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Comparing Uncharted and Tomb Raider

The modern Tomb Raider games are pure trash. So yeah, this is an easy comparison to make for me.

I think I'd rather play Uncharted 1 and even Golden Abyss before touching those new TR games again.
 
I just rented RotTR and im about halfway through.
I enjoyed the first rebooted Tomb Raider alright(probably less than all 6 Uncharted games) but im absolutely loving this so far.

Right now I don't know how i'd rank it but there is one thing that I greatly prefer about this to all the Uncharted games..

Lara is for the most part actually geared appropriately (clothing, climbing axe, shoe spikes, etc) for her adventures vs Nathan Drake.
Especially when she then also starts to acquire more special gear
Honestly its a bit reflective of the situation designs of the games but it was basically like that until Uncharted 4 with the introduction of the rope and climbing spike.
Guns and luck was all he had.

Its honestly something I prefer about the reboot compared to the original Tomb Raiders also.
 
The modern TR are great games but the Ludonarrative dissonance is beyond ridiculous.....if Nathan Drake is a mass murderer in his games, than Lara Croft is Beatrix Kiddo in Kill Bill...some of the kills inflicted by Lara on his enemies are beyond just 'self-defense' (something that can be argued for Nathan Drake)...they were outright SAW/Hostel/Audition level of torture porn.

Again both games are great but Modern TR is more focused as a 3rd person 'far cry lite' while the UC games are always more for its narrative experience.

Both series got its pros (TR with its 'better' action and 'more' gameplay, UC with its better narrative and characters and setpieces and overall experience) and cons (TR with its terrible story and narrative, UC with its obsessive climbing sequences).

For my money, i will always prefer the UC games over TR. But that's just me.
 
Here is how I would rate each game out of 10:
Uncharted 2: 9.5
Rise of the Tomb Raider: 7.0
Tomb Raider (2013): 8.0
Uncharted 3: 7.0
Uncharted 4: 9.5
Uncharted: 7.5

How would you rate each game?

My votes on the quote.

I prefer a lot Uncharted, better story, better chars, better script....

More details and everything is better overall (exploration, gameplay, graphic,...), but I liked the 2013 tomb, it was a nice game overall. Rise of the Tomb was super boring...
 
I guess I'd rate them:

1. Uncharted: Drake's Fortune / Uncharted 4: A Thief's End (8.5/10)
2. Uncharted 2: Among Thieves (7.5-8/10)
3. Tomb Raider (2013) (7/10)
4. Uncharted 3: Drake's Deception (6/10)
5. Rise of the Tomb Raider (5/10)

The TReboot games' main problem when going up against Uncharted is that they borrowed the focus on story and the "cinematic" feeling without actually having good stories to back it up. That's the main reason why they're going to lose out in a comparison. (Uncharted 3 had a pretty bad story, too, so that's why it's a spot below TR2013.) Also, this is me rating the TReboot games as generic action shooters. If I were to rate them as Tomb Raider games, they'd probably be getting 2/10s :p.


while i'd list and rate things slightly different, this is pretty much my feelings on the matter.
 
Uncharted The Lost Legacy is the best modern Tomb Raider game.

I'd probably give that title to Mirror's Edge but then I haven't played The Lost Legacy yet so who knows. (I doubt it has the type of challenging platforming the classic TR games had, though.)
 
Tomb raider is a videogame with cinematic parts poorly done.

Uncharted is a film with some gameplay parts pooly done.

That would mean different things to different people but in my world gameplay is king.
 
Tomb raider is a videogame with cinematic parts poorly done.

Uncharted is a film with some gameplay parts pooly done.

That would mean different things to different people but in my world gameplay is king.
The combat in U4 and TLL is better than TR imo. The only gameplay thing TR did better is skill tree, platforming, exploration and lots of collectibles, which is not necessarily a good thing for some people.
 
The modern Tomb Raider games are pure trash. So yeah, this is an easy comparison to make for me.

I think I'd rather play Uncharted 1 and even Golden Abyss before touching those new TR games again.

Bollocks. RotTR is a good game. I found it more fun to play and better paced than any of the Uncharted series.
 
I'm a huge fan of both.

