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Codemasters VP: PSP is a "useless waste of space"

Opus Angelorum said:
I certainly own a PSP, and the last good game I played was Little Big Planet.

I'd maybe have been interested in Lunar : Silver Star Harmony if my PSP hadn't been confined to the drawer.


So basically you don't play good games when they come out on the PSP so you can argue that it's been a long time since you've played a good game on the PSP?
 
rainking187 said:
So basically you don't play good games when they come out on the PSP so you can argue that it's been a long time since you've played a good game on the PSP?

Yes. I honestly wasn't aware that there was anything decent released in the last few months, due to my own inactivity. Silent Hill : Shattered Memories looks great.
 
Htown said:
I don't know, same reason we care about any industry side joker making cracks about the Wii? AKA trying to start mess?

I do have to say that, looking at software sales in the Americas, I cannot honestly comprehend why western developers keep making games for the thing. I understand for Japanese devs, because the PSP kinda prints money in Japan. But why would you bother releasing a game for it here?
I heard from NIS America that the reason they publish a lot of PSP stuff is because the potential profit margin is pretty good. Basically, by releasing a game on PSP, you really don't have to sell much to break even and its quite easy to profit on it. I remember Sony themselves slashed development costs quite a bit on PSP, which has made it appealing to third parties. Some third party games can be made for both PSP and Wii without much extra costs.
Pimpbaa said:
The difference being that people buy such DS games whereas PSP users pirate them.
Actually, if a DS game (in NA) isn't published by Nintendo or Guitar Hero, it doesn't normally sell. Square Enix games on PSP and DS sell around the same (which can be good, sometimes not so great), along with many third parties. People just don't buy handleld games in general in the west.

Codemasters games haven't really sold well on DS (I have yet to see one high on a sale chart) or PSP. There games are just better suited for HD consoles.
 
Not at all speaking with hyperbole or exaggeration, the PSP is one of my favorite pieces of gaming hardware ever. That said, from its software library to the way it's been handled, it has been nothing but a disappointment for me.

Look, yes, it has great games. Everything does, so don't go all flipping out on me posting long lists of the games you love. For me, it's never gotten there. I would love to have seen developers move a lot of their PS2 focus to the PSP, and have seen that kind of focus on the thing. Instead, outside of Sony, the PSP has always felt like an after-thought.

It also took Sony far too long to seem to get serious about the damn thing, and even now they far too often seem schizophrenic in their ideas on what they should or shouldn't be doing.

I really, really want a PSP2 at this point (so long as it'll play all PSP games), because I want the platform to get a second chance and a fresh start. Touchscreen the thing, so that we can get some of the iPhone crowd and give it all of those silly little "portable" games, and then really position the thing so that it can also be a machine that could replace the home console for me instead of sitting beside it. (I've always hated this argument that the PSP shouldn't get console ports and needs to strictly be a portable player.)

But, at this point, whatever. I love the PSP, but it will always for me be the hardware that was awesome yet never got anywhere for what I wanted from it. Maybe the PSP2 will be jawsome, but I've kind of given up hope at this point. I still love playing it whenever a game I enjoy comes along, but I'll always wish it could have been so much more.
 
The PSPGo is flopping for some very obvious reasons:

1. It costs too much money. It's a PSP without the UMD and a relatively meagre built-in flash. Not only is it expensive but it is stepping perilously inside smart phone territory. It should be the same price as a PSP, possibly cheaper given...

2. The games cost too much money. PSN cuts out the middleman yet the games cost 30% more than real world prices for the exact same game on UMD. PSN uses RRP, yet the real world slashes prices to the bone and presumably still makes money. Sony should temper their greed since I see no value proposition at all in the current prices.

3. There is no upgrade path. Who are the people most likely to buy a PSPGo? Tens of millions of existing users, yet the PSPGo doesn't let you take your games with you. Where is the sense in that arrangement? Sony could easily produce a peripheral that would let users sync their games. Hell they could even sell a tether cable that lets users sync games using their old PSP. There are a lot of ways it could be achieved which would be better than nothing at all.


The device itself looks very compact, very attractive but to be honest I don't see any reason for anyone to buy one. I don't care what legal / contractual reasons might be behind their pricing - the current situation is a complete turn off.

Maybe they should go the whole hog and make a PSP Phone which is what most people were expecting anyway. Stick some decent functionality like phone & camera in there and let the networks subsidize its cost.
 
