Just remembered two.
Lost Patrol for Amgia/DOS/Atari ST. A survival game whose design was based around the idea of resources such as food and ammunition is limited from the start, and the survival group had a morale and stamina systems which could cause the action sequences to be lost if not maintained or properly planned for.
Nothing mechanically that hasn't been done since this game came out of course, but the whole design to replicate the experience of an army team having to survive while being chased or make it through obstacles where mistakes made early on can doom/give another story half-way through or near the end hasn't been done again in quite this way.
Which is something I really want as one of my dream games is a survival horror game that is fully realistic experience, purely about a military team having to survive or make it through with limited resources and preparation while being chased or surrounded in enemy location, and that could easily give just as much fright as any Resident Evil or Alone In the Dark could.
World Of Goo for Wii. Physics-based lattice building co-op. Two players working together to build a tower up/sideways was great fun and while we have plenty of games of this sub-genre of puzzle on consoles, mobiles, and PC, we lack the two-player co-op experience as far as I'm aware of.
Superman Returns and it's City Health system. The design and mechanic of not the main character being important, but the game world one plays in holds a lot of potential I believe for an action game (or better yet, a strategy or action-puzzle game along the lines of Frozen Synapse) that leaves itself open to plenty of interesting and fun ideas if it just had the right gameplay to compliment it and make defending a city worthwhile and interesting.
Yes the game was poor, and yes I know many of you don't believe Superman can ever have a good game, please let's not get into that debate in this thread because you can easily search my username and keyword "Superman" to find how much I will debate a good game could be made in threads dedicated to that subject This is purely about the idea, the mechanic and design idea.
Slip on Steam also features this two-colour mechanic as a platformer.
Ah yes, competitive shoot-em-up, where one could do well on their side of the screen and send big attacks at their opponent again in the vein of Puyo Puyo. Great game and quite one that needs to see a sequel or a HD remake or someone else just needs to copy.
Lost Patrol for Amgia/DOS/Atari ST. A survival game whose design was based around the idea of resources such as food and ammunition is limited from the start, and the survival group had a morale and stamina systems which could cause the action sequences to be lost if not maintained or properly planned for.
Nothing mechanically that hasn't been done since this game came out of course, but the whole design to replicate the experience of an army team having to survive while being chased or make it through obstacles where mistakes made early on can doom/give another story half-way through or near the end hasn't been done again in quite this way.
Which is something I really want as one of my dream games is a survival horror game that is fully realistic experience, purely about a military team having to survive or make it through with limited resources and preparation while being chased or surrounded in enemy location, and that could easily give just as much fright as any Resident Evil or Alone In the Dark could.
World Of Goo for Wii. Physics-based lattice building co-op. Two players working together to build a tower up/sideways was great fun and while we have plenty of games of this sub-genre of puzzle on consoles, mobiles, and PC, we lack the two-player co-op experience as far as I'm aware of.
Superman Returns and it's City Health system. The design and mechanic of not the main character being important, but the game world one plays in holds a lot of potential I believe for an action game (or better yet, a strategy or action-puzzle game along the lines of Frozen Synapse) that leaves itself open to plenty of interesting and fun ideas if it just had the right gameplay to compliment it and make defending a city worthwhile and interesting.
Yes the game was poor, and yes I know many of you don't believe Superman can ever have a good game, please let's not get into that debate in this thread because you can easily search my username and keyword "Superman" to find how much I will debate a good game could be made in threads dedicated to that subject This is purely about the idea, the mechanic and design idea.
Ikaruga's polarity mechanic needs to be used in none shmup genres, atm just Outland on XBLA / PSN uses it. Although the mechanic was born from another sidescroller by Treasure but instead of pressing a button to alternate between the two colours you faced / walked left to dodge one colour and right for the other.
Slip on Steam also features this two-colour mechanic as a platformer.
Twinkle Star Sprites
Ah yes, competitive shoot-em-up, where one could do well on their side of the screen and send big attacks at their opponent again in the vein of Puyo Puyo. Great game and quite one that needs to see a sequel or a HD remake or someone else just needs to copy.