Uncharted is easily one of my favorite franchises. That being said, in my opinion, the new TR games (especially RotTR) are more enjoyable to actually play. Uncharted trumps it in every other category though (story, characters, set-pieces, etc.)
 
The combat in U4 and TLL is better than TR imo. The only gameplay thing TR did better is skill tree, platforming, exploration and lots of collectibles, which is not necessarily a good thing for some people.

enlighten mee on what makes Uncharted 4 combat better than Tomb Raider
 
The combat in U4 and TLL is better than TR imo. The only gameplay thing TR did better is skill tree, platforming, exploration and lots of collectibles, which is not necessarily a good thing for some people.

Lol.

And for me combat in U4 is not better than in TR. The only thing is clearly better is melee combat which I can see they rightfully focused on on the DLC (I'm speaking from media, haven't played it myself). The rest, from gunplay to combat stealth is way better in TR imo.
 
enlighten mee on what makes Uncharted 4 combat better than Tomb Raider

for me verticality and it's merging of machanics plays a big role in this. there's something more dynamic, and fast paced and, well...fun about uncharted combat. you're jumping, climbing, swinging, meleeing, shooting, stealthing all in one combat encounter. tomb raider feels quite constrained in comparison, all of it's elements don't gel as well.

i would probably say tomb raider reboot has better combat than the uncharted games released up to that point though (U1/2/3). but U4 just perfected everything. moved great, played great, lots of options and a lot of fun.
 
I think the TR games are more enjoyable to play. Uncharted might have better story and graphics but the actual gameplay is not very good. Uncharted 2 is ok. I think they got the balance right with that one, but I can't play the others. I downloaded the 4th one a few weeks back and I couldn't do it, it was so boring. What really annoy me is they have that section in the game when Nathan gets dragged through the mud. That is the best part of any Uncharted game. It looks great, it's exciting and it's fun to play, so why the hell is the rest of the game not like that.
 
The combat in U4 and TLL is better than TR imo. The only gameplay thing TR did better is skill tree, platforming, exploration and lots of col lectibles, which is not necessarily a good thing for some people.

For me Rise's combat is notably better. Both games can suffer from bullet sponge enemies but TR has a better punch to its weapons and Rise in particular has an improved arsenal. Problem with TR is the overpowered bow can make confrontations too easy, but combat really shines in the stricter Rise DLC modes that limit resources and force you to frantically use your whole arsenal. UC4 has a lot of interesting traversal with its multi-player, for its part.
 
for me verticality and it's merging of machanics plays a big role in this. there's something more dynamic, and fast paced and, well...fun about uncharted combat. you're jumping, climbing, swinging, meleeing, shooting, stealthing all in one combat encounter. tomb raider feels quite constrained in comparison, all of it's elements don't gel as well.

i would probably say tomb raider reboot has better combat than the uncharted games released up to that point though (U1/2/3). but U4 just perfected everything. moved great, played great, lots of options and a lot of fun.

Your list.. well you do all those things in tomb raider, verticality included, the only thing that TR doesn't have that U4 does is the swinging mechanic which to me makes sense in a Indiana Jones kind of game but has no place in a game like U4 or TR in a combat scenario. Platforming? Great addition and also quite spectacular.

For combat, swinging around while 4 guys with assault rifles shoot at you seems stupid, looks stupid and totally breaks my immersion.
 
Your list.. well you do all those things in tomb raider, verticality included, the only thing that TR doesn't have that U4 does is the swinging mechanic which to me makes sense in a Indiana Jones kind of game but has no place in a game like U4 or TR in a combat scenario. Platforming? Great addition and also quite spectacular.

For combat, swinging around while 4 guys with assault rifles shoot at you seems stupid, looks stupid and totally breaks my immersion.

TR doesn't have anywhere near the same level of verticality or fluidity in combat, not to mention the melee sucks ass.
 
I think the main reason I like Uncharted 4's combat better than TR's are the stealth mechanics. Sure, Rise tried to give you the option to deal with encounters stealthily, too, but it felt a bit tacked-on and cheap IMO. In Uncharted 4, the stealth mechanics just felt more robust and there seemed to have been more of an effort to make most of the encounters satisfying to play with an all-stealth approach. That being said, I do think that TR 2013 (but not Rise) had better combat than Uncharted 1-3. The main problem is just that with 2013 the series has practically become a third-person shooter which is not what Tomb Raider is supposed to be about.
 
