donkey show
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Well it's finally out in Japan (with an awesome new color no less) and it's time to put it through the ropes! As the successor to the Classic Controller which allowed you to play every VC game including some Wii games, the Classic Controller Pro comes in and hopes to add a little more usability to the forefront of non-waggle gaming to the Wii.
Co-created by the MH3 Tri team, this Classic Controller Pro has been built to address some issues about the previous CC while making it user friendly to those who are jumping the PS2/PSP boat to take part in the awesomeness that is MH3 Tri.
Here is a PS3 Dualshock 3 and a 360 controller for comparison. The CC Pro is relatively the same size as both controllers but feels more akin to the 360 due to the curvature of the bottom and the grips. In fact, the grips make the CC Pro feel the best out of all 3, IMO, topping the 360s comfort. This is also due to the deepness of the curvature, allowing your fingers to grip more naturally than with the other controllers. It's also light as heck like its predecessor.
In fact, I handed off the Kuro to the wifey and she was in total agreement. :lol
Now in comparison to the other two first party choices, again the CC Pro tops both the CC and the SNES pad in comfort. In regards to d-pad action, I still lean towards the SNES pad being the better out of the three yet the CC Pro is close. I'd liken the CC Pro's d-pad to the DSLite's, but bigger.
The face buttons are of the same build as the CC, so if you liked those then you'll have no issues with these. But it's the triggers that have gone through an obvious change.
Coming from the wonky setup that was the CC, the CC Pro's triggers feel right at home. Not only that, they are all digital versus the L & R analogs in the previous edition. The Zr and Zl buttons are also set like other consoles' controllers, but are digital only. They're very clickly and are positioned just right. And as you can see, the cord is now located on the top versus the bottom.
The analog sticks are spread further apart on the CC Pro than the original as well, so no more unnecessary thumb collisions when you're getting crazy on DBZ:BT3 or whatever.
But not everything is kittens and cotton candy. If you have large hands, I can see it being an issue when gripping the controller. You're still tethered to the Wii-mote (would've been nice to see it as a totally separate controller), plus there are no analog triggers as well. And as pretty as the black ones may be, they're intense fingerprint magnets...
I ran the controller for a couple hours today playing MH3 Tri, Tatsunoko vs Capcom, SFII, Assault Suits Valken, DBZ:BT3, Super Metroid and other random VC games. This is by far one of the most comfortable controllers for extended gaming, hands down. Include the fact that it is built for those who are migrating for others systems makes the CC Pro really versatile and easy to jump into.
So is it worth getting? If you play a lot of games that involve "standard" controls or are a VC nut, then HELL YES IMPORT THIS THING NOW!!! It'll make you want to throw your old CC away as it makes it rather obsolete. Is it the best "standard" controller ever? Kinda hard to say. If it was a standalone and had at least two analog triggers and maybe some rumble, then yes it really is the best. But I think it goes to show that this is what Nintendo should have been making for awhile now. We should also thank the dudes at Capgod for pointing them in the right direction.
So... if you're on the fence in getting one... do it!
EDIT: Oh yeah, if you haven't figured it out, Kuro is fucking shiny.