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Co-Existance of Multiple Gaming Subscription Services

The imminent launches of PS Now and EA Access got me thinking about how "our new streaming overlords" would compete in a 100% digital, "games as a service" future.

Physical distribution and the non-subscription version of digital distribution (as used by indies) have been conducive to multiple suppliers. In those models, consumers only have to worry about the price of a given game and can spread their spending around to multiple games from multiple studios. There's no incentive to keep buying from a particular supplier other than preference and good old fashioned customer loyalty.

Subscription models look to change that dynamic by having customers invest in each supplier. That subscription charge is essentially a sunk cost that gives consumers some "skin in the game", the idea being to convert the consumer to a recurring income stream and dissuade them from using a competing publisher's "service". Consumers are discouraged from letting their subscriptions lapse and losing access to all of their former games, even if newer games aren't as appealing and are no longer worth the subscription in the consumer's eyes. Locking you into that long term investment just means that there are only so many subscriptions you can pay at once, whereas before consumers could just spread around their gaming budget on titles from multiple studios.

That restriction makes me wonder just how many of these subscription services could exist at once. If you buy into EA Access one year because you like that year's offerings and then invest for a couple of years, but then the offerings go downhill, you'll still want to pay the $30 annual fee to keep access to your older games. $30 might not sound so bad to some, but multiply that cost by the number of competing subscription services in the future and it adds up very quickly. If Activision, Ubisoft, EA, Microsoft, Sony, Valve, and God knows who else all do this, then we're talking about hundreds of dollars in yearly subscription fees, essentially the price of a new console every year. I just don't see consumers signing up for more than 1-2 subscription plans at a time, but wouldn't that then mean that only the top 1-2 suppliers could use this model? Sure, gamers could spread around their subscription money to the 1-2 suppliers they prefer, but my experience with most console gamers is that they like to have access to everything, not be fenced in to a couple of publishers.

So what do you think? For the reasons outlined above, I don't think suppliers can convert gaming to a 100% digital subscription service in the future as many have alluded.

TLDR: Some publishers are trying to convert gaming supply to a 100% digital/subscription based service, but I don't see how this model will work for all publishers because most consumers won't buy more than 1-2 subscriptions at a time.
 
It's just up to the consumer and obviously only a few publishers can even pull it off, that is have the content output to support it. So, for example, you might not find value in EA's plan but for a publisher whose games you do enjoy, say Ubisoft or Square-Enix, it would be valuable to you. Instead of buying all their games every year, or buying them at full price, you could pay the subscription fee and get discounts+free games. Not only that but each publisher that wanted to do this would have to compete with the other services on the basis of value. Offering bigger discounts or more games or whatever.
 
I want one streaming service where all publishers offer their games rather than multiple publisher based subs.

They can compete by having multiple streaming offerings like for example Netflix competes with Amazon Prime, Hulu, etc
 
Bigger third-party publishers probably want a bigger cut of subscription revenue than Sony or Microsoft can provide them, so it makes sense for EA, Ubisoft, Activision, and/or maybe Square-Enix to offer their own subscription services that offer their libraries to consumers. While I don't see subscription services replacing the purchase of individual digital game licenses entirely, subscriptions (a la Netflix, but with a publisher's library) offer a lower-price option for consumers to enjoy more games at a lower base price than buying those individual licenses.

Sony and MS can continue to run their own subscription services, which will probably contain games from non-sub publishers and (and indies, especially on Sony's side), but the bigger publishers have nothing to lose by pulling their games from Sony & MS sub services and starting their own. Worst-case scenario is that sub services don't take off and consumers decide to stick with purchasing individual licenses from these bigger pubs.
 
I'm not going to pay for more than one subscription, certainly for the foreseeable future. Once I got PS+ I let my Xbox Live Gold expire. I wouldn't have bought into EA Access even if Sony had allowed it.

If every publisher tries to pull an EA Access, I think they're all going to find pretty disappointing returns. I predict EA Access getting canned or converted into something fundamentally different in a year.
 
The way I see it, the idea of multiple gaming subscriptions seems like a great idea, notably for Xbox owners :D! The 360 and X1 don't have as much legs as PS+ does yet, so EA and potentially, Ubisoft, Activision and Square try doing something like this, then they could get lots of 'free' games alongside other solid deals with the many services.

It is alot like the streaming apps out there. Many of us most likely have Netflix as the 'main' app but have other apps as well (HBO Go, Hulu Plus, Crunchroll, ect) that complement that. I can see that working really well for the 360 and X1 if the prices are fair (EA for once is being consumer friendly with there pricing XD; five bucks a month for there yearly sports games and shooters, not bad :)).

