bobbychalkers
Member
The game looks much better running on the 3DS than in some youtube video and the music is amazing....but I'm not really feeling the gameplay.
They could easily have an overhead map with fog of war built in. Actually, this brings me to my original opinions in the other thread: this game didn't need a 3D landscape. There is no tactical reason for it. And yeah, we know each enemy is moving, but it should still be faster. I'm betting it will only get worse in battles with more going on.People talking about the lack of overhead map...that's kind of the idea. They talked about it back in the initial E3 reveal, about creating tactics on the ground level and visibility being a resource that you have to plan for. It's why there's a premium on taking high ground and establishing vantage points.
Enemy movement is slow, but that's from making each one move in real time, since I imagine the game doesn't have a means of determining which moves would or wouldn't go unnoticed by the player. As long as it doesn't spend too much time "thinking" in between moves, I don't think it will get too bad.
People talking about the lack of overhead map...that's kind of the idea. They talked about it back in the initial E3 reveal, about creating tactics on the ground level and visibility being a resource that you have to plan for. It's why there's a premium on taking high ground and establishing vantage points.
Enemy movement is slow, but that's from making each one move in real time, since I imagine the game doesn't have a means of determining which moves would or wouldn't go unnoticed by the player. As long as it doesn't spend too much time "thinking" in between moves, I don't think it will get too bad.
The game looks much better running on the 3DS than in some youtube video and the music is amazing....but I'm not really feeling the gameplay.
Its crazy! I wonder how it looks running on video through my console's internet browser to my HDTV to compare it some more.Shocking, right? It's like this is the very first time a 3DS game looks shit in a youtube video and a lot better on the actual system.
It's not too tough, play defensively and you'll be fine
Demo's pretty good. The long enemy phase is a bit too long, but I can see why they've done it. Wish they implemented a speed up button. Gameplay's solid, and the OST is amazing. John's one funny guy
Demo's pretty good. The long enemy phase is a bit too long, but I can see why they've done it. Wish they implemented a speed up button. Gameplay's solid, and the OST is amazing. John's one funny guy
The game looks much better running on the 3DS than in some youtube video and the music is amazing....but I'm not really feeling the gameplay.
Is this demo out in America now too?
Select button is your friend!
Demo's pretty good. The long enemy phase is a bit too long, but I can see why they've done it. Wish they implemented a speed up button. Gameplay's solid, and the OST is amazing. John's one funny guy
That just increases the number of enemy phases, which are already long enough.
It didn't do anything for me either.What does the select button do? Doesn't seem to do anything for me.
It didn't do anything for me either.
It does, I've noticed that a lot of the reason it takes so long is because enemies that can't see you just stand there for 5ish seconds before ending their turnAs long as it doesn't spend too much time "thinking" in between moves, I don't think it will get too bad.
if you hold it down during the enemy's turn it speeds up their turn./QUOTE]
Just tried it. Didn't notice any difference.
For some reason the gears and sparks on the Mission Start and Mission Complete splashes look really good. Also before I bother going any further will the game unlock to where I'm up to when I get the full game or will I have to play this all again?
It does, I've noticed that a lot of the reason it takes so long is because enemies that can't see you just stand there for 5ish seconds before ending their turn
You barely played anything. Two missions, four maps (3 and 1).
Good:
+ The strategy gameplay works well, even with just two characters.
+ Having characters with unique abilities is a great change from usual IntSys stuff.
+ Cutscenes are done quite well.
+ The addition of a vertical plane of strategy is well done and interesting.
+ More stuff to do than just shooting enemies, like getting coins and gears.
+ Touch controls are placed in a very comfortable way, so that you can usually get to what you want without moving your hands too much.
Mixed:
+- One use savepoints in the middle of the missions, we have to see how many and how frequent they are in the final game, here they are a little overkill.
+- Soundtrack, so far I'm not feeling it.
+- No map and no way to see ahead of yourself, this could be either good or bad depending on how it's implemented.
Bad:
- The enemies look like barf, it's hard to distinguish between their various kinds, their artwork is some of the most generic I've ever seen.
- The "USA! USA!" pandering is way too much in your face and mostly cringeworthy; this has got to be the most NA focused Nintendo game ever.
Very bad:
-- Enemy turns take too long, this is especially bad because you can't even see what the enemy does most of the times, you're just able to move the camera left, right, up or down a little: you can't even think your next move because you see nothing, you're just there waiting while bored.
-- The artstyle in general doesn't work, enemies, backgrounds, menus, environments and characters all clash with one another (better than pics or videos, but the problem's there), if I didn't know it was from Nintendo, I'd file the game under generic developer shovelware based on the graphics alone. The gameplay's promising but the graphics are really unsettling in comparison, cetrainly nothing like Silver Age comics.
Question: once you beat the missionis that the last available mission?Save The Queenbut have I seen all the content the Demo has or is there more after that?i know you can go back and use the 4 person team in the previous mission
Pretty addicting formula they've got here. Couldn't put the demo down. If this game is priced right, I'll have to get it at some point.
Not really a fan of the stealth oriented(feels that way to me) gameplay honestly. And since you don't have a typical map to fall back on you don't know where all the enemy units are.
"priced right" means "not worth standard full handheld price to me" I take it?
Bad:
- The "USA! USA!" pandering is way too much in your face and mostly cringeworthy; this has got to be the most NA focused Nintendo game ever.
Nothing about this game is "stealth oriented."
I don't notice any difference at all. The CPU is thinking, and you don't speed that up with a button press.if you hold it down during the enemy's turn it speeds up their turn.
Also this game is great. Can't wait for march.
Nothing does happen. It's made up.I don't get how to speed up the enemy phase -- I'm holding select but nothing is happening.
That's called tactical positioning in a strategy game. You use cover to avoid enemy fire.Sifting through the battlefields seems to want the characters to hide behind objects a lot to avoid steam conserving ranged enemies.
Which might also want the player to do the same.
That's called tactical positioning in a strategy game. You use cover to avoid enemy fire.
Select button is your friend!
press select