element said:I've worked on my fair share of 'middle of the road games' and it is sad to make good games that just aren't top tier. It isn't the developers fault, it isn't how it is marketed, it isn't like we could spend more money.
Pricepoint is the key. This is why Facebook, iOS, and various indie games can be sucessful.
Most consumers aren't willing to buy a $60 game with a lot of risk. They want COD with great MP, but really just want to buy COD. This is especailly true when you start talking about 5+ selling games.
When I was working on Condemned for the Xbox 360 launch, I really wished the MSRP would have been $49.99 instead of $59.99. Even with the lower price point, I felt that more people would have bought the game. The problem that people see with this is once you reduce the price, there is a perception that you are getting less or it isn't worth $60.
Because you're in the industry and I respect you, I take it as truth. But I've seen this mentioned a lot around here and I don't get it.
I remember the last year Sega had the NFL license. They budget priced it at 19.99 or 29.99, sold extremely well, and EA got so threatened they spent a gazillion dollars securing the exclusive license from the NFL. I'll never believe the two were a coincidence.