Now, the issue is on the Sony side of things. Sony made PS+ a great value and is something I really love for my PS3, Vita and (latter on) PS4 :D; getting 'free' games ever month....that is just too good. The issue is, Sony doesn't like the idea that these other publishers are going in on there idea (refusing EA's program on PS4 for example). I can understand that (as they built PS+ as a great value and don't want to ruin that).....but they can't do that :(.

PS+ is required for online now :l, so it is stupid for them to block extra programs that could only make them better. It is not like people are going to drop PS+ for EA's program (they can't, as you NEED PS+ for online play), so why not let the two coexist in a nice matter :D. Once Sony overcomes this little issue, then this idea of multiple services will work great. Until then, it just looks like it will be a cool feature Xbox and (I think?) PC users will enjoy for now :).
 
Not a fan of multiple services. I definitely won't pay for more than one. I already don't have enough time to play all the games I'd like to with PS+.
 
I only have PS+...more then enough and ok World of Warcraft but that's different.

And to EA.

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I think that suscriptions are not meant to replace traditional sales (digital or retail) because are meant to make profitable older games.
A publisher earns more from the sale of a game at full retail price, while the suscription is meant to give a benefit to the consumers compared to the usual retail.

Also, the service is directed towards people that don't value that much the given publisher's games because those who value the most will buy them as soon as are avaliable while consumers who don't will suscribe because they don't own already those games.

About how many of this suscriptions can coexist, consumers will suscribe to the service that appeals the most to them. In my case, I'd go for the Bandai Namco or Deep Silver service since I don't buy those games at FRP.
 
Don't like subscription services, though I must admit PS+ has it's hooks in deep. One of very, very few subscription services that ever seemed worth it to me.

I want to own things. Even with digital on PS3 and PS Vita I feel I own things because I can make backups, redownload, etc. I'm a bit more antsy on PS4 because there's no whole-disk backup. PC makes it even easier, and I avoid always online games for this reason.

I want one streaming service where all publishers offer their games rather than multiple publisher based subs.

They can compete by having multiple streaming offerings like for example Netflix competes with Amazon Prime, Hulu, etc

This is highly unlikey to exist in any significant fashion on a single platform. Consoles are going to only have one multiple-pub system controlled by platform owner, and I'm not sure how willing PC users will be to do this stuff. Gametap, onlive and such never seemed to catch on. Steam and even Origin just seem like a better deal to me, for one thing.

Also the Hulu/Netflix thing is kind of a pain in the ass too. IF you want everything, you still have to subscribe to multiple things. Steaming video's in a pretty shitty place and until there's a single place to get it all, I personally don't care about old media enough to pay anyone for this stuff.

I'll probably feel the same way about streaming/digital subscriptions. If you can't offer it all...piss off. And the reality is, unless you're only offering your own stuff, you basically can't offer it all because licensing is a complete nightmare.
 
I want one streaming service where all publishers offer their games rather than multiple publisher based subs.

They can compete by having multiple streaming offerings like for example Netflix competes with Amazon Prime, Hulu, etc

This would be great, but has some feasibility issues as others have pointed out (you'd still have multiple services, hard to get everyone on board). As a compromise, I always thought it would be great if PS+ and XBox Live Gold were given premium versions with much more content. You'd still have the basic versions we have today that are required for online play and that get you discounts/2-3 free downloads each month. In addition, offer a premium version that costs 1.5-2x as much and has most of the major games from all publishers in one place. Split the revenue from the subscription fee to the publishers that participate; hell, even pro-rate the split based upon popularity.

I'm sure the publishers would each prefer their own service and to keep 100% of subscription fees, but I'm not sure the market would support that. I suggest this compromise because it seems that most people are really happy with PS+/XBox Love Gold and would be more open to expanding a service they already like rather than signing up for multiple services.
 
I brought this idea up in the EA Access thread and was laughed out of it. I see a future in which this model crushes publishers that aren't as big as EA/Activision/Ubisoft. If the general public subscribes to these services to get their yearly fix of Madden, CoD, and AC and additionally gains access to many other games then there will be little incentive for these customers to spend $60 on other games. Indies will be fine, as PS+, the PC market, and Xbox Games With Gold will offer them, but I don't know how a publisher who doesn't have a popular service will be able to compete against services that offer multiple games for half the price of one retail game.
 
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