Firebrand created a Wii engine. A Wii version of their proprietary Octane engine, the one that powers Trackmania DS. It's supposedly as impressive on Wii as it is on DS. I don't know if Firebrand will do the Wii and DS versions of DiRT 2, though...Scrubking said:Didn't Codemasters make a Wii engine because they were making a racing sim for Wii?
Variable said:Reminds me of this.
Scrubking said:Didn't Codemasters make a Wii engine because they were making a racing sim for Wii?
a.wd said:Isnt it universally* agreed that Grid is the best looking race game out on consoles?
a.wd said:Isnt it universally* agreed that Grid is the best looking race game out on consoles? So isnt there just a slight chance that this will be the best looking rally game out?
Poimandres said:Looks almost as good as Killzone 2
But this is out in 2009. I think you'll be able to scrounge up 60$ in a year's time.Rapping Granny said:lol
If GT5 doesn't end up having damage, my $60 will be going towards this.
Mr.Potato Head said:Looks to me JUST From these renders that they are aiming more towards arcade some more....which to me is just fine, i miss my Rallisport Challenge, although Revo is a decent arcade rally game..i really REALLY miss RSC 1 and 2
Crayon said:Is there a reason GT5P doesn't count?
FortNinety said:Yes! And hopefully GRID 2 after that.
.... Since I haven't been around here that much in recent times, did you folks like that one?
tahrikmili said:Worthless if it still has the shitty pivotal driving physics.
Codemasters® today announced that Colin McRae: DiRT2, the sequel to the acclaimed best-selling off-road racer of 2007, is now in development at Codemasters Studios for the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and Games For Windows® LIVE with further editions for Wii, Nintendo DS and PSP® (PlayStation®Portable) system due for simultaneous release in 2009.
The announcement marks confirmation that the game will be headlined by Colin McRae, honouring the life of the rally legend. Colin McRae, who consulted on the series for over ten years, tragically died in a helicopter accident in September 2007. The decision to continue the famous series bearing his name was made jointly between the McRae family and Codemasters.
Colin McRae was all about the speed, the excitement and the entertainment of rally driving. Even when we first worked with him over ten years ago, he captured a freedom and a spirit that enthralled rally fans. said Gavin Raeburn, senior executive producer at Codemasters Studios. Later his showmanship shone through in events such as the X-games, the Dakar Rally and the Race of Champions. He could do things with a car that no one else would and thats where were taking the series with new events at the extreme edge of rally and autosport. It will be a great tribute to an incredible champion.
Colin McRae: DiRT 2 will feature a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour will have players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events.
Rally has attracted new stars and a new style that makes it more vibrant and exciting than ever before; its right up there as a premium extreme sport, attracting fresh crowds and a new confident attitude, said Raeburn.
Colin McRae: DiRT 2 mirrors this new, exciting direction and, in a way, well be throwing off some of the shackles and constraints that real-world rallying has to abide by. Were pitching players against the most spectacular and dangerous environments in the real world.
To be powered by the third generation of the EGO Engines award-winning racing game technology, Colin McRae: DiRT 2 will benefit from tuned-up car-handling physics system and new damage engine effects. It will also showcase a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in Race Driver: GRID.
Colin McRae: DiRT 2s garage will house a best-in-class collection of officially licensed rally cars and off-road vehicles, specifically selected to deliver aggressive and fast paced racing. Covering seven vehicle classes, players will be given the keys to powerful vehicles right from the off. In Colin McRae: DiRT 2 the opening drive is the Group N Subaru; essentially making the ultimate car from the original game the starting point in the sequel and the rides just get even more impressive.
In addition to the World Tour, Colin McRae: DiRT 2 will come complete with full online functionality that will be core to the overall experience, with head-to-head competitive online play and new social features to engage the racing community. Prepare for mud, gravel, dust and dirt too in Colin McRae: DiRT 2, coming 2009. Sign up for the drive of your life at www.codemasters.com/dirt2.
Don't blame Codemasters. The files they gave to the press are clearly named "target_visuals_*", so newssites should specify it.Xater said:Can we from now on just put bullshots by default in any title that involes Codemasters?
Helios_CM said:Hi there,
I'm the community manager over at Codies for all of our boxed titles.
Just wanted to clear up any uncertaintanty over the screens and confirm that they are target visuals. However if you compare the target visuals for the original DiRT and GRID with the actual in-game visuals, you can see we got quite close to what we originally released!
Oh and that image with the power station is taken from the Battersea Battle of London, where rallycross night races are staged in and around Batterseas disused power station.
Helios_CM said:Hi there,
I'm the community manager over at Codies for all of our boxed titles.
Just wanted to clear up any uncertaintanty over the screens and confirm that they are target visuals. However if you compare the target visuals for the original DiRT and GRID with the actual in-game visuals, you can see we got quite close to what we originally released!
Oh and that image with the power station is taken from the Battersea Battle of London, where rallycross night races are staged in and around Batterseas disused power station.
eso76 said:Even if those are obviously bullshots/target renders i don't doubt codemasters will deliver one of the best looking racers around, again.
Graphics are the last thing i would worry about, in fact.
Scrubking said:Didn't Codemasters make a Wii engine because they were making a racing sim for Wii?
FortNinety said:Yes! And hopefully GRID 2 after that.
.... Since I haven't been around here that much in recent times, did you folks like that one?
Two next-gen filters over each other.Pimpbaa said:Bullshots got that same ugly yellow/overbright filter as the last game :/
Helios_CM said:Hi there,
I'm the community manager over at Codies for all of our boxed titles.
Just wanted to clear up any uncertaintanty over the screens and confirm that they are target visuals. However if you compare the target visuals for the original DiRT and GRID with the actual in-game visuals, you can see we got quite close to what we originally released!
Oh and that image with the power station is taken from the Battersea Battle of London, where rallycross night races are staged in and around Batterseas disused power station.
DustoMan said:Dirt is my only outlet for rally goodness since Rallisport Challenge was killed off.