I'm so f'ing tired of the glazing of E33.
And the glazing continues. It's a full time job nowadays.
Well, it's actually all very simple here.So is Pentiment an indie game? What about Hellblade 2? Tomodachi Life?
Quickly done so... yeah not the best. Anyway:Come on man, give me TL;DW![]()
So Ninja Gaiden 4 is an indie game along with Dragon Quest 3 HD. Checks out. Sekiro was an indie gameI8Well, it's actually all very simple here.
Pentiment an indie game? - Obsidian Entertainment is wholly owned by Microsoft, so no
What about Hellblade 2 - Ninja Theory is wholly owned by Microsoft, so no. But the first part, yes, back then they were still an independent studio.
Tomodachi Life - I may be wrong, but isn't this game developed by Nintendo?
Sandfall Interactive is currently completely independent. It's certainly possible that, like Ninja Theory, someone will try to acquire them on the wave of their success.
A 10 minutes video which includes scripting, editing, QA and recording vs a 5 seconds post.I see just as much effort going into crying about the "glazing" as the "glazing" itself.
I'm so f'ing tired of the glazing of E33.
And the glazing continues. It's a full time job nowadays.
Fuck you all!!!! I'm craving donuts nowI see just as much effort going into crying about the "glazing" as the "glazing" itself.
Appreciate it man!Quickly done so... yeah not the best. Anyway:
How tiny are we talking about when it comes to budget? Not that it matters imo when it comes to defining what's "indie" or not, but I'm curious.Tiny team, tiny budget.
I wouldn't call QA or localization "stupid things". QA specially takes a TON of time and effort. There's more than 400 people credited for the game, and honestly that's where I have the problem when calling this an indie game, maybe more so than having a publisher which (should?) be the objective criteria.Sandfall Interactive is around 30/35 devs, people saying it's more are counting stupid things like localization teams, every person who played in the orchestra etc...
Oh yeah we agree on this 100%. The suits that run the big AAA companies won't ever have the passion of a team of made of actual gamers.Small team proves no need for bloated budgets/delays/scandals/crunch
AAA = unsustainable greed (bureaucracy, shareholder slop, live service fails)
Indies win w/ vision > scale
A 10 minutes video which includes scripting, editing, QA and recording vs a 5 seconds post.
Exactly the same thing.![]()
Thread title was a little bit provocative. It's not like people are barging on the OT to shit on the game.Talking about posting here on GAF. There are a shitton of videos saying whatever you want them to say. Put Clair Obscur in the title of a thread and you'd think only fans of the game would have any interest, but you'd think wrong.
95% positive reviews on Steam (with 225k reviews) and even 62% of respondents in the other thread agreed it deserved its awards. So yeah you're definitely not the only one.While I feel you because it's 100% something that's happening on GAF (and everywhere tbf, people are always hyperbolic about "the new stuff") yet for me personally, it's a masterpiece. I strongly connected with the characters, the story, the soundtrack, the visuals... Everything. I'm still listening to the OST and multiple songs are in my top 20 most listened on Spotify. And I've been playing for most than 30 years so it's not like I'm discovering videogames. Damn I'm old.
This game will leave a lasting impact on me and based on my own experience, I think it's fair to assume I'm not the only one feeling this way. Now for sure you and other might not connect as strongly to the game. It's totally fair, yet in this particular case, all the praise is 100% deserved imho.
Ninja Gaiden 4 - Koei Tecmo, PlatinumGames - It is an independent company, but develops games under contract.So Ninja Gaiden 4 is an indie game along with Dragon Quest 3 HD. Checks out.
Why come into the thread then?![]()
Thread title was a little bit provocative. It's not like people are barging on the OT to shit on the game.
Do you think Sandfall signed any contracts with Kepler? Do you think Sandfall made this game with zero funding from anyone?Ninja Gaiden 4 - Koei Tecmo, PlatinumGames - It is an independent company, but develops games under contract.
Dragon Quest 3 HD - Although Square Enix loves to slap its logo on everything, this game was developed under contract with ARTDINK studio.
Don't confuse independent development with development when one studio, at the request of another studio and under an existing contract, develops a game for the other studio.
You are probably right, but I'm going to be honest with you man: I asked for a TLDW (that the already OP provided, thx again!) because I really, really don't like when someone opens a thread with just a video and expects everyone to watch it before engaging on the topic.Thread title is from the video where it talks about exposing the AAA publishers and all the bullshit in the industry that so many hate. That's automatically "glazing" the game somehow. Probably better more people actually watched the video.
