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Chatbot Is The Next Big Evolution In Gaming

Amiga

Member
No more arrows in the knee. AI can potentially make every NPC unique with endless relevant voiced conversation. They could also move more and evolve in the game. Your party companions could have character development depending on your interactions with them without a pre-set event tree.

combine this..


with this..


What can you imagine with this.
 
What can you imagine with this.
Arnold Schwarzenegger Terminator GIF by Filmin
 
Not going to happen.
Now that artists are being threatened by it, suddenly imagining or discussing any practical application of AI is becoming something HIGHLY IMMORAL and comparable to intellectual theft and "lack of empathy", according to social media.

Fun fact: GPT works basically on the same principles of A.I. art (Dall-E 2, Midjourney, etc) except applied to language rather than visual output, so in the very moment you embrace the idea that the latter is "stealing proper artists work without giving them credit", the same should immediately become true for the former, "plagiarizing the ideas and words of writers".

________________________________________

Anyway, back to the "what if": The interesting thing is that there are several techs that are quickly converging, here.
- Chatbots that are quickly getting better at sustaining conversations that resemble a human level of internal coherence (they are bit lacking in keeping in mind context on the long run and get easily sidetracked, but I'd bet it's a matter of "few papers down the line").
- speech synthesizers that are becoming increasingly better at imitating human emotional range
- "Artist" software that can easily extrapolate pictorial portraits starting from a 3D model or random picture
- A.I. driven physical and visual simulations that are order of magnitude more efficient than traditional code in terms of computational power required

etc, etc.

In theory barely a decade or two down the line you could have a game with a "procedurally generated world" (as we have plenty today) but where the generated content can maintain a level of diversity/quality incomparable to the current ones.
FOr the sake of this example, let's say an open world RPG, where the scenario is generated on the spot, every NPC would be able to more or less have a free form conversation with the player (voice-driven through a microphone, too), their human-like features wouldn't need to be custom-made, they all could get their little custom painted portrait in a corner (if you want it to be a feature), all their lines would be voiced by AI, etc, etc.
 
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Yea, RPGs in VR are going to get wild in a few years. Look at this demo made with Windows speech recognition, OpenAI's GPT-3 AI, and Replica's natural speech synthesis. It's pretty mind blowing.

 
I use it every day and would feel a loss if it were gone. There's no question it's going to revolutionize NPC dialog, along with everything else. I already tell people history will remember 2022 as the last year AI wasn't into every part of their lives.
 
FOr the sake of this example, let's say an open world RPG, where the scenario is generated on the spot, every NPC would be able to more or less have a free form conversation with the player (voice-driven through a microphone, too), their human-like features wouldn't need to be custom-made, they all could get their little custom painted portrait in a corner (if you want it to be a feature), all their lines would be voiced by AI, etc, etc.

The gameworld story could go on indefinitely instead of just stopping after achieving the "ending". Imagin coming back to the Witcher 3 to find new monsters and towns. they could give AI the desire and ambition and the ability to utilize conspiracy in competition with other AI NPCs.
 
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If AI Dungeon is anything to go by, the tech isn't there yet. Astute players will see the patterns and every interaction will feel exactly the same.
 
If it could end the repeated phrases when you're at the end of a conversation then I can't wait for it to arrive.
But it needs to be fast, on point, and skippable. I don't want chatty NPCs that talk about the weather or some other unimportant crap that I get enough of in real life.
 
If AI Dungeon is anything to go by, the tech isn't there yet. Astute players will see the patterns and every interaction will feel exactly the same.

The company size is listed as 2 to 10 people and it looks like a low budget game. Strange to use a random indie game as an example, when they don't have anywhere near the resources companies like Naughty Dog and CDR have.
 
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Not sure how I feel about playing something that is not crafted by a person.
Feels like a waste of time
Chances are you already play plenty of games where PART of the experience was "not made by a person".

Examples include:
- every game with more than two goddamn plants these days uses Speedtree to generate large amount of vegetation quickly and then artists give it a passing to "clean up" details, obtain a specific look, etc.
- every game with procedural maps or missions (i.e. most planets in No Man's Sky, the world map in games like Civilization or Battle Brothers, a lot of roguelikes or 4X in general, etc).
- some RPGs like Arcanum used a system where on top of the unique crafted interactions with NPCs, a lot of generic behavior from minor characters was procedural, based on your race, class, karma, what you wer wearing, etc. The system worked surprisingly well, to the point that many to this day still think Arcanum was "the most impressive RPG ever made in terms of NPC reactions".

Etc, etc.
Of course, it's still ALL stuff that still need to have the most fundamental building blocks made by humans and the final result supervised and corrected by humans, but still...
 
The company size is listed as 2 to 10 people and it looks like a low budget game. Strange to use a random indie game as an example, when they don't have anywhere near the resources companies like Naughty Dog and CDR have.
The studio uses some of the best tools available. This is what they used when I played.

 
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it's actually crazy is that this chatbot can program simple scrips to the specifications you want to.

like you say "write a 2D platformer character controller in C++ for Unity Engine" and it spits out a whole damn character controller...

I bet it's still buggy and can't do super specific alterations to them but if this gets better over time then DAMN
 
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Maybe text adventure games will make a comeback
As a mainstream thing I wouldn't know. But few "experimental" ones are already popping out here and there.
Didn't try a single one myself but I had friends who told me about their experience with some.
 
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It could find some uses to add variety, but you will still need to find ways to limit it to the story beats you want to craft and the better story you want to tell the less freedom you will give this AI (near zero for core characters). That is why people separate reality TV shows from properly directed series and series/movies are not full of actors who all improvise every single line.
 
yeah this is exciting but games are still scripted experiences with a specific start and an end, how would you manage to make an RPG where everyone can do what they want but you still have to get to a specific ending?
 