1. Uncharted 2
2. Uncharted: Lost Legacy
3. Uncharted 4
3. Uncharted 3
4. Uncharted 1 / Tomb Raider 2013
5. Uncharted: Golden Abyss
6. Rise of the Tomb Raider

I like the Uncharted template a lot better than the Tomb Raider one. I thought Tomb Raider 2013 was an ok game but it had a few things i really didn't like. For one, the pacing is terrible. Its small area/heavy story stuff and then an open huge level with no story and shitloads of collectables. Its like watching an action movie with 10 minutes of action and getting into the story..........and then having to watch 2 hours of commercials (collectaton). The story never really gets going. And RoTR was even worse as those levels were even bigger with even more collectable crap. Also... i really really really hate having to go back to old levels because i didn't have the right pull rope to pull open some door or set fire to some bushes to open up some area. I hate gated shit like that.
 
TR doesn't have anywhere near the same level of verticality or fluidity in combat, not to mention the melee sucks ass.

this.

i'd maybe even concede that core "feel" of shooting is maybe even better in tomb raider. but a combat scenario is more than just the way a gun feels to shoot. in uncharted's case it's climbing up buildings to gain a height advantage, shooting while hanging, dragging people off ledges, pushing them off cliffs, it's stealthing in grass as your enemies hunt for you, breaking necks in the process, it's swinging around to flank, it's constantly switching up your weapons as you run out of ammo and have to improvise and find new ones.

tomb raider feels clunky in comparison. you are jumping, or shooting, or stealthing but they feel very isolated. it doesn't feel like a smooth flow at all. it's almost like different modes of gameplay are being activated and deactivated. uncharted feels like everything is moving in unison in comparison. it's fast paced and scrappy feeling. and no other game manages to feel like it imo.
 
Tomb raider is a videogame with cinematic parts poorly done.

Uncharted is a film with some gameplay parts pooly done.

That would mean different things to different people but in my world gameplay is king.

Can we stop being utterly ridiculous please? thanks.
 
I like both but prefer Uncharted. Tomb Raider isn't Tomb Raider anymore, not like it used to be anyway. I was a fan of the original Tomb Raider games and having the reboot focus on combat, just didn't do it for me.

Playing Uncharted The Lost Legacy last night (on the open world section) and was thinking, this feels way more like Tomb Raider, than the new Tomb Raider games. Exploring the ruins and temples, solving puzzles and finding the hidden relics is great. I wish Tomb Raider would focus more on that kind of thing again and much less on the combat, like the older games used to.
 
enlighten mee on what makes Uncharted 4 combat better than Tomb Raider
Well I'm not game designer or anything, but I have more fun with the combat in U4 to the point that I remember many of the combat encounter, from the setting, the scenario, enemy placement. For example, I just beat TLL not too long ago, when I go to the TLL thread and people are talking about specific level or puzzle, I can recall my experience when I played through that level or puzzle, even remember how I finish specific encounter and the strategy I used. The're so much more memorable which can only mean a good thing to how much I like the combat and puzzles, the same thing also happened when I played U4 back when its released

in comparison, I barely remember any of the combat encounter in TR. They all felt the same and dont feel like they use their environment as well as Uncharted, the big shootout usually happen in a more linear and directed area where you stay in cover, kill enemies and move on. In the open area, the bow is so powerful that I think most of the encounter in the open area is beaten by stealth, and I dont remember enemy ai is good dealing with stealth attack either.

In uncharted 4, to do stealth you really have to sneak around because you can't stealth kill from distance, when you got spotted, since the level is usually so open, enemies can come from any direction so you have to be aware of surrounding and constantly moving around making the combat really fun imo.
 
enlighten mee on what makes Uncharted 4 combat better than Tomb Raider

Tomb Raider has a few major flaws that pervade most of its combat encounters that turn it into mostly a cover shooter instead of a run and gun and climb mobile adventure combat that is befitting of its genre:

1) you can't fire from the hip. This means you have to plant yourself when you want to fire.

