BruiserBear
Banned
http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html?hpt=hp_t2
"And it's not just dull games that go unfinished. Critically acclaimed ones do, too. Take last year's "Red Dead Redemption." You might think Rockstar's gritty Western would be played more than others, given the praise it enjoyed, but you'd be wrong.
Only 10% of avid gamers completed the final mission, according to Raptr, which tracks more than 23 million gaming sessions.
Let that sink in for a minute: Of every 10 people who started playing the consensus "Game of the Year," only one of them finished it."
I found this article to be an interesting look at this phenomenon. I've always found it irritating when people complain about games being "too short" when they're 6-10 hours. I've never minded, because in my experience most games that exceed 10 hours are filled with padding and filler to make them longer. It's extremely rare to find an experience that truly justifies a 15-25 hour experience. I hope the industry comes to realize this more and more, because I think everyone would benefit from tighter, more focused gaming experiences.
"And it's not just dull games that go unfinished. Critically acclaimed ones do, too. Take last year's "Red Dead Redemption." You might think Rockstar's gritty Western would be played more than others, given the praise it enjoyed, but you'd be wrong.
Only 10% of avid gamers completed the final mission, according to Raptr, which tracks more than 23 million gaming sessions.
Let that sink in for a minute: Of every 10 people who started playing the consensus "Game of the Year," only one of them finished it."
I found this article to be an interesting look at this phenomenon. I've always found it irritating when people complain about games being "too short" when they're 6-10 hours. I've never minded, because in my experience most games that exceed 10 hours are filled with padding and filler to make them longer. It's extremely rare to find an experience that truly justifies a 15-25 hour experience. I hope the industry comes to realize this more and more, because I think everyone would benefit from tighter, more focused gaming experiences.