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COD XP - Livestream starting 2:00PM EST (Multiplayer Reveal)

Effect said:
The stacking of kill streaks is just bad as an idea at a design point of view. I don't really understand how they thought it would be a fair gameplay mechanic. Have they ever commented on how they rationalized that?

More killstreaks=more fun?
 
X26 said:
And to anyone who buys IW saying things will be balanced, remember what was said before MW2's release (such as the "rare" nuke).

But the IW team now is just a shadow of the MW2 team. I think all the problems happened in MW2 because they were so wrapped up in office politics at the time and had to neglect the games patches because of it.

TestOfTide said:
Did you read my post? They both are still SHIT compared to CoD4.

It is pretty obvious that the series peaked with COD4.
 
DRE Fei said:
LOL, express playlist has nobody in it and it takes forever for me to find a game. They splintered the fanbase too much and tried to correct it with this and failed. Also, I hate "moshpit" style playlists. I don't care about CTF or headquarters or any of that other crap.
There's a bunch of people in EVERY playlist, this fanbase is huge, and COD always has fast matchmaking in every playlist I've tried.

But they should have a "Just TDM" for the people who hate objective gametypes like you do, personally I don't mind.
 
DRE Fei said:
It's not just the killstreaks. The hit detection is better, which makes the guns kill faster and the weapons just had a better feel to me overall. I don't know which lobbies you're in, but all the TDM lobbies I go to are filled with ghost campers and the pace is very slow compared to MW2.

ghost/cold blooded is an issue in both games, worst perk in the series as far as I'm concerned given the prevalence of its use as a crutch in both games

As for me the pace is actually faster in BO because I play more modes. In MW2 the focus was entirely on stacking streaks and boosting kills, objective modes were garbage as a result and I pretty much just played tdm. In BO without the stacking and will scaled down streaks, objective modes are actually played faithfully. A typical BO match of domination is much faster paced than what I was used to in MW2. We're getting into preference now though, and there's not much point in debating that.
 
upJTboogie said:
There's a bunch of people in EVERY playlist, this fanbase is huge, and COD always has fast matchmaking in every playlist I've tried.

But they should have a "Just TDM" for the people who hate objective gametypes like you do, personally I don't mind.
I hate most objective modes in COD, because the community just turns them into TDM. The game is about getting kills and killstreak rewards at this point. Maybe they will actually reward the objective game players this time around in a sensible way, but idiots will eventually show up and ruin it for you guys again.
 
X26 said:
ghost/cold blooded is an issue in both games, worst perk in the series as far as I'm concerned given the prevalence of its use as a crutch in both games

Cold-Blooded was a non-issue in MW2. Unless you're playing a team of organized griefers, there never more than 2 players per team that have it. And most of the time it's less than that.
 
DRE Fei said:
I hate most objective modes in COD, because the community just turns them into TDM. The game is about getting kills and killstreak rewards at this point. Maybe they will actually reward the objective game players this time around in a sensible way, but idiots will eventually show up and ruin it for you guys again.
I've always found great competitive games of Headquarters and Demolition, that's why they are my favorite objective games, Dom and can get pretty bad though, but it's been like that forever.
 
Bad7667 said:
For all the people hating on Treyarch, what exactly did they do to earn such little respect? They made black ops which is the closest any CoD dev has come to bringing back the amazing CoD4 gameplay.

I don't see any quality differences so other than just straight up fanboy bullshit, what is it?

Shitty small predictable maps, with little to no verticality & flanking.
Shitty class of weapons.
Completely gimped selection of weapons, perks & killstreaks.
 
After almost a year only playing Black Ops, the hype for MW3 made me want to check out MW2 again, so I did, and.. ARGH! Such a quick scoping, OMA noob tubbing, killstreak mess! I felt like everything was exploding.

I know Black Ops has it's flaws, but I like it's gun on gun focus a lot more than what MW2 does. Fourzerotwo promised a return to gun on gun with MW3, but that'not the vibe I'm getting from the videos so far.. Really hope I'm wrong.
 
See You Next Wednesday said:
Shitty small predictable maps, with little to no verticality & flanking.
Shitty class of weapons.
Completely gimped selection of weapons, perks & killstreaks.
I gotta say, this is an awful list of complaints that could be applied to Call of Duty 4, World at War and Modern Warfare 2.
 
vidal said:
I gotta say, this is an awful list of complaints that could be applied to Call of Duty 4, World at War and Modern Warfare 2.
I agree. Too much verticality can be a bad thing sometimes. There are just too many places to get shot from on some maps. Too many good hiding spots means people are forced to play more defensively, which slows the game down. It's a tough balance.
 