2) the combat arenas lack the verticality of scale of the platforming zones. It's a total shift and instead are narrow zones with cover on one side and enemies on the other, so naturally instead of climbing around to get the drop on them, you usually just have to hang back and wait for the melee enemies to charge you while you pick off the stationary gun wielding enemies. In Uncharted you'd be climbing and jumping and swinging around multilayered arenas while enemies do the same.

3) You can carry 4 upgradeable weapons at a time and can carry a ton of ammo for each. This means you never have to leave cover in order to pick up a new weapon or ammo or try to get to a power weapon on the map, since you have a capable arsenal at all times. In Uncharted the guns don't have much ammo at all and you can only carry two so fights are punctuated by melee scrums to try and pick up a new weapon when you're dry.

And then there's all sorts of other stuff like better enemy AI, more fluid, versatile, and cooler looking melee combat, and better combat set-pieces that encorporate all the core platforming and combat mechanics with the crazy spectacle.

I only played Tomb Raider 2013 so maybe some of this stuff got fixed in Rise of the Tomb Raider though.
 
The mere existence of this thread shows how much wrong there is with modern Tomb Raider. :(

Keeping the franchise relevant and successful isn't so bad. Maybe later it'll swing back hard to its roots, but for now, Rambo Raider is a fun time.

Well I'm not game designer or anything, but I have more fun with the combat in U4 to the point that I remember many of the combat encounter, from the setting, the scenario, enemy placement.

I'd agree the combat scenarios make a better impact in UC, not just in set pieces but also in how it makes better use of its levels to move combat through a longer sequence. TR does manage this too, but not as well. Rise in particular really down scales too many of its main story encounters into smaller combat 'pens' that feel more static even compared to TR 2013.
 
The modern Tomb Raider games are pure trash. So yeah, this is an easy comparison to make for me.

I think I'd rather play Uncharted 1 and even Golden Abyss before touching those new TR games again.
This, and the encounters are poor. Few enemies, no verticality. In uc you can do so much more and combat is way more fun. To make matters worse they added collecithon garbage. The story is also terrible. Its trying to be uncharted but sucks at it IMO.


I never understood people saying tr gameplay was better, its pure basic mediocre.
The encounters and set pieces are bad.
 
TR doesn't have anywhere near the same level of verticality or fluidity in combat, not to mention the melee sucks ass.
This lmao at people who day tomb raiders combat is better, its not even close. Uc has better melee, verticality, more mechanics, encounters, options for the player...
 
I loved Tomb Raider 2013 and TLOU, but I haven't played Uncharted and wasn't impressed by the Uncharted 2 demo on PSN.

What game shoud I play next out of either series given I don't have time to play through the whole Uncharted series from the beginning?
 
I loved Tomb Raider 2013 and TLOU, but I haven't played Uncharted and wasn't impressed by the Uncharted 2 demo on PSN.

What game shoud I play next out of either series given I don't have time to play through the whole Uncharted series from the beginning?

Uncharted 2 is the best Uncharted game, but I feel a single excerpt from the game doesn't really do it justice. It's like watching one scene from a good movie out of context. It's how it all comes together that's more important.

If you really liked TLOU you might prefer Uncharted 4, it shares a lot in the presentation department. Rise of the Tomb Raider is pretty good too but if you were looking for something good in the story department be warned; its an aggressively dumb game in that regard. Even more so than TR 2013.
 
Well I'm not game designer or anything, but I have more fun with the combat in U4 to the point that I remember many of the combat encounter, from the setting, the scenario, enemy placement. For example, I just beat TLL not too long ago, when I go to the TLL thread and people are talking about specific level or puzzle, I can recall my experience when I played through that level or puzzle, even remember how I finish specific encounter and the strategy I used. The're so much more memorable which can only mean a good thing to how much I like the combat and puzzles, the same thing also happened when I played U4 back when its released

in comparison, I barely remember any of the combat encounter in TR. They all felt the same and dont feel like they use their environment as well as Uncharted, the big shootout usually happen in a more linear and directed area where you stay in cover, kill enemies and move on. In the open area, the bow is so powerful that I think most of the encounter in the open area is beaten by stealth, and I dont remember enemy ai is good dealing with stealth attack either.

