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Codemasters joins EA

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It's like EA eats all the genius creator self starters that grew to challenge EA itself.
I spit on EA.
Codemasters was lagging behind in technology and their games weren't putting the world on fire sales-wise either.

This acquisition would probably be for the best, as it would also give the Need for Speed franchise (now under Criterion) longer development times and, who knows, maybe Codemasters could be given the keys to Burnout to do something with the IP.
 
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The last couple of games from Codemaster's haven't been that great and they've lacked features at release that they have always had in all their other games, like wheel support. Hopefully that was due to budget constraints and now those may be lifted. I just want another Dirt Rally game.
 
Yeah, but 4 came a year after the release to Game Pass. Nothing special. Dirt 5 came after 4 months. I was already wondering when i saw that,
Maybe Dirt 5 was more of a bomba?

From the sound of it, as weird as it seems, Gamepass can work like ads. More people are playing and talking about the games but some want to own them so they buy them instead. I would guess that the Codies wanted in on that. Plus, MS pays every publisher with games on the service.
 
Cringe Reaction GIF

Bye codemasters
 
I've been more than happy with Codemasters' output this generation, EA's not so much.

The best thing EA has done these past few years is the C&C remaster.

Give me a Burnout 3 remaster and/or revive Road Rash and i'll like you again EA.
 
It's actually quite sad in a way, I hope they continue, BMX Simulator by Codemasters was one of the first games I ever brought with my own money way back in 1986 (and it was GREAT!!!), I've played and purchased a countless number of Codies games since then, hopefully they won't be swallowed up by EA and can maintain the legacy that they have built up over the decades.
 
EA is the most parasitic, talent killer company there is. I cant believe it stands for electronic ARTS.
 
I have zero faith this ends well, but Codemasters was already slipping on their own. It's hard to know what you're getting from them lately and Slightly Mad Studios released crap like project cars 3 and fast and furious under Codemasters ownership.

F1 is good, but is also already a bit buggy every year with barebones support and has tossed in micro transactions recently.
 
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Doesn't really matter if Codemasters dissolves within EA.

Codemasters have barely made anything other than racing games the past decade and that's all EA is buying them for, any other IP is irrelevant to EA.

Does anyone who buys F1, DiRT, Grid really care that EA is now the owner ?
 
I was sad and disappointed till a saw Dirt 5 coming to Game Pass next week.

I still think EA are punks and wish they wouldn't put their filthy name on game titles. No one likes to know they're playing an "EA" game.
 
A massive corporation running a massive developer that runs several developers all occupying the same place in the market. That sounds like nothing could go wrong.

I'm guessing the people in the small fry parts of the puzzle must be feeling really secure in their jobs right about now. I wonder how Ian Bell feels right now, his last game was a joke and he's gone from running his own studio pounding his chest and flirting with entering the console space to being a bottom-rung studio in Codemasters who are known for closing studios, which is now owned by EA who is known for closing studios.

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Hopefully this means Criterion can make another Burnout game now.

Criterion is dead. All the people from Criterion that made Burnout left a long time ago and the current "Criterion" is just a mix of people from other EA studios. Their last game was NFS: Most Wanted which was sort of Burnout but restrained because the game used real car manufacturers. After that the studio was stripped-down into a shell of it's former self as EA focused on Need For Speed. Most of the people that worked at Criterion that are still around work at Ghost Games, another EA studio. Alex Ward and Fiiona Sperry left EA and started Three Fields Entertainment with Paul Ross. They released Dangerous Driving which is as close to old Burnout as we've gotten since the last real Burnout game. Dangerous Driving 2 will be releasing sometime this year.

The new Criterion was just recently announced as the studio that will head up the Need for Speed franchise.
 
A massive corporation running a massive developer that runs several developers all occupying the same place in the market. That sounds like nothing could go wrong.

I'm guessing the people in the small fry parts of the puzzle must be feeling really secure in their jobs right about now. I wonder how Ian Bell feels right now, his last game was a joke and he's gone from running his own studio pounding his chest and flirting with entering the console space to being a bottom-rung studio in Codemasters who are known for closing studios, which is now owned by EA who is known for closing studios.

giphy-downsized-large.gif




Criterion is dead. All the people from Criterion that made Burnout left a long time ago and the current "Criterion" is just a mix of people from other EA studios. Their last game was NFS: Most Wanted which was sort of Burnout but restrained because the game used real car manufacturers. After that the studio was stripped-down into a shell of it's former self as EA focused on Need For Speed. Most of the people that worked at Criterion that are still around work at Ghost Games, another EA studio. Alex Ward and Fiiona Sperry left EA and started Three Fields Entertainment with Paul Ross. They released Dangerous Driving which is as close to old Burnout as we've gotten since the last real Burnout game. Dangerous Driving 2 will be releasing sometime this year.