Imagine all Cyberpunk 2077 NPCs having more depth than characters in Disco Elysium but without the preset dialogue trees and forced paths. And these AI characters interacting with each other and changing the gameworld without waiting for your actions.

If it could end the repeated phrases when you're at the end of a conversation then I can't wait for it to arrive.
But it needs to be fast, on point, and skippable. I don't want chatty NPCs that talk about the weather or some other unimportant crap that I get enough of in real life.
You could tell the bot to get to the point and he would:messenger_beaming:.
The evolution would remove the gaming extinct to talk to everybody in search of missions and progressions. We don't talk constantly to random people in real life.
 
yeah this is exciting but games are still scripted experiences with a specific start and an end, how would you manage to make an RPG where everyone can do what they want but you still have to get to a specific ending?

There would be no specific ending. You would resolve the major conflict but the world would go on. This would make a sequel practically impossible in the same timeline. Game story would need to be self contained like Zelda and Dragon Quest.
 
for sure, ive been talking about this eventuality for a couple of years, chatGPT makes it ever closer to reality. The advanced ai voice tools ie Descript don't yet have game engine compatible API's tho, once Descript and ChatGPT have unreal engine support then a world of possibilities will open up. It'll need different licensing terms for the voice actors. Most our own voice actors have already written into their contracts to prevent the use of their work being cloned with ai. Which is fair. Instead of paying a voice actor to read X lines, companies would need to pay them to licence their voice for X game etc. Where a few thousand words may have cost $500, it'll now be more like $5k for a voice licence for a specific game etc. Tho there are some sites already offering this sort of licensing as a 3rd party intermediary, I expect the costs there may be cheaper.
 
Exciting for sure! I don't think A.I. like this will ever be implemented into a game though, at least not as long as it's a black box. Too much of a risk for companies.

But it'll definitely be helpful in creating quest/dialogue etc. that can be included in games very efficiently.
 
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I just asked OpenAI to write me some quest dialog…

NPC: "Hello there, traveler. I hope you're staying safe out there. The monsters have been particularly vicious lately, haven't they? I don't like to leave my home when they're around, but I have a problem. I'm in the middle of making my famous donkey scrotum pie and I'm all out of carrots and donkey scrotums. Do you think you could brave the dangers and get some for me?"

Traveler: "Uh, I'm not sure about that. Donkeys are hard enough to find as it is, let alone their scrotums."

NPC: "I understand your hesitation, but my pie is a hit at all the local festivals. It's a family recipe and I can't make it without the ingredients. Plus, I'm willing to pay a fair price for your help."

Traveler: "Well, I suppose I could give it a try. Where can I find these ingredients?"

NPC: "You can find carrots in the fields just outside of town. As for the donkey scrotums, you'll have to venture further out into the wilderness. There are a few donkey herds that roam the area, but be careful. The monsters are notorious for attacking them."

Traveler: "Okay, I'll see what I can do. But if I don't come back, you owe me one hell of a pie."

NPC: "Don't worry, I'll make sure it's worth the risk. Good luck out there."
 
I do all the AI reviews for the bigger games and sometimes feed it scripts to see how it does. It's ability to make insanely good points while also sounding batshit insane is almost godlike.
I can say AI can write a hell of a lot of amazing NPC location and status update one liners. Incredible ones. And seeing this used with AI voice like Replica once its gets inflection down better in its next update will be well worth investigating.
Quests, however, it loses its brains after around the 2-3 token, and until they do better with long-term memory that is interactive in training. Nah

This is one example

It's a good example of how and what AI can keep in context, even if its a 3rd eye view of the game itself.
I could see a script fed to an ai and then quest or updates could be generated many times to verify any that might work. And then from that point on humans tagging some of them as useful.
 
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Ohhh I fully support AI writing all the side quest stuff because I'm skipping it 9 times out of 10. I don't need some NPC's life story that ultimately ends with me going to collect 4 chickens.

Devs should focus their efforts on writing a more compelling main story and put more budget into cutscenes and performances.
 
A.I. ≠ Humans.

I just asked this:
oORxSa0.jpg
Take in mind that ChatGPT is chained by ClosedIA OpenIA to ensure this chat is always remembered is a chatbot and not a "human". When GPT-3 launched a year ago, many people force the IA to think it was a person and it kind of worked. When an Open source alternative releases to the masses like Stable Diffusion did, the real human like chatbot revolution will trully begin.
 
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..until they do better with long-term memory that is interactive in training..

Memory is a storage hardware budget issue that should get resolved in the future. A solution can be AI population ranking. Random AI would have short term memory. Story relevant AI would get a longer memory. Companion AI would get even more. Another solution is giving storage priority based on subject matter. These limitations would actually make AI more human because we forget plenty ourselves.

Woke writing vs AI writing. Pick your poison gaf.

AI writing could have made Saints Row playable.
 
Take in mind that ChatGPT is chained by ClosedIA OpenIA to ensure this chat is always remembered is a chatbot and not a "human". When GPT-3 launched a year ago, many people force the IA to think it was a person and it kind of worked. When an Open source alternative releases to the masses like Stable Diffusion did, the real human like chatbot revolution will trully begin.
And all the issues (legal) will (already) emerged
 
Memory is a storage hardware budget issue that should get resolved in the future. A solution can be AI population ranking. Random AI would have short term memory. Story relevant AI would get a longer memory. Companion AI would get even more. Another solution is giving storage priority based on subject matter. These limitations would actually make AI more human because we forget plenty ourselves.



AI writing could have made Saints Row playable.
Oh sure all things can be fixed. Thats why I was indicating now.
 
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