In uncharted 4, to do stealth you really have to sneak around because you can't stealth kill from distance, when you got spotted, since the level is usually so open, enemies can come from any direction so you have to be aware of surrounding and constantly moving around making the combat really fun imo.

This!!

I will never understand anyone making an agreement for TR having superior action. It's so samey, like you could remove the climbing and it wouldn't change much about the combat because it's basically a gears of war template slapped over it.

There's a reason Uncharted has a thriving multiplayer community and TR does not.
 
My list:

Rise of the Tomb Raider: 9 (loved the larger areas)
Uncharted 4: 9
Uncharted 2: 9-
Tomb Raider (2013): 8+
Uncharted 3: 7+
Uncharted: haven't played this one.
 
I loved Tomb Raider 2013 and TLOU, but I haven't played Uncharted and wasn't impressed by the Uncharted 2 demo on PSN.

What game shoud I play next out of either series given I don't have time to play through the whole Uncharted series from the beginning?
The Lost Legacy. It starts a new character and stand alone story. You'll miss some references to U4 thats not integral for TLL story.
 
This!!

I will never understand anyone making an agreement for TR having superior action. It's so samey, like you could remove the climbing and it wouldn't change much about the combat because it's basically a gears of war template slapped over it.

There's a reason Uncharted has a thriving multiplayer community and TR does not.
Most of the people saying it are doing it to downplay a PS exclusive, because the combat in UC is a higher tier than tomb raiders basic by the numbers action.
 
Haven't played Rise yet, but the first TR was not that great to me.

Uncharted 4 - 9.5
Uncharted 2 - 9.5
Uncharted 3 - 9
Uncharted The Lost Legacy - 8.5
Tomb Raider - 7.5
Uncharted - 7.5
Golden Abyss - 6.5
 
why people like TR2013 more than Rise of the tomb raider ??? RoTR is better than TR in almost every way, or is it because of the partnership ?

The combat is worse. You can take damage and die during finishers. A player is less inclined to get close or physical. In TR13, you could chunk sand and crowd control while blasting enemies w/ shotgun and doing dodge finishers. That said, silenced pistol was OP and you never had to get close for most encounters. But where is the fun in that? Also, double jump climbing is more rigid. Rise is a more sluggish game all around, but it did exploration and puzzles a lot better. But honestly I'd rather play a well-paced shooter than what amounts to a 64-era collectathon without the goofy cartoon abilities.

But what amounts to a well-paced shooter for some will amount to white noise for others, so I can't blame anyone for thinking Rise is better. It's truer to the spirit of the original anyway, as faint of praise as that is.
 
Most of the people saying it are doing it to downplay a PS exclusive, because the combat in UC is a higher tier than tomb raiders basic by the numbers action.

zzzzzzzzzzzzzzzzzzzzzz.

I would add a bot that would automatically ban anyone that would use the word "exclusive" on a debate thread.

It's always a mess to compare a 1st party game with a 3rd party one and it's always for the same reasons, it's impossible to keep the X defense force away from try-to-be educated threads.
 
2013's Tomb Raider was so much better than the first 3 Uncharted games (and GA).

Rise of the Tomb Raider was just as good but Uncharted 4 was in a completely different league and so much better than every other game I've mentioned. The Lost Legacy was good too but I would put that below both TR games.
 
zzzzzzzzzzzzzzzzzzzzzz.

I would add a bot that would automatically ban anyone that would use the word "exclusive" on a debate thread.

It's always a mess to compare a 1st party game with a 3rd party one and it's always for the same reasons, it's impossible to keep the X defense force away from try-to-be educated threads.

Yet you call Uncharted a movie..
 
Uncharted: Drake's Fortune - 8.3
Uncharted 2: Among Thieves - 9.5
Uncharted 3: Drake's Deception - 8.7
Uncharted 4: A Thief's End - 9.3
Tomb Raider: Reboot - 8.8
Rise of the Tomb Raider - 8.7

I enjoyed all these games, but the Uncharted games as a whole edge out with superior story and character development.
 
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