X26 said:
Anyone who prefers the MP in MW2 over BO was probably a griefer, a booster, or rolled in parties and only enjoy MP games that are piss easy

While I prefer the weapons and maps in MW2, the balance was an absolute joke with countless moronic decisions by IW. Obnoxious killstreaks + stacking (predator -> harrier -> pavelow/ac130/cgunner all day everyday) made objective modes outside s&d prolonged TDM's, only a handful of weapons are ever really used, gamebreaking perks, snipers with strong autoaim making quickscoping a legitimate strategy, akimbo 1887's, and worst of all significant glitches, hacks, etc. on a weekly basis. BO was such a vast improvement over MW2 in MP that's it's a shame it seems like some things will be reverted back to the way they were seeing as how killstreak stacking is still in.

And to anyone who buys IW saying things will be balanced, remember what was said before MW2's release (such as the "rare" nuke).

The only merit I give to BO is that they listened to the community and improved the game balance. Otherwise it was inferior in several departments: graphics, sound, hit detection, and map design. As "broken" as it is, MW2 IMO is still a superior game so much so that I've gone back to playing that game more than BO lately. I really tried to like BO but as has been the case since Call of Duty 2, the Treyarch games were always inferior to IW games. We'll see if that changes in the future. Also, if Treyarch can't one-up IW for the next round with the current situation IW is in, that will show just how terrible they are.
 
DRE Fei said:
I agree. Too much verticality can be a bad thing sometimes. There are just too many places to get shot from on some maps. Too many good hiding spots means people are forced to play more defensively, which slows the game down. It's a tough balance.
Like Favela, just the worst.
 
So I just tuned in, this is running a bit late yes? Are we waiting for the grand finals which were supposed to happen 10 mins ago?
 
Jarmel said:
Hit detection is not netcode.



BO may have been bland but it was closer to the spirit of MW and without a doubt a better game than MW2
. Treyarch also patched the shit out of the game in regards to the netcode. It's not perfect but it's alot better than it was at launch.

Didn't know people like OMA with noobtubes getting a predator missile after in which they camp and are able to get the harrier which can rack up a few more kills for that chopper gunner. But hey if you consider that balanced then more power to you.


I'm tired of this rationale of, "It's the closest thing to MW", "It's soooo balanced." Listen, BO doesn't even compare to the level re-playability that MW had. For one, the maps in MW are actually really fucking good, that alone trumps any argument about it being the closest thing to MW. And some of you have amnesia when it comes to remembering MW. The game was far from perfect, like, remember the grenade spam? remember the overpowered M16 that one got early on? Martyrdom? Juggernaut? The MP5? The M40? Treyarch has always made water downed travesties of a COD game.
 
Thanks. Doesn't seem like that big of a delay though.
I'm actually more interested in the Yeezy performance afterward but I wanna watch a bit of the grand finals.
 
Full Metal Jacket said:
I'm tired of this rationale of, "It's the closest thing to MW", "It's soooo balanced." Listen, BO doesn't even compare to the level re-playability that MW had. For one, the maps in MW are actually really fucking good, that alone trumps any argument about it being the closest thing to MW. And some of you have amnesia when it comes to remembering MW. The game was far from perfect, like, remember the grenade spam? remember the overpowered M16 that one got early on? Martyrdom? Juggernaut? The MP5? The M40? Treyarch has always made water downed travesties of a COD game.

And some of the maps in BO are really fucking good too. Summit and Firing Range could have been in MW and they would have been better than Bloc, Creek, Downpour, and arguably Wet Work(I personally like Wet Work). Jungle and Launch also could have been in MW and been right at home. Nuketown while a horrible map is better than Shipment.

While the M16 was godly there were still other guns that worked just as well such as the P90, MP5, AK47, and RPD.
 
Jack Scofield said:
AKA "aside from the most important feature in an online multiplayer game being fucked up, rendering games unplayble and full of lag (issues present in other CODs but not nearly as bad as in Black Ops), I don't understand why anyone would possibly prefer a different game.

But don't even bother mentioning latency and horrible netcode, because it's not an issue for me, so therefore I consider it a moot point."
I can only comment on what I see and play. I don't consider netcode issues a moot point, only that if I never come across any issues when I'm playing (and I've played a lot of both games), how can I comment on it? Also to say that I was too overwhelmed with MW2 isn't wrong. To many people getting to many killstreaks that only help themselves, is a problem in a objective based gametype. And I hate just Team Deathmatch.

See You Next Wednesday said:
Shitty small predictable maps, with little to no verticality & flanking.
Shitty class of weapons.
Completely gimped selection of weapons, perks & killstreaks.
I have no problems with the maps in Black Ops. They are better designed than MW2 maps. Plenty of "verticality and flaking". If you were to take every map from CoD4, and compare them to the maps from MW2 and Black Ops, BO maps would be closer to CoD4 maps than those from MW2.

I don't understand your weapons argument. It just sounds like you expected every gun that was in MW2, to be in Black Ops.

Unbalanced perks are always better than balanced ones. OK.

Treyarch removed killstreak stacking so they had to reduce the number of kills needed, which in turn reduces the number of killstreaks available. Usually a more focused game is more likely to be balanced. It seems like MW3 didn't learn anything with adding even more killstreaks.
 
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