BoilersFan23 said:
Actually, if a DS game (in NA) isn't published by Nintendo or Guitar Hero, it doesn't normally sell. Square Enix games on PSP and DS sell around the same (which can be good, sometimes not so great), along with many third parties. People just don't buy handleld games in general in the west.
Didn't Scribblenauts just do ridiculously well?

Drawn to Life broke a million, too
 
BoilersFan23 said:
Actually, if a DS game (in NA) isn't published by Nintendo or Guitar Hero, it doesn't normally sell.

The DS has 63 third-party million sellers, actually. It sells software.
 
i have faith in a lot of strong download-only titles coming out for PSP, especially considering how we are seeing a lot of cross platform games or ports coming down from DS/PSN/iphone. and then sony just made that SDK announcement recently too. didn't they slash the cost of PSP licensing too last year?

i just think that disc-based games are going to keep GRADUALLY improving, but the PSN/minis is where we are really going to see a burst of decent- maybe even awesome, content.

it IS pretty apparent though, that the PSP seems to be last on all publisher's priority list though. "alright! we got a lot of major titles in queue! break out the champa.... what? oh, right. we still gotta work on that one PSP game. hmmm.... who wants to stay late tonight?"
 
Now I'm not so sure about his statements, but at release I can see the PSP being pretty confusing. I knew several people with PSPs who didn't know how to get information on to the device, or do things like play music, back up game saves, etc. It may have had a lot of functionality, but for many people if they don't have a well put together desktop client to interface with the device it's like a labyrinth to do much of anything. The PSP Go is a massive improvement though, as well as Media Go on the desktop side.
 
I've owned every iteration of the PSP, and after having a Go for like 4 months I decided to sell it on ebay for the simple fact that I couldn't even REBUY games I owned on UMD because the PSN Store is a piece of shit for PSP games. If you just want newer games and/or the strange selection that they have up then I guess the Go is fine, but if there's games you really want on there and there's no actual way to play them then it's retarded. I remember when the Go launched Sony was talking about how they were gonna have most of the PSP library done by some arbitrary date in 09, and here we are 1/4 of the way through 2010 and there's still a lack of games.

I will say that the hardware and benefits of the Go were nice, and if they hadn't handled the distribution of games better I would probably have been at least content, if not very satisfied with my overpriced device. The only problem I had with the device itself was the change to M2 over Pro Duo, which is retarded because there was no reason to do that other than to sell a new batch of memory sticks that only work on Sony devices.
 
If i ever need a portable video player i'm going to get a psp. Is there a better one for the $$?

Oh hah i forgot about memory sticks, i guess it is useless.
 
psp doesn't even deserve a defense force, it had so much potential that imported one from japan when it launched =(. I sold it months later finding how i needed a extra long pocket to carry it as a mp3 player and watching movies on umds was fucking pointless. Memory Sticks were also extremely expensive too =(. MGS AC!D was fun at least.
 
PSP is a pretty nifty system. It has the best handheld music games. :x

Jigsaw said:
when was the last time we saw 3rd party DS games in the npd thread
Scribblenauts (which has sold >1 million)
 
Jigsaw said:
when was the last time we saw 3rd party DS games in the npd thread

The DS's software sales, both 1st and 3rd party are unassailable at this point and better than the PSP in every way shape and fashion. Just....dont go there.
 
LCfiner said:
I saw that chart last night and had to do a double take. itÂ’s an astounding commercial failure. I donÂ’t think itÂ’s possible for Sony to have misjudged the market as poorly as they did with the Go.

also, IÂ’ll back up any comment slagging on the PSP GoÂ’s out of box experience. it was AWFUL. itÂ’s almost like it had to be designed to be terrible on purpose.

1. you canÂ’t play a game till you download the software update
2. you canÂ’t download the update till you charge your battery
3. you canÂ’t just plug in the psp to the wall to charge and download at the same time
4a. you need to wait at least 30 minutes for the battery to fully charge, then download the update
4b. you need to disconnect the psp from the charger or it wonÂ’t let you know you can install the update.
5. then download game

it was a friggin joke. For most devices, I would have returned it before step 4. itÂ’s insulting to the user.

Holy...

Seriously?
 
crazygambit said:
I find unbelievable the difference between Japan and America in sales (of the PSP as a whole, not the GO). I mean in Japan it's very close to the DS this year and way ahead of the Wii and PS3. Yet in the US it's doing close to PS2 numbers I can't comprehend such a difference. I can't even fathom a guess.
Monster Hunter.
 