The new Criterion was just recently announced as the studio that will head up the Need for Speed franchise.
What was the last studio CM closed???
 
A massive corporation running a massive developer that runs several developers all occupying the same place in the market. That sounds like nothing could go wrong.

I'm guessing the people in the small fry parts of the puzzle must be feeling really secure in their jobs right about now. I wonder how Ian Bell feels right now, his last game was a joke and he's gone from running his own studio pounding his chest and flirting with entering the console space to being a bottom-rung studio in Codemasters who are known for closing studios, which is now owned by EA who is known for closing studios.

giphy-downsized-large.gif




Criterion is dead. All the people from Criterion that made Burnout left a long time ago and the current "Criterion" is just a mix of people from other EA studios. Their last game was NFS: Most Wanted which was sort of Burnout but restrained because the game used real car manufacturers. After that the studio was stripped-down into a shell of it's former self as EA focused on Need For Speed. Most of the people that worked at Criterion that are still around work at Ghost Games, another EA studio. Alex Ward and Fiiona Sperry left EA and started Three Fields Entertainment with Paul Ross. They released Dangerous Driving which is as close to old Burnout as we've gotten since the last real Burnout game. Dangerous Driving 2 will be releasing sometime this year.

The new Criterion was just recently announced as the studio that will head up the Need for Speed franchise.

EA gutted Ghost Games and made them a frostbite support studio like two months after NFS Heat released.
 
What was the last studio CM closed???

Codemasters Evo, which was made out of what was left of Evolution after Sony shit-canned them. They released OnRush, a game nobody bought, then they were shut down.

EA gutted Ghost Games and made them a frostbite support studio like two months after NFS Heat released.

I didn't know that. That's kind of shitty, the last few NFS games they worked on weren't the worst things I've played from the series.

So NFS is "back in the hands" of Criterion which is only Criterion in name. Meanwhile Ghost Games, the studio that was where most of the original Criterion staff were placed has been broken apart and spread around as support. Those poor guys can't seem to catch a break.
 
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Cant wait to play Formula 1 2021 with surprise mechanics

Codemasters already added a currency to the game on their own to buy cosmetic stuff like skins, emotes, and helmets for online.

I could see Codemasters no longer focusing on single player the most though. They always added something to career mode like F2 content, a rival story, media interviews, or the whole My Team mode. Madden neglects franchise mode for like a whole generation.
 
Car games should be fun.

Refuel = microtransaction
Change tyres = microtransaction
Honk horn = lootbox

The ex has been playing this Mobile Disney battle game and EA bought the developer a few months ago, apparently its a rebalanced, play for diamonds (cash) nightmare now.
 
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Codemasters Evo, which was made out of what was left of Evolution after Sony shit-canned them. They released OnRush, a game nobody bought, then they were shut down.



I didn't know that. That's kind of shitty, the last few NFS games they worked on weren't the worst things I've played from the series.

So NFS is "back in the hands" of Criterion which is only Criterion in name. Meanwhile Ghost Games, the studio that was where most of the original Criterion staff were placed has been broken apart and spread around as support. Those poor guys can't seem to catch a break.
You mean what is now Codemasters Runcorn? Nope, still very much operational.
 
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Meanwhile at EA: "AHAHAHAHA, finally! Now we can shut down 10 racing studios in one shot! MUHAUHAUHAUHAUHAUHAU"
 
You mean what is now Codemasters Runcorn? Nope, still very much operational.

No, Codemasters Evo.

Codemasters EVO was a division of Codemasters. It was formed in April 2016 following Sony's confirmation on 22nd March 2016 to close the development studio Evolution Studios Ltd.. Codemasters hired a large part of Evolution to form Codemasters EVO. The division's first and only release was the team based arcade racer Onrush in 2018. A game building on the spirit of the MotorStorm series Evolution was known for. In July 2018, one month after the release, a large portion of the staff was laid off, including director Paul Rustchynsky.

Runcorn might have some of the Evo staff that were spared, but it's not the same studio and is missing a lot of key people.
 
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Codemasters already added a currency to the game on their own to buy cosmetic stuff like skins, emotes, and helmets for online.

I could see Codemasters no longer focusing on single player the most though. They always added something to career mode like F2 content, a rival story, media interviews, or the whole My Team mode. Madden neglects franchise mode for like a whole generation.
I wasnt expecting a serious answer like this..
But still, EA has lootboxes, its not the same as currency for DLC
 
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