LOLCODE:
random copy bird {
go to 100 : {
make { = 50.000 $ / day
........................
You're welcome.
The game is simple and fun. Amazed at the amount of envy.
lol first post. Can't lie I thought same things when that story made the rounds earlier this week. Who don't want 50k-a-day son.. Its a timely thread
Hey OP, I'd like to do a procedural racing game myself. Was gonna cop dat free unity engine soon to mess with it. Did not know of code school either, like that there is a css tutorial.
you already know these threads?
http://www.neogaf.com/forum/showthread.php?t=762578
http://www.neogaf.com/forum/showthread.php?t=491431
LOL
First, flappy bird is not a standard for a successful game.First off, i have no knowledge of game development or app development even tho i would LOOOVE to learn but i just dont know where to start. But lets say im half way done with learning how to develop games for either Android or iOS, how hard can it be to develop a simple touch game like Flappy bird?
And when i say simple, i mean theres not really much to do in the game.
This guy has pretty good Game Maker tutorials
http://www.youtube.com/channel/UCn7FE3Tx391g1tWPv-1tv7Q
It takes patience to learn coding, and a penchant for problem solving, if you lack those qualities, you'll have a hard time learning to code.
Edit:
Also, this book helped me a lot. I had taken a Visual Basic and an intro to C++ class like a decade ago, had a very basic knowledge, but couldn't program my way out of a box. After reading the book and following the code examples, my understanding of coding really took off, everything just clicked. It covers C#, which is similar to Java and C++. The basics of C# are the basics of any programming language, really. Once you have the core of any language down, its just a matter of adjusting your syntax and learning the little extra details.
Another good book is Headstart Java. Each section has you building a small game as you go along.
I have a simple game idea that I'm hoping becomes a hit. It's almost as stupid as flappy bird.
I have java experience. What's the best way to tackle this? Programming, drawing spirtes, and creating music?
Thank you. I'm going to look into it over the next few weeks for fun. I too aspire to be a 50k/day CEO.Prototype it in Game Maker, see if its actually fun. If you know some Java, you can figure out GML. Read the help files, they're actually pretty good. Game Maker has a pretty simple yet effective sprite editor. For music, I'd probably figure that part out last after you have a functional'ish game.
Bro...you're stealing my idea.Gonna make a game called flappy turd, you have to navigate a turd through a pipe and not clog the toilet. I'll invite some of you guys to my island after I hit it big.
Dude thanks so much for that. So i should go with C#, move my way to Java and then Learn C++? I always thought that the C language was all the same as of C,C+,C++ etc etc etc. i guess i have a lot of reading to do.
Thank you. I'm going to look into it over the next few weeks for fun. I too aspire to be a 50k/day CEO.
Brb. Going to the patent office.Gonna make a game called flappy turd, you have to navigate a turd through a pipe and not clog the toilet. I'll invite some of you guys to my island after I hit it big.
In terms of pure learning exercises for beginners, there are games that would teach you a lot more and aren't that much more complicated. Take a look at Microsoft's own "Platformer Starter Kit", which will teach you everything Flappy Bird would and a whole lot more. It's also open source, and designed to teach people to mimic it while providing an excellent basis for understanding basic programming techniques.I see flappy bird as a goal. If i learn to make a touch game like that, i can move up to the next challenge and do something better and so on. I see it as copying to practice privately. That's pretty much how i taught myself to do graphic design and renderings. The only thing is that i didn't have to learn a language for that.
I don't expect to go far with it. I'm really doing it to better myself as a programmer. I have a lot to learn and I've been teaching myself since graduating.No problem. Its a neat hobby, even if you don't make anything lots of people will pay to play. I really like the problem solving aspect of it. Its akin to defeating a boss/hard area in Dark/Demon Souls for me.
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html
Idea: Sensitive ball
You play the game as a bouncy ball, the more you press the harder it bounces, if your ball touches anything except for the ground it pops. The ball bounces automatically to the right.
To make it harder you may add gaps, and moving platforms later on.
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html
I just played the shit out of that game lmfao! How much experience do you have? Now u motivated me even more lol
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html
The cool thing about programming languages is that once you know one pretty well, you know like 70% of every other language, except some of the more obscure languages. Programming languages are more like dialects rather than totally separate languages. C, C#, and C++ are all very similar and a person who knows C++ should have no problems figuring out C#, and vice versa (although the jump from C# to C++ is a bit steeper). You can't really go wrong starting with Java, C#, or C++. You can use JavaScript or C# in Unity. Game Maker has its own language, GML, which similar to Java. I don't recommend learning to program with GML. Learning to program on GML will give you bad habits which you'll eventually have to break once you move on to something like C++. Get a good foundation in C#/Java/C++/whatever, then move to GML.
I picked up C# because the book Joes2Pros, Unity, and my previous and very little experience in C++. I rented the book for free, read the first few pages and decided I wanted to code along with the book, so that was the start of me learning C#.
In terms of pure learning exercises for beginners, there are games that would teach you a lot more and aren't that much more complicated. Take a look at Microsoft's own "Platformer Starter Kit", which will teach you everything Flappy Bird would and a whole lot more. It's also open source, and designed to teach people to mimic it while providing an excellent basis for understanding basic programming techniques.
If you're stuck getting started, might I recommend heading over to our very own NeoGAF Indie Game Development thread? Its specifically for beginners of all varieties.
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html
CODE:
random copy bird {
go to 100 : {
make { = 50.000 $ / day
........................
You're welcome.
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html
just for fun, this is my attempt, it took me 10 min to make:
https://dl.dropboxusercontent.com/u/47696818/cuadr/index.html