Talon- said:
Monster Hunter.

Monster Hunter hasn't seen a new release on PSP in like two years. It may have started the shift, but it isn't the only reason. Heck, if you don't add all the DS skus together (ie. DSlite+DSi+DSiXL), it is the highest selling platform in Japan this year.
 
SlipperySlope said:
Holy...

Seriously?


seriously. I stuck with it since I generally enjoy PSP games but, man, that first impression was awful.


IÂ’m a geek about User Experience stuff so it bugged me more than it might others but, still, it was a poor experience.
 
It's the best way to play ps1 games, that's for sure. Can't say much else about it.

I think psp2 could truly be a great system if Sony plays their cards right:

-ps1/ps2 compatibility
-3.5" OLED display
-dual analog
-wifi g
-online experience at least equivalent to ps3
-solid state media
-NO UMD. UMD sucks. Big time.
 
My wife gave my a PSP 3000 for Christmas, and I proceeded to spend about $200 or so bucks upgrading the Duo to 16gb, buying games via the PSN and picking up a few extremely cheap UMD titles from the system's nascent years.

I think the real let down is on the PSN side. The roll back of UMD's is fine, no one has ever complained about a clunky physical media dying off, but not having the ability to download games like Sid Meier's Pirates! (which is to me the perfect type of game to buy online) is just plain old asshandedness by Sony.
 
What Sony needs to make for the PSP2 is:
-change the design of the analog nub
-add a second one
-touch screen
-compact design (like the PSP Go)
-backwards compatibility through digital downloads
-low launch price ($200-$250)

and it won't be a waste of space any more ;)
 
hxa155 said:
What Sony needs to make for the PSP2 is:
-change the design of the analog nub
-add a second one
-touch screen
-compact design (like the PSP Go)
-backwards compatibility through digital downloads
-low launch price ($200-$250)

and it won't be a waste of space any more ;)
Personally I can live without any analog nubs.

D-pad for life!
 
I love the PSP. I used to play it as much as any system. In all possible irony, Sony finally nerfing CFW kind of killed the system for me. While I used to buy two or three PSP games a month, I don't buy any new stuff anymore for fear they won't work with my system, but I'm unwilling to go back to the slow loadtimes that would come from not being able to rip my UMDs.

Great system, though. Codemasters VP's going to have a headache sorting this comment out with Sony in the morning.
 
If it wasn't for the hacking and emulators my PSP would be the biggest pile of shit I ever purchased.
 
Takao said:
Monster Hunter hasn't seen a new release on PSP in like two years. It may have started the shift, but it isn't the only reason. Heck, if you don't add all the DS skus together (ie. DSlite+DSi+DSiXL), it is the highest selling platform in Japan this year.

Well, that's convenient, isn't it?
 
Xater said:
In what way? I played alot of great games on it. There are even alot of great titles still coming.

Seriously.

Codemasters VP can kiss my ass.

PSP has Birth by Sleep and Peacewalker.

Monster Hunter hasn't seen a new release on PSP in like two years.

Freedom Unite came out last year...
 
It should be obvious to anyone with a brian that isn't a moran why the psp go has failed miserably.

It's the same reason the ps3 took so damn long to take off- the pricetag.

asking more then 200 bucks for a portable game machine that doesn't have apples name all over it is simply too much. The fact they want 250 dollars is almost embarrassing.


I doubt the RnD went completely to waste though, where nintendo re-releases a handheld because it's cheaper to build, sony re-released the psp as the go to compete directly with apple, and on that front they are similarly priced products but the user experience is simply too clunky.

The other issue is retailers generally dislike selling products that won't have any in store crossover sales- this is why I think there's a 99% chance the psp successor will still have some kind of physical media. They tried going all digital and it backfired, so now you'll have both in any future psp for the forseeable future.
 
The entire system was worth the purchase because of Ultimate Ghosts n Goblins. Unfortunately after that the system has sat idle in storage.

To be fair, my DS has seen little use in the last few years as well. It's less to do with 'no good games' and more do with the fact I don't want to carry them around. I have my iPhone with me at all times and if I want to play a mobile game I'll use that (which I haven't for a good while, but regardless...).

And when I'm not mobile, I have far too many games to play on my console and not enough time.

So for me, the PSP and DS are somewhat wastes of space, but they had their time and now no longer have a place or reason to exist.
 
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