If you want to release a physical game, you're in a desperate situation, you need a publisher and logistics. Even the guys at Hades had to strike a deal with Take 2. Blueprince had to sign a contract with Raw, even Balatro had a physical publisher. This is too much of a burden for small studios, or the game will be stuck in digital form forever or if Limiter Run doesn't pick it up.Do you think Sandfall signed any contracts with Kepler?
You are probably right, but I'm going to be honest with you man: I asked for a TLDW (that the already OP provided, thx again!) because I really, really don't like when someone opens a thread with just a video and expects everyone to watch it before engaging on the topic.
Probably just me but I think that's a bit impolite, but I'd understand if I'd be the weird one here.![]()
You mean, like real indie games. The kind of small project that could really benefit from exposure instead of glazing E33 again for an award it doesn't even qualify for.the game will be stuck in digital form forever or if Limiter Run doesn't pick it up.
E33 only won because normie gaijins think anime is icky and not "mature" enough. It's nothing special to Japan culture experts such as myself, who have played games like Super Mario RPG and Lost Odyssey.
TGA should apologize to the country of Japan as well as the JRPG community.
I honestly don't see how this could affect the game. If the game is really interesting. I've played : Blue Prince, Hollow Knight, 33, Dispatch, Eriksholm, Hades and others. And for some reason, 33 hasn't stopped me from trying these games. If a game looks interesting and captivates players, they'll definitely give it a try. And don't underestimate the power of word of mouth among players: if something truly exciting appears, it immediately spreads across all platforms.You mean, like real indie games. The kind of small project that could really benefit from exposure instead of glazing E33 again for an award it doesn't even qualify for.
I just read full time blowjobAnd the glazing continues. It's a full time job nowadays.
You andMy likeness is accurate. Just wish it scrolled down to see my massive python.
can we just move on from CO drama?yes yes i know its an incredible game, but we all should move on. its just a video game not some hero that saves the world.
We don't have the exact budget, but we know it's less than $10M.How tiny are we talking about when it comes to budget? Not that it matters imo when it comes to defining what's "indie" or not, but I'm curious.
Me neither, I agree with you. All I'm saying is it's stupid to count them as part of the core team. Or I'm part of the team that created Alan Wake 2 since I did, in fact, participate in the QA for that game (and I'm credited too!). QA is super useful tho, and way too often neglected..I wouldn't call QA or localization "stupid things". QA specially takes a TON of time and effort.
Some people are mentioned multiple time because they had multiple positions, credits also include every person that played an instrument for the game etc... I think it's unfair to judge the game on this.There's more than 400 people credited for the game, and honestly that's where I have the problem when calling this an indie game, maybe more so than having a publisher which (should?) be the objective criteria.
They where able to get this budget thanks to Euro fundings and because Kepler saw the potential, so they literally went all in with this game. Even granting the recording of the OST by a real orchestra.Because come on, putting a 400 man effort with more than a million of dollars in budget at the same height as stuff like Manor Lords, Factorio or Cave Story doesn't seem fair to me, at all.
They're too stupid to understand that if you make a quality game and respect your players, they will follow you everywhere (blindly, too).Oh yeah we agree on this 100%. The suits that run the big AAA companies won't ever have the passion of a team of made of actual gamers.
You sir, are 100% right and I hate it too.You are probably right, but I'm going to be honest with you man: I asked for a TLDW (that the already OP provided, thx again!) because I really, really don't like when someone opens a thread with just a video and expects everyone to watch it before engaging on the topic.
Probably just me but I think that's a bit impolite, but I'd understand if I'd be the weird one here.![]()
its too much now, there are other gaming topics we can talk about.This is a forum about video games so what are people supposed to "move on" to? Favorite bread pudding recipes?
And where's all the grunting and sighing? So much narrative richness is lost when the characters don't grunt or sigh every time a thought pops into someone's head.As a fellow JRPG expert I heard much about the normie fake JRPG and couldn't believe how bad it was.
- No pre pubescent kids in the party?
- No anime girls with annoying high pitched voices?
- 2 of the main characters are basically siblings and it's not implied at least one of them wants to fuck the other?
- Characters don't learn that friendship is good 457 times during the story and go on a monologue about it before every single boss fight?
- No scene where they are at a hot spring and generic anime boy accidentally holds hands with generic anime girl and they blush?
- Right when I was getting ready for another 45 hours of mind numblingly repetitive bloat the game just ends? wtf?!?!
Now that they have more money I hope Sandfall can hire some proper japanese consulting for their next game. At least give me some character wearing 84 belts, mysterious people in robes and some villains going on barely coherent monologues that sounds like a 7th grader writing Shakespeare
Just ignore the threads about the game if you don't like it, there's a function for thatits too much now, there are other gaming topics we can talk about.
