I got extremely excited reading this, as FFH2 is easily the strategy game I've played most hours of over the past year or so. However, it makes me wonder is how much of it will be included. One reason why FFH(2) has such a wealth of content is that, as a free mod, they make extensive use of "fair use" of copyright-protected artwork (and music).Fragamemnon said:Here's some more info on the scenarios in the expansion, courtesy another, far better place on the internet than this console-ridden shark pool.
Looks so very, very good. Rhye's and Fall is a more historically accurate bend on Civ4 (not up to Europa Universalis historical, but still good), and FFH is a fantastic fantasy mod.Fall from Heaven: A popular fantasy mod for Civilization IV, improved for the expansion.
Chairman Yang said:I played Civ4 around release and thought it was okay, but no Alpha Centauri. At the same time, I promised myself to check it out again once a bunch of mods/patches/expansions were released--looks like I'll get back into it with Beyond the Sword.
How will the new expansion tie in with Warlords and will it include any of the code from that expansion?
Beyond the Sword will include some of the code from Warlords - specifically the stuff that impacts the core game functionality. The assets and code from the scenarios in Warlords will not be include
As to what it adds, the scenario has several new features. One of my favorites is the active climate. Blizzards roll across the map from the west, damaging units, destroying improvements and changing the terrain. Tiles are affected by the blizzards and will begin to change from plains to tundra to snow based on how much snowfall they receive. Trees become covered in snow; lakes freeze over. And it's more than just an art change. All but the heaviest units can travel over frozen lakes, so if blizzards do freeze a body of water, it may open up new areas to explore or new ways for the enemy to get to you
Players also have the ability to affect the climate through their actions and events. Mountains block the blizzards, creating small habitable regions on their east side that become hotly contested city locations for all civilizations.
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The AI in Beyond the Sword is so much better that I had to drop the difficulty level I play at. It was embarrassing to get routinely beaten at my own scenario. Blake, one of the community members, has been working with Firaxis on the AI since just after Warlords was released and it has made a huge difference.
Wow, that shit sounds ****ing awesome. Kinda weird that changing global climates were already explored in Alpha Centauri and only now getting a more realistic reappearance in Civ IV eight years later. Cool, cool shit.syllogism said:IGN has a Fall from Heaven interview up. It seems the Beyond the Sword scenario will not incorporate all the FfH features and will be a slightly different experience than the main mod. I'm glad to hear Firaxis has helped them with the AI as that's one of the reasons I've yet to seriously play the mod. I imagine a new version will be released shortly after BtS. Considering the expansion makes the game even more moddable, I wonder if the subsequent releases will require BtS.
The combat changes sound nice, but the big ones, for me, are the colony system and the GC-like events. Totally cool.syllogism said:IGN has another rather lengthy preview up and tons of new screenshots
http://pc.ign.com/articles/798/798385p1.html
ElectricBlue187 said:you gotta have a pretty fast processor for Civ 4's number crunching, does dual/quad core have any effect on that or just raw speed?
Danj said:I think graphics card has more of an effect on the game's speed than processor; just make sure you have something that supports Shader Model 3.0 and you should be golden.
There are quite a few high quality mods that add all that and more to the main game. This expansion seems to mostly focus on scenarios.Ikael said:Still, I think that there are many issues, specially balance issues that haven't been adressed, and I really can't understand why, we are not talking about rocket science here:
- Lack of modern wonders in comparation with the tons of ancient period wonders
- Why they haven't thought about including new civics? There are tons of new goverment types / society organizations, etc, that could have been added in order to spice things up.
- Why no new civ traits?
- Some civilizations that needed a new leader badly like Spain or Japan, doesn't have any other one, while civs with already a huge number of leaders like the US gets an extra one and irrelevant civs like the Celts gets another one as well. I do not like when marketing beats game balance, really.
Quellex said:Demo is out! Link!
Fragamemnon said:Couple of news bits here:
- Game hits stores next week. You can preorder/preload through Steam and it will work with your boxed copy of the game.
Jirotrom said:Ok guys...I have Civ IV but never grabbed the first expansion...do I need to grab that one also? Will there be a pack with the 2 expansions?
Jirotrom said:Ok guys...I have Civ IV but never grabbed the first expansion...do I need to grab that one also? Will there be a pack with the 2 expansions?
Civ Defense
This scenario uses the Advanced Start option and continues to do so throughout the scenario. You start off with a small amount of cash that is just enough for a single city. You are than confronted with a wave of enemies who will attempt to capture your city. As you weather each wave of attacks, you will be granted gold. You'll than be sent back to the Buy phase to buy new units, cities, and technology before the next wave of attackers. It will continue like this, with each wave getting more and more difficult over the course of twenty waves. You must survive them all to be declared victorious.
There are some variant rules though. First, units that are stacked together will be weakened proportionally to the number of units in the stack. Plus units are suited better for a certain type of tile, meaning forces will need to be arrayed wisely.
Staying inside your city isn't neccesairly the best thing either, as each new round will include a number of random goody huts that can grant you substantial cash bonuses. Once the attacks start to intensify, you're going to need every dollar you can get just to keep the enemy from overrunning your defenses.
Heh, I have that game and I suck majorly at it. Haha, any general tips?Fragamemnon said:If you need any tips with Galciv drop me a PM or make a thread. I must of put 100+ hours into the game+expansion this year so far.
Fragamemnon said:oh god civ "tower defense" is in BtS:
cool...thanks guys...i'll be picking up Galactic Civilizations 2 Dark avatar also. Pay day is this Friday!
Jirotrom said:What are your thoughts on the game in comparison to Civ 4?
spwolf said:p.s. beyond the sword is great.. it makes civ very playable right from the start, and is tuned like some of the popular mods... it is seriously really good and must-have addition to any civ fan.
ElectricBlue187 said:does it have Carthage, Celts, Korea, Ottoman Empire, Vikings, or Zululand included?
Fragamemnon said:My understanding from reading CivFanatics is yes, you get all that with just BtS. The only thing that you don't get in BtS that was in Warlords are the scenarios.
Proc said:If I like Catan, is it safe to say I will like Civ 4 ?