answer either but thats what the whole gaming industry seems to think now.
People seem to think black and women = representation of all races.
Nah, it's not about "me", i think it's a matter of fact that most videogame stories are so basic and barebones, that specific experiences would factor very little into anything, so having the main character be black (or asian, or anything else) rather than white, without changing a single line of dialog, is still better than nothing.FTFY
Simply put, having a character of a certain race that can easily be swapped out with a white person is not considered a great achievement in diversity to some people, and it is troubling that some could consider that "enough".
That wasn't an argument being made, but OK, yes, some games contain context where the cultural experience doesn't matter due to the setting of the game. That's not necessarily what is being discussed, when you consider that several games make a point of drawing upon modern cultural experience in other ways except the cultural experiences of other races represented in games.