This game reminds me of kim kardashian news many years ago.
no i can post whenever the fuck i want.Just ignore the threads about the game if you don't like it, there's a function for that
There are only three topics for discussion on neogaf.its too much now, there are other gaming topics we can talk about.
This game reminds me of kim kardashian news many years ago.
its too much now, there are other gaming topics we can talk about.
This game reminds me of kim kardashian news many years ago.
And where's all the grunting and sighing? So much narrative richness is lost when the characters don't grunt or sigh every time a thought pops into someone's head.
FF VII Remake cranked that up to 11 for the English localization while E33 embarrassingly omitted it altogether. Just shameless pandering to the normie dudebro audience.
That's a fuckton of money. Way, way more than I'd say 95% of indies have access to.We don't have the exact budget, but we know it's less than $10M.
Wow that's cool. If you ask me, yeah for sure you were part of the team. I haven't work on the vidya industry, but I've worked for 10 years as software developer and having QA people on the team is a goddamn blessing. Takes away a LOT of my work load, lets me focus on developing new stuff and to be honest, they are way, way better than me at spotting bugs, no contest.Me neither, I agree with you. All I'm saying is it's stupid to count them as part of the core team. Or I'm part of the team that created Alan Wake 2 since I did, in fact, participate in the QA for that game (and I'm credited too!). QA is super useful tho, and way too often neglected..
List I found was 416 unique people, with a total of around 500 credits. Might be wrong or might be right, but still, a lot of people.Some people are mentioned multiple time because they had multiple positions, credits also include every person that played an instrument for the game etc...
Nobody, or at least not me are judging the game here. Sure I didn't like it, but I still see it as a well produced game and way, way better than most of the stuff that comes out nowadays.I think it's unfair to judge the game on this.
Sorry but you won't convince me on this. More than 400 people still worked on the game, with roles that guaranteed being credited for them so I doubt it was something like delivering coffees or taking the office dog on a walk.The core team is around 30/35 people, this is the number you need to know. If you want you can also count the 6 outsourced people who made some combat animations because they where super helpful apparently.
A far cry from AAA which is a great thing seeing how the game turned out. But I still believe this is closer to a "small production" or AA game rather than an indie. And if it's an indie, then we need a new term for games I mentioned earlier like Factorio or Cave Story. Auteur-games? Sleeping at mom's basement while I survive on chicken tendies-games? Dunno, but I believe a distinction should be made.They where able to get this budget thanks to Euro fundings and because Kepler saw the potential, so they literally went all in with this game. Even granting the recording of the OST by a real orchestra.
It's a big budget for sure but at the same time... it's nothing and a far cry from any AAA.
The studio itself is a real stroke of luck with how everything went together at the right time, in the right place for this game to even exist.
Haha yeah you and me both. Honeslty I believe the problem comes to how modern corporations are "data-driven". They won't take any sort of risk unless it's being analyzed and proven profitable. And with how slow game development is, a lot of the time this means that they come late to the party and the game bombs. I good example of this would be the over-focus on gaas games.They're too stupid to understand that if you make a quality game and respect your players, they will follow you everywhere (blindly, too).
Which is really baffling to me, I wish I was a billionaire I'd change the gaming landscape in 10 years lol.
Hahaha lol. Yeah sorry but I don't know who the dude who posted that video is. I'm way out of the loop when it comes to that.This one is probably the first topic I've created without any context inside. Even when I post for a TGA "WORLD PREMIERE" (you need to do the voice reading that), I edit it afterwards when more information is available. If I only post a video in a new thread, it's because it's coming from an already well know release. Worst part is I already called out someone for doing just that
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Enjoy it man! and thanks for the banter.So why I didn't do a TLDR? Real reason is my raclette cheese was ready![]()
That goes for any game really.Put Clair Obscur in the title of a thread and you'd think only fans of the game would have any interest, but you'd think wrong.
Indie = no publisher
E33 was published by Kepler.![]()
Steam Publisher: Kepler Interactive
Kepler Interactive publishes games built on bold, precise ideas, each one crafted by creators inspired by art and culture. Not just games, interactive art.store.steampowered.com
E33 is not indie.
That goes for any game really.
When devs make better games we can glaze those instead.I'm so f'ing tired of the glazing of E33.
If it can't affect the game then by definition there is zero reason to have any indie category. The only reason it exists is to give exposure to games with no backing, self funded, and no publisher. By definition they can't even have physical releases. Indie games weren't even really a thing until digital distribution made low cost democratized self-publishing possible.I honestly don't see how this could affect the game.