sixteen-bit
Member
I noticed in another thread that there are quite a few fans of the SNES version, which is contrary to everything I've heard up until this point.
Where do you stand, and why?
Where do you stand, and why?
Played both and definitely prefer the PC Engine version. I've only gotten to play the PC Engine version recently on the PSP, but everything about it tops the SNES version, from the sound to the graphics to the cutscenes. I've heard the Wii version is even more faithful to the original, might give that a spin someday.
Neither. Castlevania IV will always be the definitive Vania experience for me. Rondo was a step back in terms of gameplay and music (CD quality didn't matter much when it was that cheesy techno rock).
Neither. Castlevania IV will always be the definitive Vania experience for me. Rondo was a step back in terms of gameplay and music (CD quality didn't matter much when it was that cheesy techno rock).
No, it wasn't. It was a step forward. IV was a step back.
4 was already inferior to 3 imo
No, it wasn't. It was a step forward. IV was a step back.
4 was already inferior to 3 imo
In your opinion. I've yet to play a Vania game that has topped IV in terms of controls, level, music or atmosphere.
Yeah, CV III is the best one in the entire series, IMO. SCV IV was such a disappointment in the gameplay department coming off of the last NES game even if it was amazingly visually gimmicky and had a great soundtrack.
The Wii version of Rondo? Like, you mean the Virtual Console version where they just ROM dumped it? Yeah, it's pretty accurate considering it's the actual game lol
None of that really matters to me since IV is just more fun to play. Alternate paths and characters is cool, but it means nothing to me if I'm not having as much fun with game A than I am with game B. It's a pretty critical flaw with most arguments aimed at these games. You saying the whip is overpowered is actually one of my favorite features. I like actually having controls of my character. It grants me a deeper level of agency and brings me closer to the detailed world in the game. At the end of the day the argument can't really go much beyond, "I just have more fun with this game than I do that one."But of course.
III was the better game.
IV don't have alternative paths.
IV don't have alternative characters.
IV made the whip completely overpowered and made subweapons look like shit next to it.
And I didn't like the soundfont of the game.
Also, Rondo looks better for me. In fact, I like Bloodlines more than IV.
From what I read online, they changed the Japanese intro with a German voice, same as the PSP version. But everything else was left intact for the most part.
None of that really matters to me since IV is just more fun to play. Alternate paths and characters is cool, but it means nothing to me if I'm not having as much fun with game A than I am with game B. It's a pretty critical flaw with most arguments aimed at these games. You saying the whip is overpowered is actually one of my favorite features. I like actually having controls of my character. It grants me a deeper level of agency and brings me closer to the detailed world in the game. At the end of the day the argument can't really go much beyond, "I just have more fun with this game than I do that one."
Even the original PCE Turbo Duo release had a German Narration for the intro, however it had Japanese subtitles
https://www.youtube.com/watch?v=RkEGFo6GhOo
That's fine, but for me, CV was always about how varied and challenging it was as a primary attribute, mixing its platforming and combat together with harsh, pattern-based bosses. The horror/Hammer/Universal monster theme was the window dressing that gave it personality and the music gave it heart. The rest was still built on the design and it's 'one more time' hook. I just consider SCV IV and the RPG-based Metroidvanias to be less interesting because they so heavily de-emphasize the 'tough but fair' design of the original Classicvania games.Where I think I (and many others) differ in our attitude towards liking CIV more than the NES trilogy is that it's more fun to play. I don't really care if something is challenging for challenge sake. It has to be fun. I think there was a point in the late 90s/early 00s when many Vania fans "rediscovered" Curse and proclaimed it superior because of the quasi-SOTN qualities with the branching paths, revisiting old areas, multiple characters. None of that really mattered to me because I'm in for the whole package. I need the full controls, the easy of movement, the atmosphere, the attention to little critical details. If the game doesn't properly simulate that horror experience then it's not for me.
None of that really matters to me since IV is just more fun to play. Alternate paths and characters is cool, but it means nothing to me if I'm not having as much fun with game A than I am with game B. It's a pretty critical flaw with most arguments aimed at these games. You saying the whip is overpowered is actually one of my favorite features. I like actually having controls of my character. It grants me a deeper level of agency and brings me closer to the detailed world in the game. At the end of the day the argument can't really go much beyond, "I just have more fun with this game than I do that one."
From what I read online, they changed the Japanese intro with a German voice, same as the PSP version. But everything else was left intact for the most part.
Even the original PCE Turbo Duo release had a German Narration for the intro, however it had Japanese subtitles
https://www.youtube.com/watch?v=RkEGFo6GhOo
That's cool. We'll agree to disagree then. Just pointing my oppinion, since I've played Castlevania III before IV.
That's the one area where I actually think the SNES version wins especially considering it's not using redbook audio. The audio quality is, of course, higher on PC engine as a result of this but I really really like the SNES sound here and find it particularly impressive for the ol' SPC700.This is no contest. But both are good games in their own right, however, the music alone obliterates the Snes-version imo.
I don't really care if something is challenging for challenge sake. It has to be fun.
That's fine, but for me, CV was always about how varied and challenging it was as a primary attribute, mixing its platforming and combat together with harsh, pattern-based bosses. The horror/Hammer monster theme was the window dressing that gave it personality and the music gave it heart. The rest was still built on the design and it's 'one more time' hook. I just consider SCV IV and the RPG-based Metroidvanias to be less interesting because they so heavily de-emphasize the 'tough but fair' design of the original Classicvania games.
In your opinion. I've yet to play a Vania game that has topped IV in terms of controls, level, music or atmosphere.